
Yoon Park (박동윤)
@cre8ivepark • 3,459 subscribers
Designer / Spatial Computing / Mixed Reality - Creator of https://t.co/vtyejSzDGP / https://t.co/MJt5A8OHae Blog https://t.co/iluhNUeuuG
Videos

Finally, we have published Horizon OS UI Set for ISDK-Unity and Figma with the Interaction SDK v69 release on 10/9! This is our first public release of official UI components and design resources based on the Quest Design System. UI Set for Meta XR Interaction SDK: Figma Design file: By using UI Set, you can achieve consistent input modality support, visual feedback, and interaction behaviors. In addition to UI components and common UI pattern examples, theming capability can help you bring your own brand identity into your UI. We hope these UI Set Unity components + Figma design assets + Guideline docs - can help you designers, developers, and creators design, experiment, and build great spatial app experiences for Horizon OS platform. Including a personal blog post - How to build a simple spatial panel app with Meta Horizon OS UI Set, an image viewer with NASA Mars Rover API: #MetaQuest #MixedReality #MetaHorizonOS #InteractionSDK #MetaXRSDK #SpatialComputing
Yoon Park (박동윤)59,115 次观看 • 1 年前

With the thrilling release of Logitech's MX Ink Stylus Input device for Meta Quest, I wrote an article delving into the journey of building experiences with MX Ink. Getting stylus device detected and tracked / Using the pressure sensitive tip and button for 2D surface & 3D spatial drawing / Adding Ray, Grab, Poke interactions for UI and objects using Meta XR Interaction SDK Logitech MX Ink for Quest: #MetaQuest #MXInk #MixedReality #SpatialComputing #XR #InteractionSDK
Yoon Park (박동윤)25,027 次观看 • 1 年前

Sharing a small personal project I’ve been slowly building over the past couple of years, mostly on weekends and in spare moments: Cosmic XR, a mixed reality experience that brings space and the universe into your own room. This project began from my deep love for space, and the desire to let people not just observe, but reach out and interact with planets, moons, and other celestial wonders — to touch, rotate, and scale them with their hands, as if they were right in front of them. For those familiar with HoloLens, many parts of this app are inspired by the open-source Galaxy Explorer project, which played a key role in building many parts of the experience. I’m grateful to build on that foundation. As a single-person project, there’s still much to improve — technically, visually, and content-wise. But I wanted to share it now, in hopes that it brings a sense of curiosity and wonder to anyone who tries it. If you're into space and immersive experiences, I’d love for you to give it a try — you can explore it without purchasing through the “Try Before You Buy” feature on Meta Quest Store: I hope this experience reminds us of how small we are — and how precious each moment is, a fleeting blink in the vast timeline of the universe. Disclaimer: Cosmic XR was designed and developed entirely in my personal time using personal resources as a passion project. It is not affiliated with or endorsed by my employer. #CosmicXR #MixedReality #AugmentedReality #VR #MetaQuest #Cosmos #Space #NASA #galaxy #milkyway #Quest3 #Quest3S #Quest2 #QuestPro #HandTracking #SpatialComputing #SpatialInteraction #SpaceApp #STEM #XRforEducation #PassionProject #Astrophysics #JWST #STEMLearning #EdTech #Astronomy #SpaceScience #JamesWebb #Hubble #SpaceExploration
Yoon Park (박동윤)13,051 次观看 • 1 年前
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