
Leon
@_3Leon • 33,368 subscribers
Game Developer / 19. Mostly Environment Art, but sometimes Programming and Game Design stuff
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Videos

One of my best works so far, The Swamp. #RobloxDev #Roblox #gamedev #3dart
Leon436,568 просмотров • 2 лет назад

My Source 2-like probe system + light baking for UE5 is pretty much done now fully. As seen in the video, with the right volume setup you can have super thin walls without light leaking. Plugin releasing in like a week, after my vacation. #UnrealEngine5 #UE5 #GameDev
Leon17,106 просмотров • 23 дней назад

Added directional soft shadow AO to my custom GI solution for UE5. This reads from the baked probe directions and applies a directional soft shadow occlusion similar to that of CS & Deadlock! Requires a Capsule setup for the objects but looks great in game! #UnrealEngine5 #UE5
Leon11,155 просмотров • 14 дней назад

Here is a full showcase of my custom Source 2-like light baking and probe implementation for Unreal Engine 5. Features showcased: - Volume based probe system (full density control, fade between volumes with a volume fade slider, automatic volume priority and custom priority overrides) - GPU Lightmass with expanded features like a custom denoiser and overall QOL (like a bake volume which only bakes objects inside the volume for fast prototyping) - Custom Box Capture implementation to make it easier to use (basically just a custom way of scaling the box capture component since its so annoying) - A custom fullbright viewport option for easier map editing (without having to get visual clutter in the way) Will eventually release on FAB as a plugin for UE 5.7. Everything is running inside an Epic Launcher Downloaded version of UE5 in this showcase. #UnrealEngine5 #UE5 #GameDev
Leon15,846 просмотров • 29 дней назад

Implemented LODs and now my grass runs very well and the render distance is FAR!
Leon44,692 просмотров • 4 месяцев назад

Cant stress this enough - GPU lightmass is so good for static Global Illumination #UE5 #GameDev
Leon28,731 просмотров • 2 месяцев назад

My Blender Addon just released! Leons Modeling Toolkit features: - World Aligned Texturing - Hammer Editor Style texturing - Better Origin Snapping - Arch tools - Shape Drawing (Plane, Cubes, Stairs) - Clip tool similar to Hammer Editor - A better mirror system - Maya style vertex merging - Cable Generator - Circle Scattering - And More! Link to the addon in the comments ⬇️ #Blender #b3d #GameDev
Leon36,759 просмотров • 3 месяцев назад

Just finished this lobby commission, had a blast working on it! 🌸 #RobloxDev
Leon17,159 просмотров • 2 месяцев назад

First person movement, first time testing Blueprints in Unreal Engine!
Leon38,578 просмотров • 9 месяцев назад

Working on a fully custom gobal wind shader for grass in Unreal Engine
Leôn17,564 просмотров • 4 месяцев назад

Extremely old combat test we made for Over The Seas #RobloxDev
Leon21,365 просмотров • 5 месяцев назад

How come day break and don't fall? Waterfall VFX work i did for fun a couple of weeks ago #RobloxDev
Leôn46,702 просмотров • 1 год назад

Finally got to learn about pivot painter implementation in Unreal Engine
Leon14,077 просмотров • 4 месяцев назад