
DRIG
@D_R_I_G • 10,057 subscribers
We are a small indie game developer currently working on "House of Velez Remake" in UE4 https://t.co/Tg06jkgHLO
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Here's a look at how the generator mini game in the cellar works now!
DRIG23,575 просмотров • 1 месяц назад
0:43
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Ok, so this is our little warm up that will transition us into the next scene- which will be way crazier than this one. I think I'm just gonna get the whole thing knocked out before doing any more sfx work on it. There's lots to do, but I've already got it all mocapped out.
DRIG11,056 просмотров • 21 дней назад
1:02
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0:42
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1:32
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Warning: If content involving sexual violence is a no-go for you, do yourself a favor and skip this update! The ending scene to the nightmare is done! I think this one is about as screwed up as the Scavenger birthing scene from the original game. Now lets continue the story!
DRIG31,115 просмотров • 1 год назад

Here's something more similar in style to the original game! I think I will change Lily's sketch to match her health status, and probably add more bloody prints to the pages the lower her health is. It's definitely much more coherent and easier to read this way.
DRIG17,553 просмотров • 10 месяцев назад

Last update of the night! This was a pretty good and productive shift tonight. I ended up doing something I did not expect for the other side of this area. I made it all a single shot! It's a little different, but I think that may help with the combat in this area a bit too.
DRIG17,163 просмотров • 10 месяцев назад

Testing out all the new mocap animations for our Mannequins while slapping them around! Also made it so we have to break the cage on their head before being able to actually damage their head. They're a little too easy now, so I'm gonna add some defensive animations for them.
DRIG10,922 просмотров • 7 месяцев назад

I learned how to use the GPU Profiler, and I was able to optimize the game enough that even I can play it at 100% resolution and around 60fps now! And that's with the screen recorder going too. Turns out there was a render target eating up about 20fps this whole time!
DRIG15,283 просмотров • 1 год назад
1:19
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Now the enemy can successfully navigate all the way through the entire area while avoiding obstacles and find the player! And this is done with my own custom logic instead of the nav mesh, since the enemy is using root motion for locomotion. Next I'll be adding a flanking setup!
DRIG10,452 просмотров • 7 месяцев назад