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Ashen One

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This run animation in Nioh 3 is actually so good… 🔥 any Naruto fans here? :P

This run animation in Nioh 3 is actually so good… 🔥 any Naruto fans here? :P

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My Spoiler‑Free Review of Star Wars Outlaws I spent around 30 hours with Star Wars Outlaws, completed the main story, and played a good amount of side content. Overall, I genuinely enjoyed my time with it, even though the game clearly has both high points and noticeable shortcomings. The visuals are one of the strongest aspects of the game. Cities, lighting, character models, and ray tracing all look impressive, and the game genuinely feels like a true current‑gen release. I played on PC with an RTX 5080 and an AMD 9800X3D, and most locations ran smoothly. A few areas were demanding enough that I had to lower some settings to keep the framerate consistent, but the overall optimization felt solid. The planets feel alive thanks to the populated hubs and the amount of environmental detail. You can tell the developers put real effort into making each world feel lived in. The seamless transitions between planets add a lot to the immersion. The worlds look great, even if they aren’t packed with activities, and the planetary travel works well for a story‑driven open‑world game. Even though I have not watched the Star Wars movies, the game still delivered the Star Wars atmosphere convincingly. One downside for me was the absence of lightsabers, which felt like a missed opportunity. Nix, your companion, is genuinely helpful and makes stealth much more manageable. I’m not a major fan of stealth games, and that was one of the reasons I didn’t buy Outlaws at launch when I saw in reviews that the game had a strong focus on stealth. On normal difficulty, the game is flexible enough to let you mix your approach, but you still need to take a few enemies out quietly first if you don’t want to make things harder for yourself. The stealth system itself is simple, maybe too simple for a game that relies on it as much as this one does. I am judging this based on normal difficulty, so harder modes might offer a different experience. Gunplay is satisfying, even if it is not particularly unique. The story left me with mixed feelings. Most characters were not very memorable, and while the mission structure is fine and the pacing works well enough, it never becomes anything special. That said, I enjoyed the balance between stealth, combat, and exploration, and traveling around the planets with the speeder was genuinely fun. The space missions and dogfights were a welcome change of pace. I just wish there had been more mission variety and that Ubisoft had taken a few more creative risks. Combat overall is enjoyable, although the limited weapon variety holds it back and makes encounters feel repetitive over time. One thing I did appreciate was the syndicate system. It isn’t very deep, but it adds some personality to the world and makes the different syndicates feel more distinct. It’s simple, but it fits the game well. Lockpicking and hacking were surprisingly enjoyable. They were challenging enough to feel engaging without becoming frustrating or time consuming. Considering how often you encounter these mechanics, Ubisoft did a good job keeping them fun instead of turning them into chores. The game is in a good technical state on PC. I cannot speak for the console versions, but I only encountered one minor visual bug during my entire playthrough. The only thing that felt off at times was Kay’s facial animations in certain scenes, which could use more polish. Overall, I had a very good time with Star Wars Outlaws. It is not a masterpiece, but it is an enjoyable experience despite its flaws. I can comfortably recommend picking it up on sale or playing it through a subscription. I also hope we eventually get a sequel or another Star Wars project from Ubisoft, because Outlaws offers a good base to work from, and a sequel could expand on it nicely.

Ashen One

30,960 views • 4 months ago

Quick spoiler‑free update on my Code Vein 2 experience so far In my last post I said the combat felt kinda weird at first, but after switching weapons my opinion changed a lot. It is way better now. It really depends on what you are using. Some weapons feel super satisfying and others not so much. Same with the skills. The later ones I unlocked feel great and way more impactful both visually and sound wise. The starting one still feels weak because the impact sound is off, maybe even bugged, not sure. Now that I have played more, my overall opinion has improved, but the PC optimization is rough. Even with an RTX 5080 and a 9800X3D, running 4K at max settings with DLSS Quality and unlocked FPS, open areas were usually sitting around 65 to 70 frames. Lowering settings barely helps unless you go to extremes, like switching to Ultra Performance DLSS and heavily cutting visual quality just to reach 120. There is no frame generation support either, which would have helped weaker systems. Maybe the game is better optimized on consoles since some studios prioritize them over PC, but I cannot say for sure. I also do not know how it performs at lower resolutions. Story wise, I am enjoying it more than the first game so far. Some areas look really good, others are just okay or meh. I really like the art style and the day and night cycle. One annoying visual bug is the tree and leaf shadows. They behave in a strange way and definitely need a fix as soon as possible. As a soulslike, it is fun. It feels similar to the original with some nice improvements and a few downgrades depending on what you care about. Combat grew on me a lot. The open world gives Elden Ring formula vibes. Just the formula, not comparing quality or scale. Visually, Bandai nailed the key NPCs. They look great. What feels strange is that some of the player outfits in Code Vein 2 are toned down compared to how they looked in the original game, making them less revealing, while the NPCs in this game still have very revealing designs. Although, compared to earlier footage, even some of those NPC outfits are now censored. For me it does not make sense to tone down the player outfits when NPCs like that are already in the game. There should not be any censorship at all. Enemy variety is good so far, but I cannot say much about boss fights yet since I have only fought one boss up to this point. Overall, I am more positive than in my last post. I do recommend the game, but if you can wait for a few patches, especially on PC, that might be the better choice. I do not know how it runs on consoles, so I cannot comment on that. Before buying, check how it performs on your setup, and maybe look at people with similar hardware who are already playing or testing it. If you are a fan of soulslike games and have a truly strong PC, it could be a good pick even now. If you are not a fan of the genre, waiting for a sale is probably the smarter option. Keep in mind that I have not played a lot yet or progressed far enough to give a full, solid opinion. These are just my early impressions. The game has not officially launched, so there might be a day one patch that fixes several issues, and my opinion may change as I get further into it. Thanks for the constant support. If you enjoy spoiler‑free gaming posts and honest opinions, a follow would be really appreciated. I will keep sharing how I feel about the game as I progress, so stay tuned!
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Quick spoiler‑free update on my Code Vein 2 experience so far In my last post I said the combat felt kinda weird at first, but after switching weapons my opinion changed a lot. It is way better now. It really depends on what you are using. Some weapons feel super satisfying and others not so much. Same with the skills. The later ones I unlocked feel great and way more impactful both visually and sound wise. The starting one still feels weak because the impact sound is off, maybe even bugged, not sure. Now that I have played more, my overall opinion has improved, but the PC optimization is rough. Even with an RTX 5080 and a 9800X3D, running 4K at max settings with DLSS Quality and unlocked FPS, open areas were usually sitting around 65 to 70 frames. Lowering settings barely helps unless you go to extremes, like switching to Ultra Performance DLSS and heavily cutting visual quality just to reach 120. There is no frame generation support either, which would have helped weaker systems. Maybe the game is better optimized on consoles since some studios prioritize them over PC, but I cannot say for sure. I also do not know how it performs at lower resolutions. Story wise, I am enjoying it more than the first game so far. Some areas look really good, others are just okay or meh. I really like the art style and the day and night cycle. One annoying visual bug is the tree and leaf shadows. They behave in a strange way and definitely need a fix as soon as possible. As a soulslike, it is fun. It feels similar to the original with some nice improvements and a few downgrades depending on what you care about. Combat grew on me a lot. The open world gives Elden Ring formula vibes. Just the formula, not comparing quality or scale. Visually, Bandai nailed the key NPCs. They look great. What feels strange is that some of the player outfits in Code Vein 2 are toned down compared to how they looked in the original game, making them less revealing, while the NPCs in this game still have very revealing designs. Although, compared to earlier footage, even some of those NPC outfits are now censored. For me it does not make sense to tone down the player outfits when NPCs like that are already in the game. There should not be any censorship at all. Enemy variety is good so far, but I cannot say much about boss fights yet since I have only fought one boss up to this point. Overall, I am more positive than in my last post. I do recommend the game, but if you can wait for a few patches, especially on PC, that might be the better choice. I do not know how it runs on consoles, so I cannot comment on that. Before buying, check how it performs on your setup, and maybe look at people with similar hardware who are already playing or testing it. If you are a fan of soulslike games and have a truly strong PC, it could be a good pick even now. If you are not a fan of the genre, waiting for a sale is probably the smarter option. Keep in mind that I have not played a lot yet or progressed far enough to give a full, solid opinion. These are just my early impressions. The game has not officially launched, so there might be a day one patch that fixes several issues, and my opinion may change as I get further into it. Thanks for the constant support. If you enjoy spoiler‑free gaming posts and honest opinions, a follow would be really appreciated. I will keep sharing how I feel about the game as I progress, so stay tuned!

Ashen One

12,344 views • 4 months ago

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