
Leon
@_3Leon • 33,608 subscribers
Game Developer / 19. Mostly Environment Art, but sometimes Programming and Game Design stuff Available for full-time positions
Shorts
Videos

One of my best works so far, The Swamp. #RobloxDev #Roblox #gamedev #3dart
Leon437,127 görüntüleme • 3 yıl önce

Implemented LODs and now my grass runs very well and the render distance is FAR!
Leon45,343 görüntüleme • 7 ay önce

My Blender Addon just released! Leons Modeling Toolkit features: - World Aligned Texturing - Hammer Editor Style texturing - Better Origin Snapping - Arch tools - Shape Drawing (Plane, Cubes, Stairs) - Clip tool similar to Hammer Editor - A better mirror system - Maya style vertex merging - Cable Generator - Circle Scattering - And More! Link to the addon in the comments ⬇️ #Blender #b3d #GameDev
Leon37,658 görüntüleme • 6 ay önce

Cant stress this enough - GPU lightmass is so good for static Global Illumination #UE5 #GameDev
Leon29,429 görüntüleme • 5 ay önce

My Source 2-like probe system + light baking for UE5 is pretty much done now fully. As seen in the video, with the right volume setup you can have super thin walls without light leaking. Plugin releasing in like a week, after my vacation. #UnrealEngine5 #UE5 #GameDev
Leon18,727 görüntüleme • 3 ay önce

First person movement, first time testing Blueprints in Unreal Engine!
Leon39,009 görüntüleme • 1 yıl önce

Here is a full showcase of my custom Source 2-like light baking and probe implementation for Unreal Engine 5. Features showcased: - Volume based probe system (full density control, fade between volumes with a volume fade slider, automatic volume priority and custom priority overrides) - GPU Lightmass with expanded features like a custom denoiser and overall QOL (like a bake volume which only bakes objects inside the volume for fast prototyping) - Custom Box Capture implementation to make it easier to use (basically just a custom way of scaling the box capture component since its so annoying) - A custom fullbright viewport option for easier map editing (without having to get visual clutter in the way) Will eventually release on FAB as a plugin for UE 5.7. Everything is running inside an Epic Launcher Downloaded version of UE5 in this showcase. #UnrealEngine5 #UE5 #GameDev
Leon16,179 görüntüleme • 3 ay önce

Just finished this lobby commission, had a blast working on it! 🌸 #RobloxDev
Leon18,199 görüntüleme • 5 ay önce

Added directional soft shadow AO to my custom GI solution for UE5. This reads from the baked probe directions and applies a directional soft shadow occlusion similar to that of CS & Deadlock! Requires a Capsule setup for the objects but looks great in game! #UnrealEngine5 #UE5
Leon11,155 görüntüleme • 3 ay önce

Working on a fully custom gobal wind shader for grass in Unreal Engine
Leôn17,564 görüntüleme • 7 ay önce