
TCaptainX
@TCaptainX_ • 11,034 subscribers
Tyler | Code 'tcaptainx' at @aimcontrollerss @ghostlifestyle | [email protected] for business inquiries
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Why movement feels so bad in Black Ops 6 Warzone: -When changing directions frequently, your character will randomly NOT tac sprint, and instead only walk, making your movement feel very clunky and slow -On Controller, you have to get to a full sprint speed in order to slide and not accidentally crouch (dead slide) -But on Mouse and Keyboard, you can set a dedicated slide button and NEVER get dead slides essentially Treyarch Raven Software
TCaptainX784,569 görüntüleme • 1 yıl önce

Sliding makes you FASTER in Black Ops 6, especially when not tac sprinting. each time you slide you get a small speed boost, so it looks like we will be back to spamming slide cancels to get from point A to point B faster (like in mw19 and warzone 1), although the effect is minimal since it doesn't speed up tac sprint regeneration or reset it like it used to
TCaptainX433,086 görüntüleme • 1 yıl önce

Hey Treyarch, wanted to provide some feedback on the movement system in #BO6 In BO6, there is a significant delay in being able to perform a dive or slide when coming from a 'standing still position' Whereas in MW3, you can dive and slide pretty much from a standstill in position. In bo6 it requires you to get moving up to a full sprint if you want to do any form of movement and this leads to an overall feeling of 'clunkiness' and is far from the fluidity that omnimovement should be providing. I think the main issue here is being able to go from standing still to immediately getting up to your tac sprint speed. Regardless, very excited for BO6 but I hope things like this are addressed by the time the full game releases.
TCaptainX421,109 görüntüleme • 1 yıl önce

Fully kitted XM4 and Jackal PDW recoil comparison pre and post patch of today's huge weapon sway and visual recoil reduction overhaul. This is a very noticeable difference and at first glance feels much more comparable to warzone 1 levels of visual recoil. 1st pass is uncontrolled recoil, 2nd pass is controlling, 3rd is 25% speed and zoomed. Gotta give praise where its due, thank you Treyarch Raven Software - plenty of things to still work on, but this is a massive step in the right direction
TCaptainX328,217 görüntüleme • 1 yıl önce
Daha fazla içerik yok.