
Adam Myhill
@Adamjcmyhill • 3,250 subscribers
Designer | Creative Director | Co-founder of Black Eye Technologies | Technical Emmy winner | Previous: Cinemachine, @Unity, @BBIgames, @EA
Shorts
Videos

Black Eye 2.0 is live. We’re helping make Unreal Engine an incredible place to work with cameras: gameplay, cinematics, mocap, previs, live events, trailer capture, and anywhere else cameras need to be great. Black Eye 2.0 includes our new gameplay camera system, built to transform how teams create, tune, blend, prioritize, and manage gameplay cameras in UE. It's available on Fab It also includes the new Black Eye Panel, which makes camera creation and iteration absurdly fast and much more accurate. You work through the lens, like a DP. We’ll be at Unreal Fest Chicago, with a live demo in Room E258 on Wednesday the 17th from 1–2pm. Come see Black Eye 2.0 in action, ask questions, hang out, and talk cameras. Link to the full v2 breakdown video below.
Adam Myhill19,106 Aufrufe • vor 2 Monaten

Black Eye Cameras 2.0 is live on Fab. Gameplay cameras, revolutionized. A major new camera upgrade for Unreal Engine: 3rd person orbit, camera manager, high-level blending, priorities, custom blends, trigger volumes, collisions - it’s an incredibly fast way to create sophisticated gameplay cameras.. Instant iteration. Tune and save in Play mode. Less fragile code. Fewer broken keyframes. Better cameras, faster. This is a major release built to help Unreal Engine teams create amazing cameras faster: for gameplay, cinematics, trailers, cutscenes, previs - anyone using a camera in Unreal Engine. Good cameras make great projects.
Adam Myhill10,829 Aufrufe • vor 2 Monaten
Keine weiteren Inhalte verfügbar