
Anis Benyoub
@Auzaiffe • 1,390 subscribers
Making pixels at @gs_ai_. Previously Graphics Research Engineer at @intel, Graphics Engineer @unity HDRP, @autodesk. Opinions are my own.
Videos

Looking for a fast method to render your large-scale game components? Our lastest High-Perf Graphics paper allows to render terrains, oceans and even entire planets in realtime on any modern GPU using compute shaders. Fun fact: we use a Concurrent Binary Tree as a GPU memory manager.
Anis Benyoub50,634 Aufrufe • vor 2 Jahren
Keine weiteren Inhalte verfügbar