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auqib

@auqibhabib5,782 subscribers

AI Creator | Exploring powerful AI tools & creative workflows. DM for collaboration CPP: @itspolloai

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Made with seedance 2.0 + GPT Image 2 on Yapper Prompt. Image mage1 fights three opponents inside a Japanese high school classroom in an intense, highly dynamic one-take action sequence. The classroom is filled with wooden desks, chairs, school bags, a chalkboard, sliding windows, curtains, fluorescent ceiling lights, posters, books, and scattered papers. The fight is fast, physical, and highly interactive with the environment. The woman moves between the desks with sharp agility, dodging attacks from all three opponents at once. She vaults over desks, slides across tabletops, kicks chairs into attackers, blocks strikes using classroom objects, grabs a backpack to deflect a hit, and uses the narrow aisles between desks to redirect momentum. Papers fly through the air, chairs scrape across the floor, desks topple, curtains whip from the movement, and sunlight cuts through the windows, catching dust particles in the air. The camera is extremely dynamic and close to the action, never a static wide shot. Use a fast-moving one-take camera that constantly follows, circles, ducks, whips, and pushes through the fight. The camera moves between desks, swings around the woman as she turns, rushes backward as opponents charge, drops low near the floor during leg sweeps, rises suddenly as she jumps over a desk, and whips around quickly to reveal the next attacker. The framing should feel urgent, handheld, immersive, and physically present inside the classroom. The action should feature strong choreography, realistic body movement, believable impact, fast reaction timing, close-range combat, and continuous motion. Make the scene feel like a high-budget martial arts action sequence captured in one uninterrupted shot. Use natural classroom lighting mixed with warm afternoon sunlight through the windows, realistic shadows, practical motion blur, grounded textures, real-world imperfections, and a raw cinematic look. No glossy AI finish, no overly polished CGI, and no static long-shot framing. Negative prompts: static camera, slow movement, shaky low-quality footage, blurry subject, distorted body, unrealistic swinging physics, cartoon style, flat lighting, dull colors, overexposed sky, broken buildings, empty streets, low detail, awkward camera cuts, poor motion continuity, AI glossy look, overly polished CGI, plastic-looking skin, waxy skin texture, hyper-smooth surfaces, artificial shine, fake cinematic bloom, excessive lens flare, unrealistic HDR, oversaturated colors, neon color grading, game-engine look, Unreal Engine render look, synthetic lighting, studio lighting, perfect clean reflections, overly sharp digital image, crispy AI detail, overprocessed image, fake depth of field, exaggerated bokeh, unnatural contrast, overly smooth motion, floating physics, rubbery body movement, distorted anatomy, warped limbs, inconsistent body proportions, blurry face, melted facial features, duplicated limbs, broken hands, unnatural pose, stiff action, low-quality motion interpolation, smeared motion blur, ghosting, frame blending artifacts, unstable subject tracking, camera jitter without purpose, awkward cuts, poor continuity, artificial city layout, empty streets, repeated cars, duplicated buildings, warped skyscrapers, fake traffic, low-detail background, superhero suit, comic-book look, stylized animation, overly dramatic VFX, unrealistic shadows, fake sun rays, unnatural haze, overexposed highlights, crushed blacks, sterile clean environments, no atmosphere, no real-world imperfections.

Made with seedance 2.0 + GPT Image 2 on Yapper Prompt. Image mage1 fights three opponents inside a Japanese high school classroom in an intense, highly dynamic one-take action sequence. The classroom is filled with wooden desks, chairs, school bags, a chalkboard, sliding windows, curtains, fluorescent ceiling lights, posters, books, and scattered papers. The fight is fast, physical, and highly interactive with the environment. The woman moves between the desks with sharp agility, dodging attacks from all three opponents at once. She vaults over desks, slides across tabletops, kicks chairs into attackers, blocks strikes using classroom objects, grabs a backpack to deflect a hit, and uses the narrow aisles between desks to redirect momentum. Papers fly through the air, chairs scrape across the floor, desks topple, curtains whip from the movement, and sunlight cuts through the windows, catching dust particles in the air. The camera is extremely dynamic and close to the action, never a static wide shot. Use a fast-moving one-take camera that constantly follows, circles, ducks, whips, and pushes through the fight. The camera moves between desks, swings around the woman as she turns, rushes backward as opponents charge, drops low near the floor during leg sweeps, rises suddenly as she jumps over a desk, and whips around quickly to reveal the next attacker. The framing should feel urgent, handheld, immersive, and physically present inside the classroom. The action should feature strong choreography, realistic body movement, believable impact, fast reaction timing, close-range combat, and continuous motion. Make the scene feel like a high-budget martial arts action sequence captured in one uninterrupted shot. Use natural classroom lighting mixed with warm afternoon sunlight through the windows, realistic shadows, practical motion blur, grounded textures, real-world imperfections, and a raw cinematic look. No glossy AI finish, no overly polished CGI, and no static long-shot framing. Negative prompts: static camera, slow movement, shaky low-quality footage, blurry subject, distorted body, unrealistic swinging physics, cartoon style, flat lighting, dull colors, overexposed sky, broken buildings, empty streets, low detail, awkward camera cuts, poor motion continuity, AI glossy look, overly polished CGI, plastic-looking skin, waxy skin texture, hyper-smooth surfaces, artificial shine, fake cinematic bloom, excessive lens flare, unrealistic HDR, oversaturated colors, neon color grading, game-engine look, Unreal Engine render look, synthetic lighting, studio lighting, perfect clean reflections, overly sharp digital image, crispy AI detail, overprocessed image, fake depth of field, exaggerated bokeh, unnatural contrast, overly smooth motion, floating physics, rubbery body movement, distorted anatomy, warped limbs, inconsistent body proportions, blurry face, melted facial features, duplicated limbs, broken hands, unnatural pose, stiff action, low-quality motion interpolation, smeared motion blur, ghosting, frame blending artifacts, unstable subject tracking, camera jitter without purpose, awkward cuts, poor continuity, artificial city layout, empty streets, repeated cars, duplicated buildings, warped skyscrapers, fake traffic, low-detail background, superhero suit, comic-book look, stylized animation, overly dramatic VFX, unrealistic shadows, fake sun rays, unnatural haze, overexposed highlights, crushed blacks, sterile clean environments, no atmosphere, no real-world imperfections.

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A containment breach in the lab sent things wrong fast. Seedance 2.5 Prompt: Cinematic sci-fi horror-action short film set in a research laboratory, opens with an immediate strong hook, natural realistic pacing, grounded practical-effects style. Lab filled with steel equipment, glass containment tubes, monitors, specimen tables, harsh fluorescent lighting. Five scientists in lab coats work at various stations. Natural handheld camera work, muted authentic color grading, all sound fully natural and diegetic — no music, no artificial sound design until the tension score kicks in. > > **[0-1s]** Hard cut: a containment tube shatters violently, glass exploding across the lab floor. > > **[1-2s]** A small dark parasite creature skitters out fast, latching instantly onto a scientist's neck. > > **[2-3s]** He screams, collapsing to his knees, the others recoiling in shock. > > **[3-4s]** Dark veins pulse rapidly beneath his skin, visible even through his collar, his body convulsing. > > **[4-5s]** His eyes turn a deep obsidian black — he rises, movements jerky and unnatural. > > **[5-6s]** He lunges at the nearest colleague, parasite tendrils extending from his mouth toward her. > > **[6-7s]** She's caught, tendrils latching onto her neck, her scream cutting short. > > **[7-8s]** Veins spread fast across her too, body convulsing against a lab table, equipment crashing down. > > **[8-9s]** She rises seconds later, eyes black, joining him, both turning toward the remaining three. > > **[9-10s]** The three scientists scramble back, one grabbing a fire axe from an emergency case on the wall. > > **[10-11s]** The two infected charge fast, jerky inhuman movements, tendrils whipping from their jaws. > > **[11-12s]** The lead scientist swings the axe hard into the first infected — a solid impact, it staggers into a specimen table, equipment shattering. > > **[12-13s]** A second scientist grabs a fire extinguisher, blasting the other infected in the face, it recoils, tendrils flailing. > > **[13-14s]** The third scientist shoves a steel cart into the staggering infected's path, sending it crashing down. > > **[14-15s]** Both infected collapse motionless, twitching, tendrils retracting slowly. > > **[15-16s]** The three survivors regroup, breathing hard, scanning the wrecked lab for more movement. > > **[16-17s]** Wide shot: broken glass and toppled equipment everywhere, alarm lights beginning to flash red. > > **[17-18s]** A third containment tube behind them starts cracking, unnoticed by the group. > > **[18-19s]** It shatters suddenly — another parasite creature launches out fast. > > **[19-20s]** The lead scientist spins just in time, swinging the axe and slicing it out of the air mid-leap. > > **[20-21s]** It hits the floor, motionless, dark fluid spreading slightly beneath it. > > **[21-23s]** The group presses their backs together, weapons raised, scanning every corner of the lab. > > **[23-25s]** Emergency lights flash steadily red, alarm klaxon blaring through the facility. > > **[25-27s]** The lead scientist gestures toward the exit; they move together cautiously, stepping over debris and fallen colleagues. > > **[27-29s]** They reach the heavy lab door, the lead scientist sealing it shut behind them with a hard mechanical clang. > > **[29-30s]** Final shot: the three survivors lean against the sealed door, breathing hard, alarm lights flashing red across their exhausted faces. Cut to black. > > Natural diegetic sound throughout — glass shattering, guttural convulsions, screaming, metal impacts, alarm klaxon, heavy breathing — layered with a tense instrumental score building through the fight and easing at the end. No text overlay, no watermark. Natural handheld camera with realistic shake during action, muted clinical color grading.

auqib

453,048 views • 1 day ago

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One drop of blood, and the classroom became a battlefield Seedance 2.5 on Pollo AI Prompt: Cinematic horror-action short film set in a Japanese high school classroom, natural realistic pacing, grounded practical-effects style, no over-acting. Classroom filled with wooden desks, students in uniforms, a chalkboard, fluorescent lights, windows with afternoon light. Natural handheld camera work, muted authentic color grading, all sound fully natural and diegetic — no music, no artificial sound design, just real classroom, fight, and impact sounds throughout. > > **[0-3s]** Extreme close-up on the teacher's (GIVEN IN REFRANCE IMAGE) chalk squeaking sharply across the board mid-sentence, then a sudden beat of dead silence in the room, all eyes subtly shifting upward — an unsettling stillness before anything happens. > > **[3-4s]** Close-up: a single drop of dark blood falls from the ceiling, landing directly on a student's open notebook, the soft wet sound of impact clearly audible. > > **[4-5s]** SLOW MOTION: the student's eyes widen in shock, head tilting slowly upward to look at the ceiling above him. > > **[5-7s]** The ceiling cracks violently, plaster and dust raining down with a loud crash as a zombie bursts through, crashing onto a desk, wood splintering audibly. > > **[7-9s]** It lunges immediately, sinking into the neck of the nearest student — a sharp, natural cry of pain, desks scraping as others recoil. > > **[9-11s]** Within seconds, the bitten student rises again — eyes milky white, veins dark across his face — now a zombie himself, guttural groaning as he lunges at the student beside him. > > **[11-13s]** Chaos erupts: students scream and scramble out of their seats, chairs toppling loudly, rushing toward the classroom door in a panicked crowd, footsteps and shouting overlapping naturally. > > **[13-15s]** The teacher turns sharply, grabbing a wooden bench, the scrape of it dragging off the floor audible, her breathing intensifying. > > **[15-17s]** She swings the bench hard into the first zombie — a solid, heavy impact thud, it crashes back into a row of desks with a loud clatter. > > **[17-19s]** She swings again, striking a second zombie down, papers flying with a soft rustle, another hard impact sound. > > **[19-21s]** A few students grab chairs and desk legs, joining her — wood scraping, natural grunts of effort as they strike newly turned zombies near the door. > > **[21-23s]** Quick intercut shots: a chair slams onto a zombie's back with a crack, another shoved into the chalkboard with a loud bang, teacher sweeping a third off its feet with a scrape and thud. > > **[23-25s]** The group fights back-to-back in the center of the room, desperate breathing, grunts, wood-on-body impacts, zombies falling one by one with heavy thuds around them. > > **[25-27s]** Final zombie lunges at the teacher; she sidesteps and slams the bench down hard — one final heavy impact, it collapses to the floor motionless. > > **[27-29s]** Wide shot: the classroom wrecked — desks overturned, papers scattered, zombies down on the floor. Heavy breathing fills the silence as the teacher and surviving students stand together, blood on their clothes and hands. > > **[29-30s]** Final shot: the teacher lowers the bench slowly, exhausted, natural exhale audible, dust settling in the sunlight through the windows. Cut to black. > > All sound fully natural and diegetic throughout — chalk on board, blood drip, ceiling crack, zombie groans, screaming, wood impacts, heavy breathing. No music, no text overlay, no watermark. Natural handheld camera with realistic shake during the action, muted desolate color grading16:9, 30 seconds, Add a very small watermark namely 'AUQIB' at bottom right in whole video as creators name.

auqib

42,496 views • 4 days ago

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