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First person movement, first time testing Blueprints in Unreal Engine!

39,009 次观看 • 11 个月前 •via X (Twitter)

11 条评论

Mick Larkins 的头像
Mick Larkins11 个月前

I put a slight camera roll on strafing in @PaladinsGame but be careful — too much movement will cause motion sickness among a cohort of your playerbase. If you keep this rotational movement, consider a multiplier accessibility setting.

Vali 的头像
Vali11 个月前

i like to add this but with the arms instead, the camera moving so much. might give some people motion sickness.

子昇44 的头像
子昇4411 个月前

exciting!

Neal 的头像
Neal11 个月前

That looks so good!! Curious how u did the camera rotation when moving, looks so smooth?

Josiah Jack 的头像
Josiah Jack11 个月前

Gah! The sv_rollangle applied during normal yaw movements is distracting and excessive. That's usually only for strafing not camera movements.

illumisanic 的头像
illumisanic11 个月前

Looks and feels amazing, I wonder how it is with sound

belisarius 的头像
belisarius11 个月前

I expected some crazy parkour, what is this lame video?

Celeste 的头像
Celeste11 个月前

I will never understand using blueprints for anything that isn't basic scripting.

elyas.sdn 的头像
elyas.sdn11 个月前

Why do your lights looks so good ?

Mr. Yum Yum 🍟 的头像
Mr. Yum Yum 🍟11 个月前

camera bob looks so cool!

The L3rNa3aN 的头像
The L3rNa3aN11 个月前

Looks pretty good!

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