
Marcell Baranyai
@bmarci7 • 6,171 subscribers
I'm making an 80's F1 inspired racing game, Grand Pro Circuit. Using my own physics simulation and 3D engine. https://t.co/74paTmqSju
Videos

The new weather coverage works nicely on all tracks. Here is a montage of how it looks over time. It takes about 8-10 laps to form a dry line, the rest dries naturally, but it takes much more time. I also cranked up the resolution a bit so now it consumes a staggering 40-50Kb.
Marcell Baranyai52,058 просмотров • 9 дней назад

I've been developing my hobby racing game for years in my free time, and now it is approaching the final hair-pin before the main straight. Yes, it's coming to Steam !!! Please enjoy and share if you like it. #gamedev #indiedev #indiegame #IndieGameDev
Marcell Baranyai917,800 просмотров • 7 месяцев назад

The so much requested turbo is here. First iteration though. AI driving, even with no traction assist they can still handle most oversteering. The dashboard starts to look like an airplane... Originally I wanted to get away without turbo, but eventually I got excited about it.
Marcell Baranyai78,835 просмотров • 5 месяцев назад

According to some folks, breaking the front wing on grass is a cool idea. If there is an option to turn it off, it's cool indeed! So there IS an option. ;) The standard rigid body extrapolation in slow motion is quite buggy but hey, look at the car and the smoke!!
Marcell Baranyai30,786 просмотров • 2 месяцев назад

Not the best quality, but this is the extra track that I never showed and made after Detroit. (Just to make them 20) The track geometry is not optimized yet, so sorry for the crappy frame rate. Hope you still enjoy it. The AI is not that aggressive this time.
Marcell Baranyai49,310 просмотров • 5 месяцев назад
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