
Marcell Baranyai
@bmarci7 • 6,266 subscribers
I'm making an 80's F1 inspired racing game, Grand Pro Circuit. Using my own physics simulation and 3D engine. https://t.co/74paTmqSju
Videos

For some obvious reasons I have to rewrite my racing AI behavior. It never handled race starts too good. Probably this is the first version that is not a pile of crap. Still many improvements needed, but at least it's going somewhere. No sound this time.
Marcell Baranyai38,708 просмотров • 4 дней назад

I've been developing my hobby racing game for years in my free time, and now it is approaching the final hair-pin before the main straight. Yes, it's coming to Steam !!! Please enjoy and share if you like it. #gamedev #indiedev #indiegame #IndieGameDev
Marcell Baranyai918,515 просмотров • 8 месяцев назад

The new weather coverage works nicely on all tracks. Here is a montage of how it looks over time. It takes about 8-10 laps to form a dry line, the rest dries naturally, but it takes much more time. I also cranked up the resolution a bit so now it consumes a staggering 40-50Kb.
Marcell Baranyai52,358 просмотров • 1 месяц назад

So, here we go. Quench you visual thirst... with rain :)
Marcell Baranyai25,856 просмотров • 1 месяц назад

The so much requested turbo is here. First iteration though. AI driving, even with no traction assist they can still handle most oversteering. The dashboard starts to look like an airplane... Originally I wanted to get away without turbo, but eventually I got excited about it.
Marcell Baranyai78,978 просмотров • 6 месяцев назад

Not the best quality, but this is the extra track that I never showed and made after Detroit. (Just to make them 20) The track geometry is not optimized yet, so sorry for the crappy frame rate. Hope you still enjoy it. The AI is not that aggressive this time.
Marcell Baranyai49,425 просмотров • 7 месяцев назад

According to some folks, breaking the front wing on grass is a cool idea. If there is an option to turn it off, it's cool indeed! So there IS an option. ;) The standard rigid body extrapolation in slow motion is quite buggy but hey, look at the car and the smoke!!
Marcell Baranyai30,786 просмотров • 4 месяцев назад

After 25 days of work, It's finally done. The most accurate circuit I managed to make so far. Lots of thanks to SK Chow for the valuable feedbacks and resources. The People Mover is in operation and you may see some traffic, just look carefully. #gamedev #IndieGameDev #hungame
Marcell Baranyai10,760 просмотров • 1 год назад
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