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auqib

@auqibhabib • 6,518 subscribers

AI Creator | Exploring powerful AI tools & creative workflows. DM for collaboration CPP: @itspolloai

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Made with seedance 2.0 + GPT Image 2 on Yapper Prompt. Image mage1 fights three opponents inside a Japanese high school classroom in an intense, highly dynamic one-take action sequence. The classroom is filled with wooden desks, chairs, school bags, a chalkboard, sliding windows, curtains, fluorescent ceiling lights, posters, books, and scattered papers. The fight is fast, physical, and highly interactive with the environment. The woman moves between the desks with sharp agility, dodging attacks from all three opponents at once. She vaults over desks, slides across tabletops, kicks chairs into attackers, blocks strikes using classroom objects, grabs a backpack to deflect a hit, and uses the narrow aisles between desks to redirect momentum. Papers fly through the air, chairs scrape across the floor, desks topple, curtains whip from the movement, and sunlight cuts through the windows, catching dust particles in the air. The camera is extremely dynamic and close to the action, never a static wide shot. Use a fast-moving one-take camera that constantly follows, circles, ducks, whips, and pushes through the fight. The camera moves between desks, swings around the woman as she turns, rushes backward as opponents charge, drops low near the floor during leg sweeps, rises suddenly as she jumps over a desk, and whips around quickly to reveal the next attacker. The framing should feel urgent, handheld, immersive, and physically present inside the classroom. The action should feature strong choreography, realistic body movement, believable impact, fast reaction timing, close-range combat, and continuous motion. Make the scene feel like a high-budget martial arts action sequence captured in one uninterrupted shot. Use natural classroom lighting mixed with warm afternoon sunlight through the windows, realistic shadows, practical motion blur, grounded textures, real-world imperfections, and a raw cinematic look. No glossy AI finish, no overly polished CGI, and no static long-shot framing. Negative prompts: static camera, slow movement, shaky low-quality footage, blurry subject, distorted body, unrealistic swinging physics, cartoon style, flat lighting, dull colors, overexposed sky, broken buildings, empty streets, low detail, awkward camera cuts, poor motion continuity, AI glossy look, overly polished CGI, plastic-looking skin, waxy skin texture, hyper-smooth surfaces, artificial shine, fake cinematic bloom, excessive lens flare, unrealistic HDR, oversaturated colors, neon color grading, game-engine look, Unreal Engine render look, synthetic lighting, studio lighting, perfect clean reflections, overly sharp digital image, crispy AI detail, overprocessed image, fake depth of field, exaggerated bokeh, unnatural contrast, overly smooth motion, floating physics, rubbery body movement, distorted anatomy, warped limbs, inconsistent body proportions, blurry face, melted facial features, duplicated limbs, broken hands, unnatural pose, stiff action, low-quality motion interpolation, smeared motion blur, ghosting, frame blending artifacts, unstable subject tracking, camera jitter without purpose, awkward cuts, poor continuity, artificial city layout, empty streets, repeated cars, duplicated buildings, warped skyscrapers, fake traffic, low-detail background, superhero suit, comic-book look, stylized animation, overly dramatic VFX, unrealistic shadows, fake sun rays, unnatural haze, overexposed highlights, crushed blacks, sterile clean environments, no atmosphere, no real-world imperfections.

Made with seedance 2.0 + GPT Image 2 on Yapper Prompt. Image mage1 fights three opponents inside a Japanese high school classroom in an intense, highly dynamic one-take action sequence. The classroom is filled with wooden desks, chairs, school bags, a chalkboard, sliding windows, curtains, fluorescent ceiling lights, posters, books, and scattered papers. The fight is fast, physical, and highly interactive with the environment. The woman moves between the desks with sharp agility, dodging attacks from all three opponents at once. She vaults over desks, slides across tabletops, kicks chairs into attackers, blocks strikes using classroom objects, grabs a backpack to deflect a hit, and uses the narrow aisles between desks to redirect momentum. Papers fly through the air, chairs scrape across the floor, desks topple, curtains whip from the movement, and sunlight cuts through the windows, catching dust particles in the air. The camera is extremely dynamic and close to the action, never a static wide shot. Use a fast-moving one-take camera that constantly follows, circles, ducks, whips, and pushes through the fight. The camera moves between desks, swings around the woman as she turns, rushes backward as opponents charge, drops low near the floor during leg sweeps, rises suddenly as she jumps over a desk, and whips around quickly to reveal the next attacker. The framing should feel urgent, handheld, immersive, and physically present inside the classroom. The action should feature strong choreography, realistic body movement, believable impact, fast reaction timing, close-range combat, and continuous motion. Make the scene feel like a high-budget martial arts action sequence captured in one uninterrupted shot. Use natural classroom lighting mixed with warm afternoon sunlight through the windows, realistic shadows, practical motion blur, grounded textures, real-world imperfections, and a raw cinematic look. No glossy AI finish, no overly polished CGI, and no static long-shot framing. Negative prompts: static camera, slow movement, shaky low-quality footage, blurry subject, distorted body, unrealistic swinging physics, cartoon style, flat lighting, dull colors, overexposed sky, broken buildings, empty streets, low detail, awkward camera cuts, poor motion continuity, AI glossy look, overly polished CGI, plastic-looking skin, waxy skin texture, hyper-smooth surfaces, artificial shine, fake cinematic bloom, excessive lens flare, unrealistic HDR, oversaturated colors, neon color grading, game-engine look, Unreal Engine render look, synthetic lighting, studio lighting, perfect clean reflections, overly sharp digital image, crispy AI detail, overprocessed image, fake depth of field, exaggerated bokeh, unnatural contrast, overly smooth motion, floating physics, rubbery body movement, distorted anatomy, warped limbs, inconsistent body proportions, blurry face, melted facial features, duplicated limbs, broken hands, unnatural pose, stiff action, low-quality motion interpolation, smeared motion blur, ghosting, frame blending artifacts, unstable subject tracking, camera jitter without purpose, awkward cuts, poor continuity, artificial city layout, empty streets, repeated cars, duplicated buildings, warped skyscrapers, fake traffic, low-detail background, superhero suit, comic-book look, stylized animation, overly dramatic VFX, unrealistic shadows, fake sun rays, unnatural haze, overexposed highlights, crushed blacks, sterile clean environments, no atmosphere, no real-world imperfections.

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A containment breach in the lab sent things wrong fast. Seedance 2.5 Prompt: Cinematic sci-fi horror-action short film set in a research laboratory, opens with an immediate strong hook, natural realistic pacing, grounded practical-effects style. Lab filled with steel equipment, glass containment tubes, monitors, specimen tables, harsh fluorescent lighting. Five scientists in lab coats work at various stations. Natural handheld camera work, muted authentic color grading, all sound fully natural and diegetic — no music, no artificial sound design until the tension score kicks in. > > **[0-1s]** Hard cut: a containment tube shatters violently, glass exploding across the lab floor. > > **[1-2s]** A small dark parasite creature skitters out fast, latching instantly onto a scientist's neck. > > **[2-3s]** He screams, collapsing to his knees, the others recoiling in shock. > > **[3-4s]** Dark veins pulse rapidly beneath his skin, visible even through his collar, his body convulsing. > > **[4-5s]** His eyes turn a deep obsidian black — he rises, movements jerky and unnatural. > > **[5-6s]** He lunges at the nearest colleague, parasite tendrils extending from his mouth toward her. > > **[6-7s]** She's caught, tendrils latching onto her neck, her scream cutting short. > > **[7-8s]** Veins spread fast across her too, body convulsing against a lab table, equipment crashing down. > > **[8-9s]** She rises seconds later, eyes black, joining him, both turning toward the remaining three. > > **[9-10s]** The three scientists scramble back, one grabbing a fire axe from an emergency case on the wall. > > **[10-11s]** The two infected charge fast, jerky inhuman movements, tendrils whipping from their jaws. > > **[11-12s]** The lead scientist swings the axe hard into the first infected — a solid impact, it staggers into a specimen table, equipment shattering. > > **[12-13s]** A second scientist grabs a fire extinguisher, blasting the other infected in the face, it recoils, tendrils flailing. > > **[13-14s]** The third scientist shoves a steel cart into the staggering infected's path, sending it crashing down. > > **[14-15s]** Both infected collapse motionless, twitching, tendrils retracting slowly. > > **[15-16s]** The three survivors regroup, breathing hard, scanning the wrecked lab for more movement. > > **[16-17s]** Wide shot: broken glass and toppled equipment everywhere, alarm lights beginning to flash red. > > **[17-18s]** A third containment tube behind them starts cracking, unnoticed by the group. > > **[18-19s]** It shatters suddenly — another parasite creature launches out fast. > > **[19-20s]** The lead scientist spins just in time, swinging the axe and slicing it out of the air mid-leap. > > **[20-21s]** It hits the floor, motionless, dark fluid spreading slightly beneath it. > > **[21-23s]** The group presses their backs together, weapons raised, scanning every corner of the lab. > > **[23-25s]** Emergency lights flash steadily red, alarm klaxon blaring through the facility. > > **[25-27s]** The lead scientist gestures toward the exit; they move together cautiously, stepping over debris and fallen colleagues. > > **[27-29s]** They reach the heavy lab door, the lead scientist sealing it shut behind them with a hard mechanical clang. > > **[29-30s]** Final shot: the three survivors lean against the sealed door, breathing hard, alarm lights flashing red across their exhausted faces. Cut to black. > > Natural diegetic sound throughout — glass shattering, guttural convulsions, screaming, metal impacts, alarm klaxon, heavy breathing — layered with a tense instrumental score building through the fight and easing at the end. No text overlay, no watermark. Natural handheld camera with realistic shake during action, muted clinical color grading.

auqib

606,317 Aufrufe • vor 1 Monat

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A sudden zombie outbreak erupts inside a crowded shopping mall as shoppers rush to escape. Seedance 2.5 Prompt: Create a photorealistic live action horror short film set inside a busy modern shopping mall during normal operating hours. The scene must feel like a real emergency captured by a human handheld camera operator, not a choreographed action movie. Prioritize realistic human behavior, believable physics, natural body movement, consistent character appearance, spatial continuity, practical effects and authentic environmental detail. MAIN CHARACTER: A male mall security guard in his late 30s wearing a realistic dark security uniform and carrying a radio. Keep his face, clothing, body proportions and equipment identical throughout the entire video. SURVIVORS: A small group of ordinary shoppers with realistic clothing and consistent appearances. Their faces, clothing and body proportions must remain unchanged throughout the sequence. 0–4 SECONDS: Begin immediately in the food court with shoppers eating and walking normally. Without warning, an infected man suddenly attacks a nearby shopper. The attack is chaotic and physically messy rather than theatrical. The victim falls against a table, knocking over food and drinks. Nearby shoppers freeze for a moment because they do not understand what is happening. 4–8 SECONDS: Several shoppers back away. One person briefly tries to help before realizing the attacker is dangerous. Chairs scrape across the floor as people retreat. The security guard hears the disturbance and runs toward the food court. His reaction is confused and concerned, not heroic. 8–12 SECONDS: The infected attacker suddenly rushes toward another shopper. The crowd finally realizes something is seriously wrong. Panic spreads naturally. People run in different directions instead of moving together. Some hide behind storefronts while others run toward exits. Shopping bags and personal belongings fall naturally as people flee. 12–16 SECONDS: The security guard reaches the food court and sees two infected people approaching. He grabs a nearby metal crowd-control barrier for protection. He initially backs away while watching them. One infected suddenly charges. The guard swings the barrier defensively and knocks the attacker off balance. The movement must look heavy, awkward and physically difficult, never like professional choreography. 16–20 SECONDS: A few shoppers help each other retreat behind a storefront entrance. One person pulls an injured shopper away from the food court. Nobody performs exaggerated combat moves. The guard keeps backing toward the survivors while maintaining distance from the infected. 20–24 SECONDS: One infected suddenly charges again. The guard sidesteps at the last moment. The infected crashes into the glass railing from its own momentum. The glass cracks realistically but does not explode into an unrealistic shower of fragments. The guard immediately moves the survivors farther away. 24–27 SECONDS: The survivors move together toward a partially closed storefront. The guard stays behind them and keeps watching the infected. Distant screaming comes from another section of the mall, suggesting the outbreak is larger than what the camera has witnessed without showing an unnecessary crowd of zombies. 27–30 SECONDS: The group reaches temporary safety behind the storefront. The guard slowly looks through the gap toward the food court. The mall has become eerily quiet. An escalator continues running in the background while abandoned shopping bags, overturned chairs and spilled food remain scattered across the floor. A distant infected figure briefly crosses the far end of the mall. The guard quietly raises one finger, signaling everyone to stay silent.Cut naturally to black.

auqib

436,135 Aufrufe • vor 1 Monat

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Sudden outbreak on quiet suburban street, residents fight back and contain the threat. Seedance 2.5 Prompt: Cinematic horror-action short film, opens with an instant attack, no slow build, grounded practical-effects style, maximum dynamic camera work. Setting: a quiet suburban street at dusk, a small group of neighbors gathered outside their homes. Muted authentic color grading, natural diegetic sound throughout, tension score entering immediately. > > **[0-1s]** Hard cut: a man stumbles out from between two houses, collapsing onto the street, convulsing violently. > > **[1-2s]** Nearby neighbors rush toward him to help, unaware of the danger. > > **[2-3s]** He suddenly lunges up, grabbing the nearest person by the arm. > > **[3-4s]** She screams, pulling back as his grip holds firm, veins darkening rapidly across his skin. > > **[4-5s]** He pulls her down, the group scattering in fear and confusion. > > **[5-6s]** She convulses hard on the pavement, veins spreading fast across her neck. > > **[6-7s]** She rises seconds later, eyes clouded, joining him, both turning toward the others. > > **[7-8s]** Loud cries of fear erupt through the street as neighbors scramble for their homes. > > **[8-9s]** The two infected move fast, catching a third neighbor near his front gate. > > **[9-10s]** He goes down, convulsing, rising moments later as one of them. > > **[10-11s]** Wide shot: panic spreads further down the street, people slamming doors and windows shut. > > **[11-12s]** A man grabs a baseball bat from his garage, stepping out cautiously. > > **[12-13s]** The three infected turn toward him, moving fast across the street. > > **[13-14s]** He swings hard at the first, a solid impact knocking it back into a parked car. > > **[14-15s]** A neighbor joins him, grabbing a shovel from a nearby yard. > > **[15-16s]** SLOW MOTION insert: she swings it into the second infected, striking it down. > > **[16-17s]** The third lunges at the man with the bat; he sidesteps and strikes again. > > **[17-18s]** It staggers, falling against a mailbox, still trying to rise. > > **[18-19s]** More neighbors emerge cautiously, grabbing garden tools and makeshift weapons. > > **[19-20s]** They surround the remaining infected, striking together in a coordinated effort. > > **[20-21s]** SLOW MOTION: the final blow connects, all three collapsing motionless on the street. > > **[21-23s]** Wide shot: the group stands over them, breathing hard, weapons still raised. > > **[23-25s]** Cries of fear slowly settle into exhausted relief among the neighbors. > > **[25-27s]** The man with the bat lowers it slowly, scanning the quiet street for any more movement. > > **[27-29s]** Neighbors check on each other, some embracing, others sitting down on the curb in shock. > > **[29-30s]** Final shot: the street falls silent under the dusk sky, the group standing together, exhausted but safe. Cut to black. > > Natural diegetic sound throughout — convulsing, screaming, crying, metal impacts, heavy breathing — layered with a tense instrumental score building through the chaos and easing into relief at the end. No text overlay, no watermark. Maximum dynamic camera variety — close-ups, wide shots, tracking shots, slow motion reserved for the final takedowns. Realistic shake only during physical impacts, natural dusk color grading. Made with seedance 2.5 on SocialSight

auqib

145,733 Aufrufe • vor 1 Monat

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Bus driver and conductor stop sudden attack, all passengers safe. Seedance 2.5 Prompt: Cinematic horror-action short film set aboard a Japanese highway bus during the day, opens with an immediate strong hook, maximum dynamic camera work, grounded practical-effects style. Bus interior filled with passengers in every seat, a conductor in a gray uniform with a money pouch at his waist, a driver focused on the road ahead. Muted authentic color grading, natural diegetic sound throughout, tension score entering immediately. > > **[0-1s]** Hard cut: a woman mid-row suddenly jolts violently in her seat, gasping sharply. > > **[1-2s]** Close-up: her veins turn a deep red, spreading rapidly up her neck and across her face. > > **[2-3s]** Her eyes snap open, now fully red — she lunges instantly, biting into her seatmate's shoulder. > > **[3-4s]** He cries out, nearby passengers recoiling in shock, seats creaking as people scramble back. > > **[4-5s]** The bitten man convulses hard, veins spreading fast across his own neck and arms. > > **[5-6s]** He rises seconds later, eyes red, joining her, both turning toward the passengers around them. > > **[6-7s]** Panic spreads through the bus, passengers screaming, climbing over seats to get away. > > **[7-8s]** The conductor spots the chaos from the front, shouting urgently in Japanese: "バスを止めて!" ("Stop the bus!") > > **[8-9s]** The driver slams the brakes hard, the bus lurching to a stop on the highway shoulder. > > **[9-10s]** The conductor grabs a metal tire iron from beneath his seat, moving fast down the aisle. > > **[10-11s]** The driver grabs a heavy steel wheel wrench, following close behind him. > > **[11-12s]** They reach the folding door, wrenching it open, ushering panicked passengers out fast. > > **[12-13s]** Passengers pour out onto the highway shoulder, some stumbling, others sprinting clear. > > **[13-14s]** The two infected push through the fleeing crowd, lunging toward the nearest passenger outside. > > **[14-15s]** The conductor swings the tire iron hard, striking the first infected across the shoulder, sending it stumbling. > > **[15-16s]** The driver swings the wrench into the second infected, knocking it back against the bus. > > **[16-17s]** SLOW MOTION insert: the first infected lunges again, conductor sidestepping and striking it down with a solid blow. > > **[17-18s]** It collapses onto the gravel shoulder, motionless. > > **[18-19s]** The second infected recovers, charging the driver; he braces and swings the wrench in a wide arc. > > **[19-20s]** The impact connects hard, sending it sprawling against the guardrail. > > **[20-21s]** It tries to rise again; the conductor rushes over, delivering one final strike alongside the driver. > > **[21-22s]** It goes still, both men breathing hard, weapons still raised. > > **[22-24s]** Wide shot: passengers huddled together on the highway shoulder, shaken but safe, cars slowing on the opposite lane. > > **[24-26s]** The conductor lowers the tire iron, scanning the group to confirm everyone's accounted for. > > **[26-28s]** The driver checks the two motionless infected on the ground, cautious but confirming they're down. > > **[28-30s]** Final shot: the conductor and driver exchange an exhausted nod, passengers slowly regrouping behind them under the open sky. Cut to black. Natural diegetic sound throughout — gasping, screaming, bus brakes screeching, metal impacts, heavy breathing, distant highway traffic — layered with a tense instrumental score building through the chaos and easing into relief at the end. No text overlay, no watermark. Maximum dynamic camera variety — close-ups, wide shots, tracking shots, slow motion reserved only for the final takedown blows. Realistic shake only during physical impacts, natural daylight highway color grading. Made with seedance 2.5 on SocialSight

auqib

205,902 Aufrufe • vor 1 Monat

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Sudden outbreak at outdoor concert, band member fights off attackers on stage before security regains control. Seedance 2.5 Prompt: Cinematic horror-action short film set at an outdoor music concert at night, opens with an instant hook, grounded realistic style, maximum dynamic camera work. Setting: a concert stage with lights and speakers, a large crowd of attendees facing the stage, a live band performing. CHARACTER LOCK: the main character is a guitarist on stage, mid-20s, leather jacket, consistent in every shot. Muted concert-lighting color grading with colorful stage lights cutting through darkness, natural diegetic sound throughout, tension score entering immediately. > > **[0-1s]** Hard cut: a man in the crowd suddenly collapses, convulsing hard near the front barrier. > > **[1-2s]** Nearby fans back away in confusion as his skin pales and veins darken rapidly. > > **[2-3s]** He rises fast, lunging at the person beside him, pulling her down into the crowd. > > **[3-4s]** Screaming erupts near the stage, the crowd pushing back in a wave of panic. > > **[4-5s]** She convulses hard, rising seconds later alongside him, both turning toward the crowd. > > **[5-6s]** The guitarist on stage stops playing, staring down in alarm as the chaos spreads below. > > **[6-7s]** More people fall and rise infected, the front section of the crowd dissolving into chaos. > > **[7-8s]** Security guards rush in, trying to hold a line, but the infected break through fast. > > **[8-9s]** One infected climbs onto the stage, lunging toward the drummer. > > **[9-10s]** The guitarist grabs a stage prop knife used in their performance, gripping it tightly. > > **[10-11s]** He steps in, driving the infected back with a firm strike, giving the drummer room to escape. > > **[11-12s]** A second infected climbs up from the side, lunging toward the guitarist. > > **[12-13s]** He pivots fast, deflecting its grab and countering with a sharp strike. > > **[13-14s]** It staggers back off the stage edge, falling into the crowd below. > > **[14-15s]** SLOW MOTION insert: a third infected lunges at him from the opposite side. > > **[15-16s]** He spins, striking it down with a decisive motion, clearing the stage. > > **[16-17s]** Wide shot: security finally regains ground, pushing the remaining infected back from the stage area. > > **[17-18s]** The guitarist helps the rest of the band off the stage through a side exit. > > **[18-19s]** Fans stream out through the venue's main gates, security guiding them to safety. > > **[19-21s]** Wide shot: the stage now empty except for scattered equipment, lights still flashing colorfully overhead. > > **[21-23s]** The guitarist checks on his bandmates backstage, all accounted for and safe. > > **[23-25s]** He sets the prop knife down, hands trembling slightly, catching his breath. > > **[25-27s]** Security personnel secure the venue perimeter, confirming the area is clear. > > **[27-29s]** The band stands together backstage, exchanging exhausted but relieved glances. > > **[29-30s]** Final shot: the guitarist looks out at the now-empty stage through a gap in the curtain, stage lights still glowing. Cut to black. > > Natural diegetic sound throughout — convulsing, screaming, music cutting out, crowd noise, heavy breathing — layered with a tense instrumental score building through the chaos and easing into relief at the end. No text overlay, no watermark. Maximum dynamic camera variety — close-ups, wide shots, tracking shots, slow motion reserved for the final stage encounter. Realistic shake only during physical impacts, colorful concert stage lighting against darkness. SocialSight

auqib

99,085 Aufrufe • vor 29 Tagen

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Containment breach at research facility, mercury-like specimen neutralized after tense standoff. Seedance 2.5 Prompt: Cinematic sci-fi horror-thriller short film set in a research laboratory, opens with an immediate strong hook at full speed, no slow motion until later in the sequence, maximum dynamic camera work, grounded practical-effects style. Lab filled with steel equipment, glass containment tubes, monitors, specimen tables, harsh fluorescent lighting. Four scientists in lab coats work at various stations. Muted authentic color grading, natural diegetic sound throughout, tension score entering immediately. > > **[0-1s]** Extreme close-up, real-time: a small container shatters violently, silvery liquid bursting outward fast. > > **[1-2s]** Low-angle tracking shot along the floor: the mercury mass surges fast across the table like living liquid. > > **[2-3s]** Whip-pan to the nearest scientist's face — eyes widening in horror as it reaches him. > > **[3-4s]** Overhead top-down shot: it engulfs his leg and torso in a flash of silver, full speed. > > **[4-5s]** Extreme close-up: his flesh dissolves rapidly, collapsing into a bare skeletal frame, clothes crumpling. > > **[5-6s]** Wide shot pulling back fast: the other three scientists scream, scrambling in different directions. > > **[6-7s]** Side-tracking shot: the liquid mass splits into two fast streams racing across the floor. > > **[7-8s]** Low-angle shot from floor level: one stream catches a second scientist's ankle, surging up instantly. > > **[8-9s]** Close-up on his face, cut short mid-scream as the transformation completes, frame crumpling down. > > **[9-10s]** Handheld chase-cam following the two survivors sprinting toward opposite ends of the lab. > > **[10-11s]** Quick cut: the lead scientist grabs a fire extinguisher off the wall, spinning to face the threat. > > **[11-12s]** Close-up on the nozzle as she blasts a direct stream of cold CO2 at the advancing mass. > > **[12-13s]** SLOW MOTION insert: the creature's surface visibly seizing and slowing on contact with the cold. > > **[13-14s]** Wide shot, real-time: the second scientist grabs a heavy steel tray, sliding it forward to block its path. > > **[14-15s]** Tracking shot circling the standoff as the creature's movements turn sluggish and disjointed. > > **[15-16s]** Close-up on her face, fear and determination mixed, stepping closer despite the danger. > > **[16-17s]** Overhead shot: the mercury mass thickens and slows further, struggling to hold its shape. > > **[17-18s]** Quick cut: the second scientist grabs a large glass containment dome from a nearby shelf. > > **[18-19s]** Dynamic side-angle: together they corner it against the wall, extinguisher spray never letting up. > > **[19-20s]** SLOW MOTION close-up: she slams the dome down just as it fully stiffens. > > **[20-21s]** Low-angle shot, real-time: he slides the steel tray underneath fast, sealing it in completely. > > **[21-22s]** Wide shot: both step back fast, chests heaving, staring at the trapped mass. > > **[22-24s]** Slow push-in shot, real-time: the lab wrecked — two empty skeletal frames, overturned equipment, survivors shaken. > > **[24-25s]** Extreme close-up: a faint ripple moves weakly across the dome's contents — still alive, now contained. > > **[25-26s]** Close-up on trembling hands as the lead scientist marks the dome with a warning symbol. > > **[26-28s]** Tracking shot from behind: they back away toward the exit together, eyes locked on the dome. > > **[28-30s]** Final extreme close-up: the silver mass presses weakly against the glass from inside, camera holding still. Cut to black. Add a very small, subtle watermark text "AUQIB" in backstabber font in the bottom right corner of the frame, visible throughout the entire video. > Natural diegetic sound throughout — glass shattering, liquid rushing, screaming, hissing extinguisher, heavy breathing — layered with a tense instrumental score building through the chase and easing into wary stillness at the end. No text overlay. Maximum dynamic camera variety — low angles, overhead shots, whip pans, tracking shots, extreme close-ups, with slow motion reserved only for the two containment moments (shots 12-13 and 19-20). Realistic shake only during physical impacts, muted clinical color grading with a metallic sheen on the creature.

auqib

61,603 Aufrufe • vor 1 Monat

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Hospital patient suffers violent reaction to IV medication, staff subdue him before anyone is hurt. Seedance 2.5 Prompt: Cinematic sci-fi horror thriller short film set inside a realistic modern hospital ICU at night. Fast, coherent storytelling with clear physical continuity and no unnecessary actions. Grounded practical-effects realism, realistic human movement, natural facial expressions, believable medical equipment, consistent characters throughout. **CHARACTER CONTINUITY:** Four medical staff remain visually consistent throughout the entire video: two doctors and two nurses, all wearing realistic hospital scrubs and ID badges. The infected patient remains the same adult male throughout. Maintain identical faces, clothing, body proportions and appearance in every shot. **VISUAL STYLE:** Photorealistic cinematic hospital environment, muted clinical color grading, realistic skin texture, practical lighting, dim emergency lights, subtle reflections on glass and metal surfaces. 9:16 vertical. No text, no subtitles, no watermark. **CAMERA:** Dynamic cinematic camera language using extreme close-ups, handheld tracking, whip pans, overhead shots, low angles and controlled push-ins. Camera movement must remain physically believable. Use slow motion only during the two dart impacts. ### 0–2 SECONDS Extreme close-up of an IV bottle above an unconscious male patient. The glass suddenly cracks and bursts, releasing an opaque black biological fluid into the IV line. The fluid rapidly travels toward his arm. ### 2–4 SECONDS Extreme close-up of the patient's arm. Dark veins suddenly spread outward from the injection site beneath the skin. Cut immediately to the nearby nurse recoiling in shock. ### 4–6 SECONDS Overhead shot. The patient's entire body violently convulses on the bed as cardiac monitors erupt with loud alarms. His skin rapidly darkens and black veins pulse across his neck and face. ### 6–8 SECONDS Low-angle close shot. The patient suddenly sits upright with unnatural force. His eyes are completely black. The nurse backs away and knocks an equipment tray to the floor. ### 8–10 SECONDS Handheld tracking shot. The patient lunges from the bed and charges toward the nurse. She turns and runs toward the nurses' station while alarms continue blaring behind them. ### 10–12 SECONDS Whip-pan to the second nurse and two doctors rushing toward the corridor. The infected patient moves erratically toward them while staff quickly clear his path. ### 12–14 SECONDS The lead doctor reaches an emergency cabinet and grabs a realistic compressed-air medical dart injector. She quickly aims down the corridor at the approaching patient. ### 14–16 SECONDS **SLOW MOTION.** The doctor fires one medical sedative dart. The dart travels clearly through the air and strikes the patient's shoulder. He jerks from the impact but continues moving. ### 16–18 SECONDS **SLOW MOTION.** The second doctor fires another sedative dart from a safe position. It strikes the patient's opposite arm. His movement immediately begins slowing. ### 18–20 SECONDS Wide corridor shot. The patient's legs buckle. He loses balance and crashes heavily onto the floor. The pulsing black veins begin rapidly fading beneath his skin. ### 20–23 SECONDS The corridor becomes quieter except for the remaining medical alarms. Both doctors cautiously approach the unconscious patient and check his pulse. One doctor confirms that he is stable. ### 23–26 SECONDS The two nurses move through the ICU calming frightened patients and checking the surrounding equipment. The emergency atmosphere gradually settles. ### 26–28 SECONDS Extreme close-up of the lead doctor's face and trembling hand as she lowers the medical injector. She breathes heavily, visibly exhausted from the adrenaline. ### 28–30 SECONDS Final cinematic medium shot. The two doctors stand beside each other, exchanging a brief exhausted glance while the ICU slowly returns to normal behind them. Alarms fade into the background. Their heavy breathing remains audible. Cut sharply to black. **AUDIO:** Realistic diegetic hospital ambience throughout. IV equipment, glass cracking, monitor alarms, heavy impacts, hurried footsteps, breathing and distant patient reactions. Keep dialogue minimal and natural. A tense cinematic score begins immediately, intensifies during the chase and sedation sequence, then drops into near silence during the final shot. **IMPORTANT:** Maintain clear cause-and-effect between every action. Do not add extra characters, creatures, weapons, transformations or unrelated events. No gore, no exaggerated blood, no cartoon movement. The infected patient remains human but visibly transformed. Keep all characters anatomically consistent and physically grounded. Every shot should transition naturally into the next with strong visual continuity. Add a very small, subtle watermark text "AUQIB" in backstabber font in the bottom right corner of the frame, visible throughout the entire video.

auqib

38,625 Aufrufe • vor 1 Monat

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One drop of blood, and the classroom became a battlefield Seedance 2.5 on Pollo AI Prompt: Cinematic horror-action short film set in a Japanese high school classroom, natural realistic pacing, grounded practical-effects style, no over-acting. Classroom filled with wooden desks, students in uniforms, a chalkboard, fluorescent lights, windows with afternoon light. Natural handheld camera work, muted authentic color grading, all sound fully natural and diegetic — no music, no artificial sound design, just real classroom, fight, and impact sounds throughout. > > **[0-3s]** Extreme close-up on the teacher's (GIVEN IN REFRANCE IMAGE) chalk squeaking sharply across the board mid-sentence, then a sudden beat of dead silence in the room, all eyes subtly shifting upward — an unsettling stillness before anything happens. > > **[3-4s]** Close-up: a single drop of dark blood falls from the ceiling, landing directly on a student's open notebook, the soft wet sound of impact clearly audible. > > **[4-5s]** SLOW MOTION: the student's eyes widen in shock, head tilting slowly upward to look at the ceiling above him. > > **[5-7s]** The ceiling cracks violently, plaster and dust raining down with a loud crash as a zombie bursts through, crashing onto a desk, wood splintering audibly. > > **[7-9s]** It lunges immediately, sinking into the neck of the nearest student — a sharp, natural cry of pain, desks scraping as others recoil. > > **[9-11s]** Within seconds, the bitten student rises again — eyes milky white, veins dark across his face — now a zombie himself, guttural groaning as he lunges at the student beside him. > > **[11-13s]** Chaos erupts: students scream and scramble out of their seats, chairs toppling loudly, rushing toward the classroom door in a panicked crowd, footsteps and shouting overlapping naturally. > > **[13-15s]** The teacher turns sharply, grabbing a wooden bench, the scrape of it dragging off the floor audible, her breathing intensifying. > > **[15-17s]** She swings the bench hard into the first zombie — a solid, heavy impact thud, it crashes back into a row of desks with a loud clatter. > > **[17-19s]** She swings again, striking a second zombie down, papers flying with a soft rustle, another hard impact sound. > > **[19-21s]** A few students grab chairs and desk legs, joining her — wood scraping, natural grunts of effort as they strike newly turned zombies near the door. > > **[21-23s]** Quick intercut shots: a chair slams onto a zombie's back with a crack, another shoved into the chalkboard with a loud bang, teacher sweeping a third off its feet with a scrape and thud. > > **[23-25s]** The group fights back-to-back in the center of the room, desperate breathing, grunts, wood-on-body impacts, zombies falling one by one with heavy thuds around them. > > **[25-27s]** Final zombie lunges at the teacher; she sidesteps and slams the bench down hard — one final heavy impact, it collapses to the floor motionless. > > **[27-29s]** Wide shot: the classroom wrecked — desks overturned, papers scattered, zombies down on the floor. Heavy breathing fills the silence as the teacher and surviving students stand together, blood on their clothes and hands. > > **[29-30s]** Final shot: the teacher lowers the bench slowly, exhausted, natural exhale audible, dust settling in the sunlight through the windows. Cut to black. > > All sound fully natural and diegetic throughout — chalk on board, blood drip, ceiling crack, zombie groans, screaming, wood impacts, heavy breathing. No music, no text overlay, no watermark. Natural handheld camera with realistic shake during the action, muted desolate color grading16:9, 30 seconds, Add a very small watermark namely 'AUQIB' at bottom right in whole video as creators name.

auqib

42,496 Aufrufe • vor 1 Monat

Zombie attack in a shopping mall. Seedance 2.5 on SocialSight Prompt: Cinematic horror-action short film set in a busy shopping mall, opens with immediate attack, no slow build, natural realistic pacing, grounded practical-effects style. Mall filled with storefronts, escalators, food court tables, shopping bags, glass railings, bright commercial lighting. Natural handheld camera work, muted authentic color grading, all sound fully natural and diegetic — no music, no artificial sound design. > > **[0-1s]** Hard cut: an infected man — dark veins, milky eyes — lunges onto a woman at a food court table. > > **[1-2s]** He sinks into her shoulder, she screams, tray crashing to the floor. > > **[2-3s]** Bystanders recoil in shock, chairs scraping back. > > **[3-4s]** She convulses hard on the ground, veins spreading fast across her neck. > > **[4-5s]** She rises abruptly, now infected, lunging at the person beside her. > > **[5-6s]** That person screams, stumbling into a store display, glass shattering. > > **[6-7s]** A third bystander gets grabbed near the escalator, dragged down. > > **[7-8s]** He convulses, veins spreading, rising seconds later as one of them. > > **[8-9s]** Wide shot: full panic breaks out, shoppers sprinting in every direction. > > **[9-10s]** Chairs and tables topple as people scramble past, bags abandoned. > > **[10-11s]** A mall security guard grabs a metal barricade pole, bracing himself. > > **[11-12s]** Two infected charge toward him fast, snarling. > > **[12-13s]** He swings hard into the first — a solid clanging impact, it staggers back. > > **[13-14s]** It crashes into a storefront window, glass cracking. > > **[14-15s]** A shopper grabs a fire extinguisher, spraying the second infected in the face. > > **[15-16s]** It recoils, stumbling into a fallen chair. > > **[16-17s]** More survivors grab mannequins and cart handles as makeshift weapons. > > **[17-18s]** A cart slammed hard into an infected's legs, it collapses. > > **[18-19s]** A mannequin arm swung like a club into another's shoulder. > > **[19-21s]** The group fights back-to-back near the escalator, grunts and impacts echoing. > > **[21-23s]** A final infected lunges at the guard; he sidesteps and slams it against the glass railing. > > **[23-25s]** The railing cracks but holds, the infected collapsing motionless. > > **[25-27s]** Wide shot: wrecked food court, survivors standing together breathing hard, blood-splattered. > > **[27-30s]** Final shot: the guard lowers the pole slowly, scanning the eerily quiet mall, escalators still running below empty storefronts. Cut to black. > > All sound fully natural and diegetic throughout — impact, snarls, screaming, glass shattering, metal clangs, heavy breathing. No music, no text overlay, no watermark. Natural handheld camera with realistic shake during action, muted desolate color grading.
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Zombie attack in a shopping mall. Seedance 2.5 on SocialSight Prompt: Cinematic horror-action short film set in a busy shopping mall, opens with immediate attack, no slow build, natural realistic pacing, grounded practical-effects style. Mall filled with storefronts, escalators, food court tables, shopping bags, glass railings, bright commercial lighting. Natural handheld camera work, muted authentic color grading, all sound fully natural and diegetic — no music, no artificial sound design. > > **[0-1s]** Hard cut: an infected man — dark veins, milky eyes — lunges onto a woman at a food court table. > > **[1-2s]** He sinks into her shoulder, she screams, tray crashing to the floor. > > **[2-3s]** Bystanders recoil in shock, chairs scraping back. > > **[3-4s]** She convulses hard on the ground, veins spreading fast across her neck. > > **[4-5s]** She rises abruptly, now infected, lunging at the person beside her. > > **[5-6s]** That person screams, stumbling into a store display, glass shattering. > > **[6-7s]** A third bystander gets grabbed near the escalator, dragged down. > > **[7-8s]** He convulses, veins spreading, rising seconds later as one of them. > > **[8-9s]** Wide shot: full panic breaks out, shoppers sprinting in every direction. > > **[9-10s]** Chairs and tables topple as people scramble past, bags abandoned. > > **[10-11s]** A mall security guard grabs a metal barricade pole, bracing himself. > > **[11-12s]** Two infected charge toward him fast, snarling. > > **[12-13s]** He swings hard into the first — a solid clanging impact, it staggers back. > > **[13-14s]** It crashes into a storefront window, glass cracking. > > **[14-15s]** A shopper grabs a fire extinguisher, spraying the second infected in the face. > > **[15-16s]** It recoils, stumbling into a fallen chair. > > **[16-17s]** More survivors grab mannequins and cart handles as makeshift weapons. > > **[17-18s]** A cart slammed hard into an infected's legs, it collapses. > > **[18-19s]** A mannequin arm swung like a club into another's shoulder. > > **[19-21s]** The group fights back-to-back near the escalator, grunts and impacts echoing. > > **[21-23s]** A final infected lunges at the guard; he sidesteps and slams it against the glass railing. > > **[23-25s]** The railing cracks but holds, the infected collapsing motionless. > > **[25-27s]** Wide shot: wrecked food court, survivors standing together breathing hard, blood-splattered. > > **[27-30s]** Final shot: the guard lowers the pole slowly, scanning the eerily quiet mall, escalators still running below empty storefronts. Cut to black. > > All sound fully natural and diegetic throughout — impact, snarls, screaming, glass shattering, metal clangs, heavy breathing. No music, no text overlay, no watermark. Natural handheld camera with realistic shake during action, muted desolate color grading.

auqib

26,930 Aufrufe • vor 1 Monat

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