
Anshu
@anshuc • 15,480 subscribers
Posting about how to build beautiful apps and products with AI. Let's end slop together. Formerly: YC founder, UI/UX & AI @apple
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Fable 5.1 is an absolute beast for game dev. I took my Opus 5 space game and told Fable to "just make it look better". It overhauled everything with a TON of detail, AND made it 2x faster 🤯 Code: Demo: Every pixel you see is made by AI. Fable modeled everything in Blender, generated textures with code, and in a few cases ran image models via CLI. In mere months we'll be vibe-coding AAA graphics at this rate. Just insane. Of course, Fable recorded and edited this comparison video too (with a little help from Opus at the end, because of the Fable outage)
Anshu48,983 次观看 • 10 天前

Here's GPT-5.6 Sol vs Fable asked to build the exact same app (prompts in the article!) What do you think? I have my opinions, but I'd like to hear yours. Both built complete, working apps, but with very different approaches: - Sol took less than half the time at the same (high) reasoning - Sol spent much less time on frame analysis. Fable dumped sheets of frames for every transition and scrutinized them multiple times; Sol only checked twice, and both times was just like "looks great, continuing" - At first, Sol intentionally ignored my request to use image generation! It went with procedurally generated food images "for simplicity" (they looked terrible) - On the second prompt, Sol generated images, but intentionally ignored my suggestion for transparent image backgrounds, saying full photos "preserve shadows more convincingly" - Sol's used its built-in GPT Image 2 integration, which saved cost; Fable had to use the Gemini API - Sol didn't seem to know how to use Liquid Glass at all - Fable was more restrained; Sol wanted to add extra labels and detail - On the other hand, Fable decided to add an extra detail page for foods, while Sol did not - Both had nice haptics on device - Fable added a pinch dismiss gesture; Sol did not do gestures
Anshu161,776 次观看 • 2 个月前
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