
Vladimir Komarov
@VrKomarov • 4,757 subscribers
Graphics programmer at Lesta Games (prev Wargaming St. Petersburg) https://t.co/pHnDn8wJ1O https://t.co/b50GrWpZH9
Videos

Сreated first proto of a fully procedural volumetric that can run any custom shader (not just specifying density and phase function) in my path tracer. Problem of intersecting volumes is more difficult to solve here, I'll think about it some more. Shaders from Xor links below
Vladimir Komarov15,406 просмотров • 3 месяцев назад

Finally got around to implementing async scene loading in my engine. DX12 async compute for BLAS + background threads for bvh command list and resource loading. A lot of pain with synchronizing all of this and the ability to delete objects during loading
Vladimir Komarov22,503 просмотров • 8 месяцев назад
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