
ChadOfDuty
@CODPersonal • 2,304 subscribers
28 | #1 @SHGames fan | The feedback guy | Passionate COD fan since 2005! Feedback efforts unofficial (I am neither a developer or employed by Activision)
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POV: It's November 2017. You just spent the entire weekend grinding COD: WWII and are off to the Headquarters to celebrate your first Prestige! Banners engulf your body, planes fly overhead, and you are overwhelmed with excitement as your next big grind begins.
ChadOfDuty1,742,785 просмотров • 1 год назад

BO7 Bug Report - Multiplayer [April 3] Deadeye Drone Scorestreak awards incorrect score values when Extended Ammo Overclock is active. [Developers! I have reproduced a separate exploit with the Deadeye Drone that allows it to become invincible. If you need more context on this issue, contact me via DMs.] Environment: Tested on April 3, on ATVI ID: ChadOfDuty#3409721, PC/BattleNet, Patch 3.6.0, Changelog 26331976. Description: The Deadeye Drone Scorestreak in Multiplayer is intended to award +35 score per kill. However, when the Extended Ammo Overclock is enabled, kills made with the Drone instead award full standard kill values (+100 for regular kills, +125 for objective kills, etc.), as if the player were not using a Scorestreak. This creates an inconsistency in score attribution, and allows players to gain unintended score values and utilize the Looper perk to cycle through multiple drones and potentially earn a Nuke with minimal effort. Reproduction Steps: 1. Load into Multiplayer. 2. Equip the Deadeye Drone Scorestreak. 3. Enable the "Extended Ammo" Overclock. 4. Activate the Deadeye Drone. 5. Get kills using the Drone. 6. Observe score values awarded per kill. Expected Result: Kills made with the Deadeye Drone should consistently award the intended +35 score per kill, regardless of Overclocks. Actual Result: Kills made with the Deadeye Drone while Extended Ammo Overclock is active award full standard kill score (+100/+125) instead of the reduced Scorestreak value. Note: Issue appears tied specifically to Extended Ammo Overclock interaction. Tags: CallofDutyCM TreyarchCM Call of Duty
ChadOfDuty23,674 просмотров • 3 месяцев назад

BO7 Bug Report - Zombies [April 23] Mystery Box weapons lose Zombie Build when dropped via melee. Environment: Observed on April 23, on ATVI ID: ChadOfDuty#3409721, PC/BattleNet, Patch 3.6.0, Changelog 26331976. Description: Weapons obtained from the Mystery Box correctly apply the player’s Zombie Build (attachments and cosmetics) when acquired normally. However, if the player melees the Mystery Box to drop the weapon instead of directly taking it, the weapon loses its Zombie Build while retaining its assigned rarity. This creates inconsistent behavior depending on how the weapon is retrieved. Reproduction Steps: 1. Load into a match of Zombies on any map and mode that provides access to a Mystery Box. 2. Use the Mystery Box, allowing a weapon to appear. 3. Melee the box to force the weapon to drop instead of picking it up directly. 4. Pick up the dropped weapon. 5. Compare attachments/cosmetics vs. expected Zombie Build. Expected Result: Weapons from the Mystery Box should retain the player’s Zombie Build regardless of how they are retrieved. Actual Result: Weapon retains rarity but loses Zombie Build when dropped via melee. Tags: CallofDutyCM TreyarchCM Call of Duty
ChadOfDuty17,328 просмотров • 2 месяцев назад
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