
DRIG
@D_R_I_G • 10,057 subscribers
We are a small indie game developer currently working on "House of Velez Remake" in UE4 https://t.co/Tg06jkgHLO
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Here's a look at how the generator mini game in the cellar works now!
DRIG23,575 görüntüleme • 1 ay önce
0:43
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Ok, so this is our little warm up that will transition us into the next scene- which will be way crazier than this one. I think I'm just gonna get the whole thing knocked out before doing any more sfx work on it. There's lots to do, but I've already got it all mocapped out.
DRIG11,056 görüntüleme • 21 gün önce
1:02
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0:42
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1:32
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Warning: If content involving sexual violence is a no-go for you, do yourself a favor and skip this update! The ending scene to the nightmare is done! I think this one is about as screwed up as the Scavenger birthing scene from the original game. Now lets continue the story!
DRIG31,115 görüntüleme • 1 yıl önce

Last update of the night! This was a pretty good and productive shift tonight. I ended up doing something I did not expect for the other side of this area. I made it all a single shot! It's a little different, but I think that may help with the combat in this area a bit too.
DRIG17,163 görüntüleme • 10 ay önce

Testing out all the new mocap animations for our Mannequins while slapping them around! Also made it so we have to break the cage on their head before being able to actually damage their head. They're a little too easy now, so I'm gonna add some defensive animations for them.
DRIG10,922 görüntüleme • 7 ay önce

I learned how to use the GPU Profiler, and I was able to optimize the game enough that even I can play it at 100% resolution and around 60fps now! And that's with the screen recorder going too. Turns out there was a render target eating up about 20fps this whole time!
DRIG15,283 görüntüleme • 1 yıl önce
1:19
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Now the enemy can successfully navigate all the way through the entire area while avoiding obstacles and find the player! And this is done with my own custom logic instead of the nav mesh, since the enemy is using root motion for locomotion. Next I'll be adding a flanking setup!
DRIG10,452 görüntüleme • 7 ay önce