
Brandon DeRosier
@algebrandon • 1,670 subscribers
Building Flutter GPU and https://t.co/uRtNaXlmwa. Expanding what you can create using Flutter & Dart. Prev Lead Eng @shorebirddev Prev Built Impeller @flutterdev / @google
Videos

I spent a weekend vibe coding a beach with Google Antigravity and Flutter Scene. :) It's an early demo, but the waves already break on their own. An FFT ocean spectrum feeds a shallow water solver in the surf zone, and the water color comes from published ocean optics tables.
Brandon DeRosier16,124 görüntüleme • 2 gün önce

Everything in this video is real-time 3D rendered in Flutter. No forks, no platform views, no secondary graphics context. Rendering, physics, gaussian splats, DICOM volumes, accessible scenes, embedded widgets, hot reload for every asset, instanced prefabs with arbitrary overrides, and much more. Get started at
Brandon DeRosier41,488 görüntüleme • 1 ay önce

Flutter Scene 0.23 is out. Realtime 3D on Flutter's native graphics stack, Flutter GPU and Impeller. No forks. No platform views. Just vanilla Flutter. Global illumination, reflections, compressed glTF/KTX2, and six bundled agent skills that make vibe coding with Scene fun.
Brandon DeRosier16,993 görüntüleme • 22 gün önce

This is rendered by Flutter 3.47 Stable using Flutter GPU via the flutter_scene package. macOS, Linux, Windows, iOS, Android, Web, and custom embedders. Today. :) No forks, no platform views, no external renderers, no secondary graphics context. It's vanilla Flutter. Each pass is a custom material over geometry derived from the model at load time. No pre-baked effect meshes. Just simple Dart APIs AOT compiled to arm64 instructions.
Brandon DeRosier29,781 görüntüleme • 1 ay önce

Godot's Third Person Shooter demo, ported to Flutter Scene as a fun stress test. Running in Flutter 3.47 on Flutter GPU and Impeller, the built-in graphics stack. 617 MiB of cooked content. 1,795,763 unique vertices, 659,079 unique triangles, 320 collision meshes, 23 punctual lights. Converted to Scene's own scene description format for AOT baking. The lighting doesn't look as moody as the original and needs a bunch of adjusting. Way too much light spilling in from the environment map... But a pretty decent port so far!
Brandon DeRosier15,226 görüntüleme • 1 ay önce

You may have seen this if you were at flutterCon last week, but this endless runner is a vanilla Flutter app. :) Dashsurfers (...name subject to change) is a little 3D game built with Flutter Scene, running in real time at 120 fps. The rendering, the particles, the UI, all Flutter.
Brandon DeRosier18,657 görüntüleme • 1 ay önce

This is Scene Editor. Running on Flutter 3.47 stable. Flutter is excellent for building serious 3D desktop apps. Powered entirely by Flutter's built-in graphics stack, Flutter GPU and Impeller. No forks, no platform views, no external rendering contexts. Scene Editor is just a vanilla Flutter application. Build 3D apps for macOS, Linux, Windows, iOS, Android, Web, and custom embedders. Non-destructive importing, overrides on nested prefabs, live material and shader editing, custom gizmos, and component inspectors you define with property annotations. It watches the filesystem, and custom components you write become instantly available in the editor upon saving. Configure, build, and run your live app without leaving it. Flutter is now 3D.
Brandon DeRosier12,184 görüntüleme • 1 ay önce

This campfire is 100% procedurally generated at runtime with Flutter Scene. No model files, no image assets. Recorded in debug mode. A full 3D engine built entirely on Flutter's built-in graphics API, Flutter GPU. No forks, no native renderer integrations. macOS, Windows, Linux, iOS, Android, web, and custom embedders.
Brandon DeRosier11,241 görüntüleme • 1 ay önce

Geometry picking, widget textures, custom materials. :) Flutter Scene 0.18.1 📺
Brandon DeRosier12,728 görüntüleme • 3 ay önce
Daha fazla içerik yok.