
Marcell Baranyai
@bmarci7 • 6,345 subscribers
I'm making an 80's F1 inspired racing game, Grand Pro Circuit. Using my own physics simulation and 3D engine. https://t.co/74paTmqSju
Videos

The new weather coverage works nicely on all tracks. Here is a montage of how it looks over time. It takes about 8-10 laps to form a dry line, the rest dries naturally, but it takes much more time. I also cranked up the resolution a bit so now it consumes a staggering 40-50Kb.
Marcell Baranyai53,111 次观看 • 3 个月前

Spent some time with penalties, and there is stop and go now. Some behavior is rewarded with time penalty, but corner cutting gives you warning. After the 3rd time 10 sec stop & go. Also you have 3 laps after overtaking on grass or during yellow flag to give back the position.
Marcell Baranyai13,458 次观看 • 25 天前

The so much requested turbo is here. First iteration though. AI driving, even with no traction assist they can still handle most oversteering. The dashboard starts to look like an airplane... Originally I wanted to get away without turbo, but eventually I got excited about it.
Marcell Baranyai78,978 次观看 • 8 个月前

After 25 days of work, It's finally done. The most accurate circuit I managed to make so far. Lots of thanks to SK Chow for the valuable feedbacks and resources. The People Mover is in operation and you may see some traffic, just look carefully. #gamedev #IndieGameDev #hungame
Marcell Baranyai10,760 次观看 • 1 年前
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