
Marcell Baranyai
@bmarci7 • 6,266 subscribers
I'm making an 80's F1 inspired racing game, Grand Pro Circuit. Using my own physics simulation and 3D engine. https://t.co/74paTmqSju
Videos

The new weather coverage works nicely on all tracks. Here is a montage of how it looks over time. It takes about 8-10 laps to form a dry line, the rest dries naturally, but it takes much more time. I also cranked up the resolution a bit so now it consumes a staggering 40-50Kb.
Marcell Baranyai52,358 Aufrufe • vor 1 Monat

So, here we go. Quench you visual thirst... with rain :)
Marcell Baranyai25,856 Aufrufe • vor 1 Monat

The so much requested turbo is here. First iteration though. AI driving, even with no traction assist they can still handle most oversteering. The dashboard starts to look like an airplane... Originally I wanted to get away without turbo, but eventually I got excited about it.
Marcell Baranyai78,978 Aufrufe • vor 6 Monaten

Not the best quality, but this is the extra track that I never showed and made after Detroit. (Just to make them 20) The track geometry is not optimized yet, so sorry for the crappy frame rate. Hope you still enjoy it. The AI is not that aggressive this time.
Marcell Baranyai49,425 Aufrufe • vor 7 Monaten

According to some folks, breaking the front wing on grass is a cool idea. If there is an option to turn it off, it's cool indeed! So there IS an option. ;) The standard rigid body extrapolation in slow motion is quite buggy but hey, look at the car and the smoke!!
Marcell Baranyai30,786 Aufrufe • vor 4 Monaten

After 25 days of work, It's finally done. The most accurate circuit I managed to make so far. Lots of thanks to SK Chow for the valuable feedbacks and resources. The People Mover is in operation and you may see some traffic, just look carefully. #gamedev #IndieGameDev #hungame
Marcell Baranyai10,760 Aufrufe • vor 1 Jahr
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