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Garga.eth (Greg Solano)

@CryptoGarga122,454 subscribers

co-founder @BoredApeYC

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testing out the cars for the BMW x ApeFest MMR experience

testing out the cars for the BMW x ApeFest MMR experience

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wen Dookey Dash? [long, sorry] some updates: The competitive part of Dookey Dash is pretty well cooked and many of you have gotten a chance to playtest the game in some form, either at NFT Paris, in Dubai at Token2049, or as part of our gaming council. THANK YOU for being part of testing and dealing with bugs as we QA the shit out of the game. A not-final build of the game is currently live in the Philippines and Australia for testing. This version is missing a ton of features we’ve been busy building with Faraway, as well as many completed parts of the game that we can’t push live until Season 1 begins. What are we adding? A bunch of things to make the game more casual-friendly. Stuff like: -NEW MAPS: More to explore than just the same 'ol sewer -ARCADE MODE: A new objective-based game mode, with clear conditions for progressing (like "dash through five walls to win," etc). Arcade mode is broken up into levels, and achieving goals gets you progress on the map and onto the next stage. Basically, think Candy Crush. -CHAMPIONSHIP MODE: This is the good old leaderboard-based DDU for hardcore players. -WEEKLY TOURNAMENTS: Compete in weekly tournaments to win boxes featuring new characters, vehicles, banners, etc. Opening up boxes will grant you Dookey Points, which you can spend to spin for a chance at a Golden Plunger – you’ll need a Golden Plunger in order to compete in the $1m esports championship at the end of the season. -DAILY QUESTS: Rotating set of quests with a range of possible rewards It’s a LOT of new upgrades to Dookey Dash, all with the aim of making the game fun for everyone and not just twitchy nerds with fast reflexes. Looking forward to getting my mom to play. All that said, I don’t want to push this sucker live until I feel like we’ve got the best game possible. Good news is, all the new features will be out of dev later this month, and we’ll be able to give an update on launch date then. Some very work-in-progress screenshots and vids here. [last tweet]

Garga.eth (Greg Solano)

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