Creative & Coder. Indie game dev making — Of Salt And Solace
Shorts
The engine I use & the game I'm making #godot #indiegame #gamedev
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While there's likely truth to this, I also believe there's a smart way to go about it. My game is probably considered a small "open world", but it's broken up into islands, a lot less work than trying to populate a singular land mass. Meaning I can focus on what matters most.
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New 3d cloud system #godot #indiegame
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Making progress on the first underground area #screenshotsaturday
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Been rather busy lately but managed to find time to start work on the fishing rod mechanic 🎣 #godotengine
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First of a few mining / oil platforms that'll be tied to the game's story #screenshotsaturday
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After a lot of thought, I’ve finally settled on a name. So without further ado I present to you… *drum roll* 🥁
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Prototyping some of the UI elements, it's almost starting to look like a actual game 🫢
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Need help, how would you describe my game ?
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The ingredients to our game: - Survival inspired mechanics - Explore a handcrafted archipelago - Piece together a mystery - Brave the shifting weather - Atmospheric 3D pixel graphics
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Climbable ladders ✅ #screenshotsaturday
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Can you guess what this is looming in the background? (I’d be genuinely surprised if someone get this right) #screenshotsaturday
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Experimenting with a simple puzzle mechanic for the game #GodotEngine
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Oh look, he learned how to swim.
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Reworking the inventory for something more classic but more flexible #GodotEngine
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Building on the "no inventory" idea, here's a little proof of concept of how it could look, where collected ressources can be moved and stacked together before being put in the main "container" for that specific type of ressource. All feedback is welcome 😊 #GodotEngine
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It's too hot for me here in France. let's cool things down a bit ❄️ #GodotEngine
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Just under a year of working on this project, pretty happy with how far it's come. Can't wait to see what 2025 has to offer. Here's a little before and after