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Keijiro Takahashi

@_kzr59,191 subscribers

A Unity employee.

Shorts

普通に日本語でも動きますわな(何もコードは変えてない)

普通に日本語でも動きますわな(何もコードは変えてない)

647,785 Aufrufe

Starting with Unity 6.4, the Web platform supports the Burst compiler with C# job multithreading. This greatly improves the performance of simulation-heavy tasks like this.

Starting with Unity 6.4, the Web platform supports the Burst compiler with C# job multithreading. This greatly improves the performance of simulation-heavy tasks like this.

19,496 Aufrufe

3D Gaussian Splatting with Unity VFX Graph

3D Gaussian Splatting with Unity VFX Graph

135,059 Aufrufe

Checking the DOTS ECS samples with Unity 2022 LTS. This one (Tornado) is really cool.

Checking the DOTS ECS samples with Unity 2022 LTS. This one (Tornado) is really cool.

148,308 Aufrufe

I finally updated my Unity DOTS/ECS sample project Voxelman. The previous update was in Jul 2018. It required total rewriting, but it was fun knowing how things improved.

I finally updated my Unity DOTS/ECS sample project Voxelman. The previous update was in Jul 2018. It required total rewriting, but it was fun knowing how things improved.

125,266 Aufrufe

Tried an agentic coding approach with Gemini CLI to create a Unity package — a custom importer for .off triangle-soup meshes generated with Triangle Splatting.

Tried an agentic coding approach with Gemini CLI to create a Unity package — a custom importer for .off triangle-soup meshes generated with Triangle Splatting.

51,196 Aufrufe

Experimenting with a multitouch Unity native plugin for the Mac trackpad. I didn’t realize it could handle ten touch points.

Experimenting with a multitouch Unity native plugin for the Mac trackpad. I didn’t realize it could handle ten touch points.

38,980 Aufrufe

Unity 2023.2 - Finally, the Scene View has the right-click context menu, and it's customizable.

Unity 2023.2 - Finally, the Scene View has the right-click context menu, and it's customizable.

61,797 Aufrufe

Converting my old Flash Glitch effect into a URP renderer feature.

Converting my old Flash Glitch effect into a URP renderer feature.

13,153 Aufrufe

Recently, Unity WebGPU Player got VFX Graph support. Now, you can use VFX Graph on WebGPU-ready browsers. Here is a sample build:

Recently, Unity WebGPU Player got VFX Graph support. Now, you can use VFX Graph on WebGPU-ready browsers. Here is a sample build:

36,823 Aufrufe

I ported my SDF (signed distance field) VFX samples to WebGPU. Now they run on browsers.

I ported my SDF (signed distance field) VFX samples to WebGPU. Now they run on browsers.

36,586 Aufrufe

Updated my reaction-diffusion system sample for the first time in eight years — Unity 2017 → Unity 6.

Updated my reaction-diffusion system sample for the first time in eight years — Unity 2017 → Unity 6.

15,195 Aufrufe

I wrote a small utility script that limits the frame rate of the Unity Editor in Edit Mode. It’s handy for saving energy and keeping my device cool and silent.

I wrote a small utility script that limits the frame rate of the Unity Editor in Edit Mode. It’s handy for saving energy and keeping my device cool and silent.

23,622 Aufrufe

Lissajous curve VFX

Lissajous curve VFX

17,285 Aufrufe

I'm trying out the custom HLSL node feature of VFX Graph (available from Unity 2023.2). Now I can extend VFX Graph with custom shader code.

I'm trying out the custom HLSL node feature of VFX Graph (available from Unity 2023.2). Now I can extend VFX Graph with custom shader code.

23,953 Aufrufe

The Stable Fluids Unity WebGL demo now runs on mobile browsers as well.

The Stable Fluids Unity WebGL demo now runs on mobile browsers as well.

11,253 Aufrufe

VFX using iPhone LiDAR. The great thing about DoF particles is that they easily add a sense of depth to the effects.

VFX using iPhone LiDAR. The great thing about DoF particles is that they easily add a sense of depth to the effects.

15,208 Aufrufe

Audio reactive particle effects

Audio reactive particle effects

12,856 Aufrufe

realtime glitch machine

realtime glitch machine

12,528 Aufrufe

Videos