Keijiro Takahashi's banner
Keijiro Takahashi's profile picture

Keijiro Takahashi

@_kzr59,191 subscribers

A Unity employee.

Shorts

普通に日本語でも動きますわな(何もコードは変えてない)

普通に日本語でも動きますわな(何もコードは変えてない)

647,785 просмотров

Starting with Unity 6.4, the Web platform supports the Burst compiler with C# job multithreading. This greatly improves the performance of simulation-heavy tasks like this.

Starting with Unity 6.4, the Web platform supports the Burst compiler with C# job multithreading. This greatly improves the performance of simulation-heavy tasks like this.

19,496 просмотров

3D Gaussian Splatting with Unity VFX Graph

3D Gaussian Splatting with Unity VFX Graph

135,059 просмотров

Checking the DOTS ECS samples with Unity 2022 LTS. This one (Tornado) is really cool.

Checking the DOTS ECS samples with Unity 2022 LTS. This one (Tornado) is really cool.

148,308 просмотров

I finally updated my Unity DOTS/ECS sample project Voxelman. The previous update was in Jul 2018. It required total rewriting, but it was fun knowing how things improved.

I finally updated my Unity DOTS/ECS sample project Voxelman. The previous update was in Jul 2018. It required total rewriting, but it was fun knowing how things improved.

125,266 просмотров

Tried an agentic coding approach with Gemini CLI to create a Unity package — a custom importer for .off triangle-soup meshes generated with Triangle Splatting.

Tried an agentic coding approach with Gemini CLI to create a Unity package — a custom importer for .off triangle-soup meshes generated with Triangle Splatting.

51,196 просмотров

Experimenting with a multitouch Unity native plugin for the Mac trackpad. I didn’t realize it could handle ten touch points.

Experimenting with a multitouch Unity native plugin for the Mac trackpad. I didn’t realize it could handle ten touch points.

38,980 просмотров

Unity 2023.2 - Finally, the Scene View has the right-click context menu, and it's customizable.

Unity 2023.2 - Finally, the Scene View has the right-click context menu, and it's customizable.

61,797 просмотров

Converting my old Flash Glitch effect into a URP renderer feature.

Converting my old Flash Glitch effect into a URP renderer feature.

13,153 просмотров

Recently, Unity WebGPU Player got VFX Graph support. Now, you can use VFX Graph on WebGPU-ready browsers. Here is a sample build:

Recently, Unity WebGPU Player got VFX Graph support. Now, you can use VFX Graph on WebGPU-ready browsers. Here is a sample build:

36,823 просмотров

I ported my SDF (signed distance field) VFX samples to WebGPU. Now they run on browsers.

I ported my SDF (signed distance field) VFX samples to WebGPU. Now they run on browsers.

36,586 просмотров

Updated my reaction-diffusion system sample for the first time in eight years — Unity 2017 → Unity 6.

Updated my reaction-diffusion system sample for the first time in eight years — Unity 2017 → Unity 6.

15,195 просмотров

I wrote a small utility script that limits the frame rate of the Unity Editor in Edit Mode. It’s handy for saving energy and keeping my device cool and silent.

I wrote a small utility script that limits the frame rate of the Unity Editor in Edit Mode. It’s handy for saving energy and keeping my device cool and silent.

23,622 просмотров

Lissajous curve VFX

Lissajous curve VFX

17,285 просмотров

I'm trying out the custom HLSL node feature of VFX Graph (available from Unity 2023.2). Now I can extend VFX Graph with custom shader code.

I'm trying out the custom HLSL node feature of VFX Graph (available from Unity 2023.2). Now I can extend VFX Graph with custom shader code.

23,953 просмотров

The Stable Fluids Unity WebGL demo now runs on mobile browsers as well.

The Stable Fluids Unity WebGL demo now runs on mobile browsers as well.

11,253 просмотров

VFX using iPhone LiDAR. The great thing about DoF particles is that they easily add a sense of depth to the effects.

VFX using iPhone LiDAR. The great thing about DoF particles is that they easily add a sense of depth to the effects.

15,208 просмотров

Audio reactive particle effects

Audio reactive particle effects

12,856 просмотров

realtime glitch machine

realtime glitch machine

12,528 просмотров

Videos

_kzr's profile picture

Unity でメッシュをスライスするやつのテスト

Keijiro Takahashi

57,655 просмотров • 14 дней назад

_kzr's profile picture

Working on a flipbook-style post-processing effect for Unity URP.

Keijiro Takahashi

27,813 просмотров • 5 месяцев назад

_kzr's profile picture

Making some adjustments to the Fluo project for an event this week.

Keijiro Takahashi

13,052 просмотров • 7 месяцев назад