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ciphrd

@ciphrd13,803 subscribers

Generative artist interested in autonomous systems from which life-like behaviors emerge. @fx_hash_ founder

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[wip] added behaviours - eaters: can process food — blue dots - food seekers: are attracted by food - actuators: contract muscles (for now it's a simple sinusoid, will be improved with signals) - anchors: attach to environment I also improved the growth mechanism, some DNA encodes functions which can affect the DNA/behaviours of the nodes. Each node has its own DNA strand. This is an example of a decoded DNA strand: permut({{{x,y},{x,z}}->{{x,y},{y,z},{z,w}}});assign(w,dna(4));cluster(w,0);cluster(y,rnd());behavior(y,+actuator);behavior(x,-eater) This strand makes it so that when the node is grown: - the permutation rule is applied - node assigned as 'w' received the DNA strand 4 - 'w' is assigned to cluster 0 - 'y' is assigned a random cluster - 'y' is assigned the actuator behavior - behavior eater is removed from 'x' This is pretty trivial, and I'm going to improve this system by designing a simple bytecode which encodes behaviors in a more generic way. This will allow more sophisticated behaviors as well as facilitate mutations. For now there's no concept of energy, but eventually some energy should be spent to activate, resulting in death if the organism cannot gather more.There's only 1 organism / sim, will be interesting to see some competition as well. Still, these early progress shows that interesting behaviors emerge from this kind of growth, with various systems more or less functional. Many more behaviors can be added (binders, propellers, grabers, etc...).

ciphrd

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[wip] first signs of life

ciphrd

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