
Anderson Mancini
@Andersonmancini • 15,757 subscribers
Creative developer • Freelancer • Teacher Founder & CEO @neotix 👉🏻Portfolio: https://t.co/nfIquTmECN 📺Tutorials: https://t.co/2IYwSKjdI2
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I have always dreamed of a racing game that plays only classical music while letting me drift and race as fast as possible. There is something magical about classical music and driving. It is so relaxing. Endurance racing is in production. It reuses some of the logic from Threejs Punk, but adds many different light modes and classical music. I'm creating the missions and the overall gameplay. But driving feels great already. It will be available to play for free at foundplay.io. BTW, you can see all my games there: #threejs #gamedev
Anderson Mancini39,307 просмотров • 2 дней назад

LAUNCH TIME! 🏁 Play it for free now: This is NOT a demo. It’s a full racing game made with #threejs. 🏎️ 50+ missions 🚗 Multiple cars 💎 Collectibles 🌧️ Realistic rendering, rain, reflections & physics 🌃 A huge city to explore 📱 Desktop + mobile Built with #WebGPU, TSL, GPUCompute, and a lot of custom rendering techniques — pushing game quality on the Web as far as I can. I hope you like it 😍. Thanks to all beta testers for their input. Thank you, Sunag, for helping me with performance and story. #threejs #WebGPU #TSL #WebGL #gamedev #indiedev
Anderson Mancini80,198 просмотров • 19 дней назад

Cyberpunk-ish ⚡️ Maybe not an entire city…but at least one rainy alley built with #threejs + WebGPU that weighs only 15 MB. Live link: This is also a sneak peek at some of the techniques that Sunag and I will be covering during our workshop at Three.js Conf Paris. More on that below 🤗 I hope you like it #WebGPU #creativecoding #threejsJourney
Anderson Mancini97,716 просмотров • 2 месяцев назад

🏮✨ Lantern Valley is in production. Made for the child who still lives inside all of us. 🧡 You are Tina, a young apprentice knight. Twelve Sparks are hidden across the valley. Your quest is to relight the Great Lanterns in every village and return the flame to the Great Lighthouse before the Night of a Thousand Lights. 🕯️ Along the way, you can: 🎣 fish with Sailor Tito 🌱 plant and harvest with Mrs. Wheat 🐑 look after the little farm animals 🌙 nap on a bench and wake up to a grown garden Windswept grass, autumn leaves, purple shadows, a river glittering in the sun, day melting into night. All of it made to feel like a hug in game form. 🍂 No rush, no pressure. Just you, the valley, and a lantern in your hand. 👉 Early access opens soon. Subscribe to the newsletter on my website to be the first to know and light a lantern with us: #cozygames #indiegame #gamedev #threejs #webgpu
Anderson Mancini15,245 просмотров • 18 дней назад

Update on my new #threejs project, Lumen Decor Studio. With Screen Space Global Illumination and Screen Space Reflection in action, clients can visualize, in real time, how light can influence a room's decor and how the chosen colors blend with the light to create a cozy atmosphere. Next step: color selection behavior😍 Live link soon #creativecoding #tsl #rf3 #webgpu #threejsJourney
Anderson Mancini150,161 просмотров • 1 год назад

As promised, the #threejs Cyberpunk Project got an update, and the source code is now available. You can download it, learn from it, or feed it into your AI if needed. Sunag and I documented every important aspect and created specific agent instructions with Do's & Don'ts. Live: Source: If you find it helpful, please leave a star on GitHub ⭐️. Thanks again to all the Three.js Conf Paris workshop participants. It was great 🥳 to meet you all in person.
Anderson Mancini15,009 просмотров • 24 дней назад

I’ve taken the #threejs water realism to the next level! Now with RGB distortion in the caustics, we get even more realistic, colorful light projections. The water movement has been improved to flow naturally, with optimizations for smoother performance. Plus, I’ve added a post-processing effect that simulates underwater distortion, complete with a dynamic waterline when the camera is partially submerged. After diving in, watch out for realistic water droplets on the screen! Stay tuned for the live link coming soon! 🌊💧. You can watch the video with better quality on my YouTube Channel. #threejsJourney #creativecoding #r3f
Anderson Mancini214,522 просмотров • 1 год назад

I turned #threejs Cyberpunk scene into a game. 🚗💨 A big city to explore, drifting, missions, and a lot of crazy things to discover. And yes — it will be free to play. I’m building this as an experiment to see how far we can push game quality on the Web, while giving you plenty of reasons to spend some quality time in the city. More missions. More secrets. More details. Coming soon. 🌧️🌃 Watch the sneak peek. Sound on 🔈.
Anderson Mancini12,239 просмотров • 22 дней назад

#threejs Cyberpunk update ⚡ Live demo: Added a few new visual themes. Color grading completely changes the atmosphere from Silent Hill to Sin City vibes. One detail most people missed: the raindrops sliding across the car. It took way more work than I'd like to admit, so it definitely deserved a close-up 😅 #WebGPU #threejsJourney #creativecoding
Anderson Mancini29,772 просмотров • 2 месяцев назад

My #threejs Lumen Decor Studio is getting an update. Added a denoiser to the SSGI pass + better AO. I love how light bounces cascade on objects. It looks like Blender Cycles for the Browser 😍. Everything you see is rendered in real time and loads only 6.7 MB. Rendering SSGI + AO + SSR + Denoisers + Probes. You can manipulate objects, colors, sun, and sky all in real time. No baking at all. Live link soon.
Anderson Mancini24,066 просмотров • 3 месяцев назад

Showing off two unique features of my #threejs Advanced Glass Material: colored caustics and glass-to-glass interaction. The glass can actually “see” other glass objects in the scene, preserving their depth, internal reflections, and refractions. The green color being visible through the blue glass shows the color and depth interaction. Powered by #WebGPU and a lot of custom rendering work that I learned on #threejsJourney new TSL lessons from the GOAT Bruno Simon Live demo coming soon. #creativecoding
Anderson Mancini16,144 просмотров • 1 месяц назад

New WebGPU Glass Material is almost ready! It will be available for Three.js and Poimandres React Three Fiber. Lots of customization; it comes with a very beautiful and handy control panel. Live link and source code will be available on Monday 😊 #threejsJourney #creativecoding #webgpu
Anderson Mancini18,924 просмотров • 2 месяцев назад

The #threejs Cyberpunk project just got an update! 🌧️ You can now take shelter from the rain and see water splashes, thanks to some amazing optimisation work by Sunag using a GPUCompute-based collision system. A really cool technique with incredible performance. Come join us at Three.js Conf Paris and learn this and many other techniques at the #threejs TSL Workshop! 🎟️
Anderson Mancini12,352 просмотров • 1 месяц назад

My #threejs Lumen Decor Studio is getting an update. It will now support more settings and more complex scenes, thanks to the latest library updates. I'm combining #WebGPU SSGI with light probes, giving us the best of both worlds. Real-time light bounces via SSGI, and when the camera stops moving, I bake probes to measure the average light in the room, generating fill lights that paint an envmap. I also created a denoiser for SSGI, avoiding the previous blur that discarded the AO. Now, everything is lighter, a little noisier, but it complements indirect light well. Live link coming soon. BTW: The video is on my YouTube Channel in case you want to watch it in a higher resolution: #creativecoding #archiviz #WebGPU
Anderson Mancini29,926 просмотров • 4 месяцев назад

⚡️WebGPU Glass Material Update See it live: This new #threjs material provides extra depth by adding recursive transmission support, allowing glass objects to see and refract other glass and transparent surfaces, also bringing chromatic aberration and full #webgpu / TSL compatibility. More about it in the comments 😊
Anderson Mancini17,480 просмотров • 2 месяцев назад