
Ciri
@Ciri_ai • 11,771 subscribers
Generative AI & AI Creator | AI Workflows, Automation, AI Art, AI Video, DM for Sponsorships & Partnerships Seedance 2.5, Claude, ChatGPT
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Crafted with GPT image 2 + Gemini Omni/ Seedance 2.0 Prompt: Create a clean, premium storyboard infographic for a product ASMR unboxing video. Design specifications: White background with a modern, minimalist layout. Title at the top: STORYBOARD Product name in bold green (replace with: [PRODUCT NAME]) Subtitle: ASMR UNBOXING Include four information boxes below the title: Duration: 30 Seconds Style: POV Hands, ASMR Audience: 18–35 years old Audio Suggestion: Soft ASMR • Crinkles • Tapping • Pouring Create 12 storyboard panels arranged in a 3-column × 4-row grid. Each panel should contain: A numbered green badge (1–12) Timestamp (0–2.5s, 2.5–5s, etc.) A realistic cinematic image showing the scene Handwritten white doodle text like: TA-DA! POP! WOW! PICK! CRINKLE~ TEAR! POUR~ HOT WATER STIR~ SMOOTH! BEST! Three text sections below every image: VISUAL: ACTION: DIALOGUE: Use realistic product photography, warm wooden table, soft natural lighting, shallow depth of field, POV hands only (no face visible), premium commercial advertising style. Storyboard sequence: 1 (0–2.5s) Visual: Product box on wooden table. Action: Hands enter frame and point to the box. Dialogue: "Have you tried this before?" 2 (2.5–5s) Visual: Opening the box. Action: Lift the top flap slowly. Dialogue: "Let's unbox it together." 3 (5–7.5s) Visual: Multiple individual sachets neatly arranged. Action: Fully reveal the inside. Dialogue: "Wow, look how many!" 4 (7.5–10s) Visual: Pick up one sachet. Action: Remove a single stick pack. Dialogue: "Let's start with one." 5 (10–12.5s) Visual: Close-up of sachet. Action: Hold and gently crinkle it. Dialogue: "That crinkle sound is satisfying." 6 (12.5–15s) Visual: Tear open the top. Action: Slow ASMR tearing. Dialogue: "Just a small tear." 7 (15–17.5s) Visual: Powder visible inside. Action: Show the powder close-up. Dialogue: "Looks delicious." 8 (17.5–20s) Visual: Pour powder into mug. Action: Slow pouring. Dialogue: "Pour everything in." 9 (20–22.5s) Visual: Hot water being poured. Action: Steam visible. Dialogue: "Add hot water." 10 (22.5–25s) Visual: Stir drink. Action: Slow circular stirring. Dialogue: "Mix it well." 11 (25–27.5s) Visual: Finished drink. Action: Show creamy texture from above. Dialogue: "Looks smooth and creamy." 12 (27.5–30s) Visual: Product box beside finished drink with thumbs up. Action: Hand gives thumbs up. Dialogue: "Easy, delicious, and ready!" Footer: Total Duration: 30 Seconds Format: Vertical (9:16) Style: POV Hands, ASMR Unboxing Typography should resemble a professional creative agency storyboard, with clean spacing, green accents, rounded panel borders, and high-end presentation suitable for client pitches.
Ciri299,348 views • 2 months ago

Made with Seedance 2.5 Prompt: Preserve the exact face, hairstyle, identity, skin tone, and body proportions from @ image1 throughout. Outfit: oversized sage green linen shirt, faded olive cropped pants, worn rubber flip-flops, thin silver anklet, hair tied in a loose messy bun with flyaway strands. Authentic Indonesian woman. Late-2000s personal vlog aesthetic. Extremely raw handheld flip-camera footage with heavy camera shake, natural reframing, partial face crops, focus hunting, exposure shifts, warm faded colors, mild digital noise, and authentic home-video imperfections. No posing, no cinematic glamour, no stabilization, no modern color grading. 00:00–00:04 Walking along a narrow dirt path through a bustling morning wet market, camera bouncing with each step. "Come on, let's go find the best sambal ingredients!" 00:04–00:08 Stops at a produce stall piled with chilies, shallots, and tomatoes. An elderly vendor scoops a handful of red chilies into a bag, haggling playfully. 00:08–00:12 Picks up a chili, sniffs it, laughs, and says to the camera, "Oh, this one's going to be spicy!" 00:12–00:16 Crouches beside a stone mortar with a local woman, watching her grind spices by hand, asking questions and nodding along. 00:16–00:20 Tries grinding the sambal herself, wobbles the pestle awkwardly, spice splashes a little, she laughs at her own mess while the vendor grins. 00:20–00:24 Dips a piece of tempeh into the freshly made sambal, tastes it, eyes widen from the heat, fans her mouth, gives an exaggerated thumbs-up. 00:24–00:27 Walks back through the market stalls, greeting familiar vendors, carrying a small bag of ingredients. 00:27–00:30 Pauses near the market entrance, turns to the camera, wipes her forehead, smiles and says, "That's it for today's market run. See you next time!" before the recording cuts off naturally. Natural ambience only: market chatter, vendors calling out prices, clinking bowls, motorbikes passing, sizzling food carts, footsteps on gravel, distant rooster crows. No background music, subtitles, logos, or watermarks. The footage should feel exactly like a genuine late-2000s handheld flip-camera travel vlog with authentic human movement and realistic interactions.
Ciri114,470 views • 25 days ago

Made with seedance 2.5 Prompt: Create a 30-second, 1080p ultra-realistic personal home-video of a young Korean woman confidently attempting to learn a viral TikTok dance trend in her tiny apartment, with her furniture and coordination working against her the entire time. No reference image. **MAIN SUBJECT** Young Korean woman in her early 20s, casual and determined energy, natural makeup, expression that shifts from focused confidence to flustered embarrassment. Hair in a messy half-up bun, a few strands sticking to her face as she gets more flustered, small stud earrings. Wearing an oversized band t-shirt tucked loosely into biker shorts, white ankle socks, no shoes, phone propped up against a stack of books on the floor to "record for practice." Maintain the same face, hairstyle, clothing, body proportions, and appearance throughout the entire video. **SETTING** A small, cluttered studio apartment living room, evening, warm lamp light mixed with the cool glow of a laptop screen playing the dance tutorial video. A coffee table pushed slightly out of the way but not far enough, a floor lamp standing a little too close to her "stage area," a pile of laundry on the couch, a half-full water glass on the side table, string lights on the wall, and a roommate's bike leaning against the wall in the background. Cramped, real, an apartment clearly not built for dancing. **CAMERA / VISUAL AESTHETIC** Raw personal footage, filmed by her roommate on a phone propped up at first, then grabbed handheld once things go wrong — strong handheld vlog shake for the second half. Static, slightly low-angle framing for the "practice" shots, mimicking a phone-on-a-stack-of-books setup. Frame is imperfectly centered, cutting off the top of her head slightly. Once the roommate grabs the phone, autofocus hunts, motion blur kicks in during the collision moment, exposure shifts as she moves between lamp light and shadow, visible digital noise in the dim room. No stabilization, no gimbal smoothness, no cinematic camera moves — it should feel like a real phone recording that was never meant to be watched by anyone but her. --- **00:00–00:05 — THE CONFIDENT SETUP** She props her phone against a stack of books, steps back into frame, and shakes out her arms like an athlete warming up. She points at the laptop screen playing the dance tutorial, then back at herself, deadly serious. *"Okay. I've watched this like twenty times. I got this."* **00:05–00:10 — FIRST EIGHT-COUNT** The music starts. She nails the first few moves surprisingly well, sharp and confident, clearly proud of herself mid-move. Roommate's voice from off-screen, genuinely impressed: *"Wait, okay—?!"* The camera stays static, catching her in full frame, a rare clean moment. **00:10–00:15 — THE FIRST WOBBLE** A quick turn in the choreography catches her off guard — she spins a half-second late, arms flailing to catch up, and clips the edge of the coffee table with her shin. She yelps, hopping on one foot, still trying to keep the rhythm going through gritted teeth. *"I'm fine — I'm fine, keep going—"* **00:15–00:20 — LAMP INCIDENT** Recovering, she throws herself into the next big arm movement — her hand clips the floor lamp, sending it tilting dangerously. Her roommate lunges into frame to catch it, grabbing the phone off the books in the process, camera suddenly handheld and shaking. *"THE LAMP—"* **00:20–00:25 — FULL CHAOS** With the lamp saved but the camera now shaky and handheld, she tries to pick the choreography back up from memory, increasingly out of sync with the music, arms going in directions the dance never intended. She knocks the water glass off the side table with her elbow, doesn't even stop, just grimaces and keeps dancing through the spill. Roommate, laughing hysterically behind the now-unsteady camera: *"You're literally destroying the apartment—"* **00:25–00:30 — FINAL MOMENT** The song ends. She strikes a triumphant final pose — chest heaving, one hand on her hip, completely out of breath, water pooling near her sock. She looks into the camera, dead serious despite the disaster around her. *"...Post it. That was clean."* Her roommate, still laughing, pans the camera slowly down to the spilled water and tipped lamp before swinging back to her unbothered face — and the footage cuts abruptly to black. --- **AUDIO** Natural location sound only: The tutorial/dance track playing tinny from the laptop speakers, her footsteps and fabric movement, the thud of her shin hitting the table, the lamp wobbling and roommate's scramble to catch it, glass tipping and water spilling, her roommate's genuine off-camera laughter throughout, and handheld camera noise once it's picked up. No added music beyond the in-scene laptop track. No narration. No artificial sound effects. Spoken lines: *"Okay. I've watched this like twenty times. I got this."* / *"Wait, okay—?!"* (roommate) / *"I'm fine — I'm fine, keep going—"* / *"THE LAMP—"* (roommate) / *"You're literally destroying the apartment—"* (roommate) / *"...Post it. That was clean."* **FINAL FEEL** Chaotic, cramped-apartment energy — the universal experience of confidently trying a viral dance and immediately losing a fight with your own furniture. Funny, physical, unscripted-feeling, with a deadpan ending that lands harder because she genuinely doesn't acknowledge the destruction around her. No exaggerated slapstick beyond real physical missteps. No professional dance skill required — the comedy comes from real momentum, real near-misses, and her total refusal to admit defeat.
Ciri27,193 views • 13 days ago

If this is AI slop, the slop is getting ridiculously realistic Made with seedance 2.5 Prompt: Create a 30-second, 1080p ultra-realistic personal home-video showing an ordinary summer evening in the life of a young Japanese woman. No reference image. MAIN SUBJECT Young Japanese woman in her early 20s, naturally pretty, realistic skin texture, minimal makeup, soft and cheerful personality. Shoulder-length dark brown hair worn down with a simple clip pinning back one side, a few loose strands framing her face. Wearing an oversized light-yellow short-sleeve shirt, denim shorts, white canvas sneakers and a thin gold anklet. Maintain the same face, hairstyle, clothing, body proportions and overall appearance throughout the entire video. SETTING A quiet older residential neighborhood in Kyoto during a warm summer evening. Narrow paved streets, low wooden houses, hanging laundry, vending machines, telephone poles, tangled overhead wires, a small corner convenience store, a shrine gate visible in the distance, cicadas humming in the trees, and long tree shadows stretching across the road. Everything should feel lived-in, ordinary and peaceful. No tourist attractions, advertisements, recognizable brands or commercial activity. CAMERA / VISUAL AESTHETIC Raw personal footage casually recorded by a friend on an early-2000s consumer DV camcorder. Strong handheld shake, imperfect framing, autofocus hunting, exposure shifts, occasional motion blur, faded colors, soft digital detail, mild noise, accidental zooms and natural camera imperfections. No stabilization, drone footage, gimbal movement, dramatic lighting or polished commercial cinematography. — OUTSIDE THE HOUSE She steps outside holding a small paper fan. She slides the door shut, glances at her reflection in a window, and looks toward the camera with a shy laugh. A warm evening breeze rustles the nearby wind chimes as she starts walking down the street. — CONVENIENCE STORE STOP She reaches the small corner store and buys a popsicle. She steps outside, unwraps it, takes her first bite and scrunches her face happily at the taste. She notices her friend filming and waves the popsicle toward the camera with a grin before taking another bite. — WALKING HOME She continues down the quiet street while eating. A small dog tied outside a shop barks softly and wags its tail. She kneels down and gently scratches behind its ears. The dog's owner calls it back and she stands, giggling as she walks on. — SMALL ACCIDENT She walks past a low hanging laundry line when a stray sheet brushes against her head. She stops, startled, then realizes what happened and bursts out laughing. She pats down her hair while her friend zooms clumsily toward her face. She looks directly into the camera and says: "Mou, yamete!" ("Come on, stop it!") — QUIET MOMENT She reaches a small stone step near a shrine gate and sits down for a moment. She finishes the popsicle while watching fireflies begin to flicker faintly near the bushes. A gentle breeze moves her hair. She tucks a loose strand behind her ear and looks around peacefully. — FINAL MOMENT She stands up and continues walking home. After a few steps, she turns back toward the camera with a soft playful smile and says: "Hayaku kite." ("Come on, hurry up.") She keeps walking down the dim lane as the streetlights flicker on, while the camera follows behind. She disappears around the corner and the recording abruptly cuts to black. AUDIO Natural location sound only: cicadas, wind chimes, footsteps, distant bicycle bells, a vending machine hum, sliding doors, rustling laundry, faint conversations and subtle camera-handling noise. No music. No narration. No artificial sound effects. Only the two spoken lines specified above. FINAL FEEL The entire video should feel like a forgotten summer recording from the early 2000s. Warm, gentle, casual, slightly playful, intimate and nostalgic. No dramatic events, no exaggerated acting, no model poses and no polished cinematic shots. The realism should come from ordinary surroundings, natural expressions, small accidents, realistic environmental movement and imperfect camcorder operation.
Ciri31,907 views • 18 days ago

Journey through Hell made with seedance 2.5 prompt :One continuous 30-second chaotic amateur first-person smartphone video filmed by a standing passenger inside a completely packed magnetic-levitation commuter train. Single unbroken take with no cuts, jump cuts, dissolves, crossfades, double exposures, portals, morphing or artificial scene transitions. The train begins as an ordinary weekday commute on Earth and then physically travels downward on an impossible journey — through subway tunnels into bedrock, into a colossal void beneath the crust, past a soot-blackened waiting platform, through an immense eroded gate, out above a burning plain, down the terraced wall of a vast pit, and into the inhabited depths of Hell. Everything must feel physically connected, as though the same train is genuinely travelling down through each environment. The tone is bureaucratic dread, not horror-movie shock. This is a scheduled service. The route is old, the infrastructure is worn, and the train runs it the way it runs any other line. The horror comes from how ordinary the journey is and how enormous the destination turns out to be. The interior is a completely packed standing-room-only maglev commuter car. Passengers are pressed shoulder-to-shoulder, gripping overhead straps and vertical poles. Backpacks are squeezed between bodies, coats and loose clothing shift with acceleration, straps swing on their inertia, and the entire carriage constantly vibrates and rattles. The camera is a cheap smartphone held at chest height by one standing passenger who grips a pole with the other hand. The phone itself is NEVER visible because the phone is the camera. The framing is crooked, slightly off-centre, partially blocked by shoulders and arms, and imperfect like genuine accidental footage. The camera constantly shakes, rolls, yaws and gets thrown around by acceleration. Use realistic rolling-shutter distortion, autofocus hunting, exposure pumping, blown highlights, crushed noisy shadows, low-bitrate compression, macroblocking and smeared motion blur. It must look like genuine spontaneous smartphone footage, not professional cinematic footage. The camera always looks through the LEFT-SIDE WINDOWS at approximately 90 degrees to the train's direction of travel. The train always travels forward and the outside world always streams past the windows from front-to-back. Never switch to a forward-facing train-nose view. Never show the front of the train. The same carriage, same passengers, same poles, same straps and same windows remain visually consistent throughout the entire journey. The interior is the constant realistic anchor while the outside world becomes increasingly impossible. 0 to 3 seconds. Begin with an ordinary overcast weekday commute on an elevated urban line. Grey apartment blocks, rooftop water tanks, a scrapyard, overhead wires, a canal and traffic on a road below streak past the left windows at different distances with realistic parallax. The passengers are tired and mostly uninterested — some on phones, some staring out, some talking quietly. A calm public-address chime sounds and an announcer quietly says, "Next stop: Hell." Nobody reacts. One passenger glances up briefly and goes back to their phone. The train accelerates and everyone instinctively tightens their grip as the carriage gives a hard lateral jolt. 3 to 6 seconds. The line drops into a cutting and then into a tunnel. Tiled subway walls, cable runs, service lights and a passing platform strobe across the windows in hard bands of light and dark, throwing the carriage into stuttering illumination. The tunnel ages as the train descends: modern concrete becomes older brickwork, then rough-cut stone. The fittings become scorched and soot-caked — blackened signal lights, corroded brackets, cabling burnt down to bare metal. This route has been running a long time. The gradient steepens noticeably; passengers lean back against the pitch and the straps hang visibly off-vertical. 6 to 9 seconds. The tunnel wall becomes raw geology and the train is now clearly descending through the crust at impossible speed. Through the left windows the rock face streaks past in visible strata — pale limestone, dark shale, red iron-stained bands, seams catching the carriage light. The air begins to heat and passengers loosen collars. Then, under the mechanical roar, a sound arrives before anything is visible: a vast, distant, continuous mass of human voices, far away and heavily reverberant, never resolving into individual words. It is not loud. It is simply there, and it does not stop. Two passengers look at each other. Nobody says anything. 9 to 11.5 seconds. The rock wall falls away entirely and the train emerges into a void larger than a city, with no visible far side. It runs along a ledge on the wall; below the windows the space drops away into darkness. Stone columns kilometres tall stand in the void with strong parallax — near ones sweeping past, distant ones barely shifting. Far below and far ahead, a faint orange glow is already visible. It must already exist in the frame from this moment and grow continuously from here forward without ever popping or suddenly enlarging. The voices are louder here, spread across an enormous space. One passenger near the glass leans forward slightly. Another quietly says, "Ohh." 11.5 to 14 seconds. The train passes a station. A soot-blackened platform is cut into the rock wall — worn edge, dead lamps, faded markings unreadable under the grime — and figures are standing on it in an orderly queue, waiting, facing the track, completely motionless. They are seen for less than a second at speed, as dark shapes against the platform light, never close enough to read faces. The train does not slow. Nobody boards. The platform is gone behind the carriage. This is the moment the passengers understand. Several stop looking at their phones. Embers begin drifting upward past the windows from below. 14 to 16 seconds. Ahead, a wall crosses the entire void — a single continuous barrier extending beyond sight in both directions and upward past the ceiling. The train passes through an immense gateway cut into it, an arch hundreds of metres tall, its stone eroded smooth by an unimaginable volume of traffic, its carved markings worn past legibility. For half a second the carriage is in the shadow of the arch and everything goes dark. Then it is through, and the light on the far side is completely different: warm, hard, and coming from below. 16 to 19 seconds. The train races above a burning plain. Outside the left windows: a vast crusted expanse of dark solidified ground cracked into slow-moving plates with brilliant orange fissures running between them, distant fountains of molten material rising and falling in slow motion because of their true scale, and smoke columns standing kilometres high. Running across it are raised stone causeways, and on the causeways are crowds — dense, continuous, moving slowly, all in the same direction, extending to the limit of visibility. They are seen only as masses at distance, never in detail. The light entering the carriage is now dominant and hard, throwing sharp orange edges on faces, poles and straps with deep black shadows behind them. The interior air is visibly hazy. The voices are constant. 19 to 21 seconds. The plain ends at the rim of a colossal pit — a shaft so wide the far wall is only a suggestion in the haze. The train races over the edge and begins descending along the interior wall. The wall is terraced: enormous concentric ledges receding downward, each deeper and darker than the last, disappearing into smoke layers. The descent acceleration pushes the passengers down and forward against the poles. Ash begins striking the windows and streaking backward. 21 to 23 seconds. The terraces are populated. Endless slow processions move along every ledge, strings of figures following the curve of the wall down into the smoke and out of sight, lit from below by the fires beneath them. There is no chaos in it — it is orderly, patient and entirely without end, which is worse. Furnace mouths open in the rock face, glowing white at their throats, and long queues stand before them. Everything is at distance. Nothing is close enough to resolve. The light entering the carriage takes on a deeper red and the fluorescents are overwhelmed. Passengers nearest the window press slightly closer to the glass. 23 to 25 seconds. Enormous shapes move among the terraces — figures many times the height of the crowds around them, walking slowly along the ledges, their scale established only by comparison. They do not look at the train. Distant winged forms cross beneath the carriage at low altitude with slow heavy wingbeats appropriate to their size and vanish into the smoke. Stone pens and barred openings are cut into the wall in their thousands, receding into the haze like housing. Ash accumulates in the corners of the windows. The carriage is hot enough that the glass fogs and clears in waves. 25 to 27 seconds. The train reaches the deep layer and the full extent of Hell reveals itself. It is not a city on a human plan and it is not a cavern. It is a continuous inhabited geology extending in every direction — towers of black stone fused into cliff faces, vaults hollowed out of the rock at cathedral scale, rivers of molten material running in cut channels between districts and falling in slow luminous cataracts to levels further down, bridges spanning gaps kilometres across, and everywhere on all of it, crowds. Smoke columns rise for kilometres and flatten against unseen ceilings. Every level is lit by its own fires. The train races along a ridge line through the middle of it; arches and aqueduct spans pass overhead and terraces stream past below the window with violent parallax. It is impossible to see where any of it ends. 27 to 29 seconds. The depths continue past the windows. The camera struggles badly with the contrast, blowing out the fires and crushing everything else into noise. Ash cakes the corners of the glass. Passengers are pressed against the windows in total silence, faces lit from below in hard orange, expressions stunned and completely still. One person quietly whispers, "What is that?" Nobody answers. Autofocus hunts between the ash on the glass and the world beyond it. 29 to 30 seconds. The fires end. The train passes out of the smoke and the lowest region opens — and it is not burning. It is a vast frozen plain stretching beyond the visible horizon, an impossibly wide sheet of dark grey ice, absolutely still, lit by nothing but a faint pale glow from within itself. Shapes are visible held motionless within it, spaced far apart, receding to the horizon, never shown in detail. Every exterior sound stops at once — the voices, the fires, everything — leaving only the carriage. The heat drops out and frost blooms instantly across the outside of the windows. The scale feels planetary. The passengers stare in complete silence. At approximately 29.7 seconds the calm PA voice says quietly, "Welcome to Hell." The train continues moving. The camera keeps shaking naturally as the frozen expanse extends endlessly beyond the left window. Lighting The lighting must evolve naturally throughout the journey. Begin with flat overcast daylight around 6500K. In the tunnels use harsh strobing bands from passing service lights against near-total dark, then let the sources become sparse until the carriage's own weak fluorescent tubes are the only illumination. In the void the interior lights fall off into nothing. Then introduce a growing warm orange from below — first a faint wash on the lower half of faces, then mixing with the cold interior white, then completely dominating it: hard, high-contrast, sharp-edged, with deep black shadows. Above the burning plain it should be strong enough to blow out the phone's sensor at the window. In the deep layer it becomes red-orange and omnidirectional from countless fires at every distance. In the final second all warm light vanishes and is replaced by a faint pale luminance from the ice, cold and almost sourceless. All exterior light must enter naturally through the LEFT-SIDE WINDOWS and fall across passengers' faces and clothing at every stage. Do not add artificial interior lighting to create the colours. Passengers Keep all passengers completely ordinary throughout the journey. Realistic skin texture, subtle capillary variation, natural blinking, breathing, eye movement and imperfect facial symmetry. Clothing has realistic folds and responds to acceleration. Passengers must continuously perform small independent movements: shifting weight, adjusting grip, loosening a collar in the heat, wiping fog from the glass, turning their heads, tightening their hands around poles. Do not make them freeze. Do not make everyone react at the same moment. Do not let them perform dramatic acting. Their emotional progression is subtle: indifference at the announcement → mild confusion in the tunnels → unease when the voices arrive → the exact moment of understanding as the waiting platform passes → dread on the descent → complete stunned silence in the depths. No screaming. Only one soft "Ohh" at the first glow and one whispered "What is that?" near the end. The most powerful reaction is no reaction — just faces pressed against the glass, lit from below by something that should not exist. Physics The train always travels forward and always downward after the tunnel. Passengers sway according to acceleration and lean against the gradient; straps hang off-vertical on the descents. Loose clothing reacts to movement. Exterior objects have different velocities and distances with strong realistic parallax at every stage — near stone columns sweep past, mid-distance terraces move steadily, distant districts barely shift. Ash and embers must move independently of the train, drifting upward on thermal currents rather than streaming with the carriage. Heat must be expressed physically: window fogging and clearing, haze inside the carriage, frost at the very end. Enormous figures and flying forms must move slowly, because they are enormous. Nothing teleports, nothing freezes, nothing suddenly appears, and nothing changes position without physical cause. No transitions There are absolutely no visual transitions. No dissolves, crossfades, portals, morphing or ghosted overlays. Every environment change happens because the train physically travels into the next environment. The city becomes a cutting, the cutting becomes a tunnel, the tunnel becomes bedrock, the bedrock opens into the void, the void contains the waiting platform, the void ends at the wall, the gateway gives onto the burning plain, the plain ends at the pit rim, the rim becomes a terraced descent, the terraces fill with processions, the processions become the full inhabited depths, and the depths open onto the frozen plain. It must feel like one physically continuous impossible journey where every step is the inevitable consequence of the step before it. Audio Audio must be entirely diegetic with no music. Use cheap compressed smartphone microphone quality. The train produces a constant deep maglev roar, mechanical clatter, rattling poles, vibrating windows, swinging straps and low-frequency carriage rumble, plus passenger breathing and clothing movement. In the tunnels add hard reverberant slap-back and pressure changes as the train passes openings. The defining sound of this video is the voices. They must arrive at 6 to 9 seconds, before anything is visible, as a distant continuous mass of human voices with enormous reverberation, never resolving into words and never rising to screaming. From that point they never stop. They grow with depth and spread across a wider stereo field as the spaces open up. Beneath them, a very low frequency resonance builds steadily, felt more than heard. Above the burning plain add a broad distant roar and irregular deep concussions at long intervals. Ash strikes the hull as fine irregular ticking. In the depths the voices are vast, layered at many distances, and mixed with immense indistinct industrial-scale sound that never resolves into detail. In the final second every exterior sound stops at once — total silence outside, leaving only the carriage, the passengers' breathing, and ice creaking against the hull. At approximately 29.7 seconds the calm PA voice says quietly, "Welcome to Hell." Style and content limits The overall style must remain dirty photorealistic amateur smartphone footage despite the spectacular environments. Vertical 9:16, real-time speed, no slow motion, no stabilisation, no cinematic camera, no perfect composition, no clean VFX presentation. Use heavy shadow noise, blown highlights, low-bitrate compression, rolling-shutter skew, autofocus hunting, auto-exposure pumping, smeared motion blur and crooked framing. The camera should occasionally be partially blocked by a shoulder, arm or nearby passenger, and should struggle badly with the extreme contrast between fire and darkness. Hell is conveyed through scale, architecture, crowds at distance, fire, ash and sound. Do not show suffering, injury, bodies, blood, restraints or any graphic content. Every figure outside the train stays a distant silhouette or part of a mass — none is ever close enough for its face or condition to be read. Do not use recognisable religious iconography or legible text of any kind; all markings are eroded past legibility. Do not make it look like a game cinematic or a clean VFX render. The world outside should be overwhelming and physically impossible, but the recording itself must look raw, accidental and believable. The most important rule ONE SINGLE CONTINUOUS TAKE. No cuts, no jump cuts, no dissolves, no crossfades, no scene resets and no artificial transitions. The same train, same passengers and same camera remain present from beginning to end. The orange glow must be visible as a faint distant smudge from the first cavern and grow continuously and inevitably until it fills the window. The voices must arrive before the fire and never stop until the final second. The heat must build physically across the whole descent so that its total disappearance at the end lands as a shock. The population must emerge gradually — the waiting platform, then crowds on the causeways, then processions on the terraces, then the full inhabited depths — never appearing all at once. End while the train is still moving, the frozen plain extending endlessly beyond the left window, passengers silent, carriage still shaking, the PA announcement fading into the sound of ice.
Ciri19,504 views • 27 days ago

Built a full parking garage chase scene chase, fight, escape in just two 30-second shots. No stitching. No fake cuts holding the tension together. Each shot is a single continuous take generated with Seedance Enterprise 2.5 on BytePlus. The biggest pain used to be nailing the lighting, camera movement, and rhythm... only to notice a wrong color or a distracting background. Rerolls were expensive and time-consuming. Now I just select the area I want to change, and everything else stays untouched with localized editing. Seedance 2.5 API is about to launch on BytePlus and you can try it directly on Lumina. Here's why that actually matters. 🧵
Ciri25,034 views • 1 month ago

Crafted with Seedance 2.0 + GPT Image 2/ Nano Banana Prompt: Create a professional advertising agency storyboard for a 30-second luxury ASMR unboxing commercial of a premium perfume called GATSBY WHITE UP. Use a clean white presentation board with a modern editorial layout, navy and black typography, thin gray dividers, and a premium pitch-deck aesthetic. Organize the storyboard into 12 numbered frames (3 rows × 4 columns) with timestamps, grouped into Part 1 (0–10s), Part 2 (10–20s), and Part 3 (20–30s). At the top include: Title: GATSBY WHITE UP – ASMR UNBOXING Storyboard: 30 Seconds (3 Parts) Four info cards with icons: Style: POV Hand, ASMR, Premium Luxury Commercial Audience: Male, 16–35 Voiceover: None (Pure ASMR) Audio: Tapping, Leather, Zipper, Glass, Spray, Ambient Each storyboard frame should feature: Premium product photo Frame number and timestamp Handwritten doodle text (e.g., "NEW!", "SOFT~", "ZIP...", "WOW!", "CLICK!", "PSSST", "FRESH", "LUXURY") Three short captions: Visual, Action, and Audio The sequence should show: 1. Case placed on table 2. Leather texture close-up 3. Zipper opening 4. Case reveal 5. Bottle removed 6. Bottle beauty shot 7. Cap removed 8. Spray nozzle pressed 9. Perfume mist 10. Bottle returned to case 11. Case zipped closed 12. Hero product shot with bottle and case At the bottom, add four infographic sections: Product Key Features (reusable vegan leather case, premium zipper, refillable bottle) Includes (bottle, refill bottle, funnel) Perfect For (daily use, travel, work, gym, gifting) How to Refill (3 simple icon steps)
Ciri17,663 views • 2 months ago

Crafted with GPT image 2 + Gemini Omni/ Seedance 2.0 Prompt: Create a premium commercial storyboard presentation for a product advertisement. Style: Professional advertising agency storyboard, clean white background with navy blue accents, modern infographic layout, photorealistic product photography, premium minimal design. Canvas: A3 landscape. 12 storyboard panels in a 4×3 grid. Each panel includes: • Shot number • Time • Large product photo • Visual • Action • Audio • Handwritten doodle text Header: Title: HAN RIVER WET & DRY 2-IN-1 STEAM IRON Subtitle: ASMR UNBOXING (POV HAND) Top info with icons: • Style: POV Hand, ASMR, Premium Product Commercial • Audience: Home Users, Housewives, Young Adults • Voiceover: None (Pure ASMR) • Audio: Tapping, Cardboard, Crinkle, Click, Steam, Water Pouring Storyboard: PART 1 (0–10s) 1. Box on wooden table. "NEW!" 2. Finger traces logo. "LET'S OPEN!" 3. Cut tape with utility knife. "SLICE..." 4. Open box revealing steam iron, manual, accessories. "WOW!" PART 2 (10–20s) 5. Hold instruction manual. "MANUAL" 6. Remove plastic-wrapped iron. "CRINKLE~" 7. Reveal cream & gold steam iron. "SO CLEAN!" 8. Macro ceramic soleplate. Finger glides. "SMOOTH" PART 3 (20–30s) 9. Rotate handle 180°. "180°" 10. Pour water into tank. "FILL" 11. Press steam button with visible steam. "PSSSH~" 12. Hero shot with accessories and thumbs-up. "READY!" Footer: What's in the Box: Steam Iron, Manual, Measuring Cup, Power Cord Key Features: ✓ Wet & Dry 2-in-1 ✓ 180° Swivel Handle ✓ 150 ml Tank ✓ Ceramic Soleplate ✓ Powerful Steam Center: Gold "2 Years Warranty" badge Ideal For: Home, Travel, Small Apartment Why Choose It: Lightweight, Easy to Use, Fast Heating, Strong Steam, Safe & Reliable Photography: Warm wooden tabletop, soft natural light, shallow depth of field, POV hands only, no faces, luxury commercial product photography, consistent angle. Typography: Bold navy sans-serif headings, black body text, white handwritten doodles over each image. Generate an agency-quality, print-ready storyboard with sharp, realistic details and balanced spacing.
Ciri14,646 views • 2 months ago
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