
Yoon Park (박동윤)
@cre8ivepark • 3,605 subscribers
Designer | Spatial Computing | Mixed Reality - Creator of Cosmic XR https://t.co/vtyejSz5Rh / Typography Insight https://t.co/uknWxCzrFt
Videos

Excited to finally share what we’ve been building: Meta VR Glasses. Our team has spent a long stretch at Meta shaping how you interact with VR Glasses. As someone who's been in this industry a while, this feels like a genuine breakthrough moment. Can’t wait for you all to experience it. • 5K Infinite Display built on micro-OLED panels at 37 pixels per degree, with support for Dolby Vision and Dolby Atmos immersive spatial audio. • Navigate with your hands and eyes, or use your voice; Meta AI lets you search, ask questions, and get things done hands-free. • A cinema, a courtside seat, a workspace and a console, all in a pair of glasses that weigh ~100 grams. • The first IMAX Enhanced certified VR device ever, and one of the only ways to watch select films in IMAX’s exclusive expanded aspect ratio at home. • Disney+ 3D experiences and VR Enhanced Cinema; 3D media catalogs from Peacock, HBO Max and Paramount+; and the streaming apps you love. • A front-row seat with 180-degree Immersive Sports from ESPN. Over 100 immersive live sports events a year once Meta VR Glasses launch. • A massive multi-screen personal workspace. Connect your Mac or Windows PC • Over 75 hands-first games at launch, the full Meta VR catalog of thousands of titles with Touch Plus controllers, and XBOX Cloud Gaming. Coming Spring 2027. Watch now: #MetaConnect #MetaVRGlasses #MetaQuest #XR #VR #AR
Yoon Park (박동윤)12,939 просмотров • 29 дней назад

Excited to share that Surface Keyboard & Touchpad is now available on Meta Quest 3 via the v85 PTC channel under Experimental Features! #MetaQuest #SpatialComputing #InputInteraction #InteractionDesign #VirtualReality #MixedReality #AugmentedReality #XR #Quest3
Yoon Park (박동윤)32,212 просмотров • 8 месяцев назад

Finally, we have published Horizon OS UI Set for ISDK-Unity and Figma with the Interaction SDK v69 release on 10/9! This is our first public release of official UI components and design resources based on the Quest Design System. UI Set for Meta XR Interaction SDK: Figma Design file: By using UI Set, you can achieve consistent input modality support, visual feedback, and interaction behaviors. In addition to UI components and common UI pattern examples, theming capability can help you bring your own brand identity into your UI. We hope these UI Set Unity components + Figma design assets + Guideline docs - can help you designers, developers, and creators design, experiment, and build great spatial app experiences for Horizon OS platform. Including a personal blog post - How to build a simple spatial panel app with Meta Horizon OS UI Set, an image viewer with NASA Mars Rover API: #MetaQuest #MixedReality #MetaHorizonOS #InteractionSDK #MetaXRSDK #SpatialComputing
Yoon Park (박동윤)59,277 просмотров • 2 лет назад

With the thrilling release of Logitech's MX Ink Stylus Input device for Meta Quest, I wrote an article delving into the journey of building experiences with MX Ink. Getting stylus device detected and tracked / Using the pressure sensitive tip and button for 2D surface & 3D spatial drawing / Adding Ray, Grab, Poke interactions for UI and objects using Meta XR Interaction SDK Logitech MX Ink for Quest: #MetaQuest #MXInk #MixedReality #SpatialComputing #XR #InteractionSDK
Yoon Park (박동윤)26,154 просмотров • 2 лет назад

Sharing a small personal project I’ve been slowly building over the past couple of years, mostly on weekends and in spare moments: Cosmic XR, a mixed reality experience that brings space and the universe into your own room. This project began from my deep love for space, and the desire to let people not just observe, but reach out and interact with planets, moons, and other celestial wonders — to touch, rotate, and scale them with their hands, as if they were right in front of them. For those familiar with HoloLens, many parts of this app are inspired by the open-source Galaxy Explorer project, which played a key role in building many parts of the experience. I’m grateful to build on that foundation. As a single-person project, there’s still much to improve — technically, visually, and content-wise. But I wanted to share it now, in hopes that it brings a sense of curiosity and wonder to anyone who tries it. If you're into space and immersive experiences, I’d love for you to give it a try — you can explore it without purchasing through the “Try Before You Buy” feature on Meta Quest Store: I hope this experience reminds us of how small we are — and how precious each moment is, a fleeting blink in the vast timeline of the universe. Disclaimer: Cosmic XR was designed and developed entirely in my personal time using personal resources as a passion project. It is not affiliated with or endorsed by my employer. #CosmicXR #MixedReality #AugmentedReality #VR #MetaQuest #Cosmos #Space #NASA #galaxy #milkyway #Quest3 #Quest3S #Quest2 #QuestPro #HandTracking #SpatialComputing #SpatialInteraction #SpaceApp #STEM #XRforEducation #PassionProject #Astrophysics #JWST #STEMLearning #EdTech #Astronomy #SpaceScience #JamesWebb #Hubble #SpaceExploration
Yoon Park (박동윤)13,076 просмотров • 1 год назад
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