Checking the DOTS ECS samples with Unity 2022 LTS. This one (Tornado) is really cool.
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3D Gaussian Splatting with Unity VFX Graph
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I finally updated my Unity DOTS/ECS sample project Voxelman. The previous update was in Jul 2018. It required total rewriting, but it was fun knowing how things improved.
Tried an agentic coding approach with Gemini CLI to create a Unity package — a custom importer for .off triangle-soup meshes generated with Triangle Splatting.
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Starting with Unity 6.4, the Web platform supports the Burst compiler with C# job multithreading. This greatly improves the performance of simulation-heavy tasks like this.
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Experimenting with a multitouch Unity native plugin for the Mac trackpad. I didn’t realize it could handle ten touch points.
38,980 次观看
Unity 2023.2 - Finally, the Scene View has the right-click context menu, and it's customizable.
63,675 次观看
Recently, Unity WebGPU Player got VFX Graph support. Now, you can use VFX Graph on WebGPU-ready browsers. Here is a sample build:
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I ported my SDF (signed distance field) VFX samples to WebGPU. Now they run on browsers.
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Converting my old Flash Glitch effect into a URP renderer feature.
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🚨NEXT MONDAY!🚨 ⚡️ "ASTRA" ⚡️ 🐯TOKYO NODE 虎ノ門🐯 🎫Tickets available at Peatix🎫 #ASTRANODE
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I wrote a small utility script that limits the frame rate of the Unity Editor in Edit Mode. It’s handy for saving energy and keeping my device cool and silent.
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I'm trying out the custom HLSL node feature of VFX Graph (available from Unity 2023.2). Now I can extend VFX Graph with custom shader code.
23,980 次观看
VFX using iPhone LiDAR. The great thing about DoF particles is that they easily add a sense of depth to the effects.
15,208 次观看
The Stable Fluids Unity WebGL demo now runs on mobile browsers as well.
11,302 次观看
Added a simple benchmark to the Unity WebGPU repository.