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Divinum | Play Demo on Steam

@DivinumGame3,937 subscribers

A hack-and-slash fantasy 2D game with metroidvania elements. Try the demo and wishlist! https://t.co/rrqMtw1Fw0

Shorts

One more improved skill: Blink. Addressing your feedback: now targets at the direction of movement are prioritized. Blink's base damage isn't huge, but it will now increase every time the enemy is hit by it! #screenshotSaturday #metroidvania #animation #gamedev

One more improved skill: Blink. Addressing your feedback: now targets at the direction of movement are prioritized. Blink's base damage isn't huge, but it will now increase every time the enemy is hit by it! #screenshotSaturday #metroidvania #animation #gamedev

20,370 Aufrufe

Polishing up skill aesthetics and mechanics. ✨ This time, Ascend: it will now pull nearby enemies! Also, now you can hold the button to do extra slashes at the cost of more mana. #screenshotSaturday #indiedev #gamedev

Polishing up skill aesthetics and mechanics. ✨ This time, Ascend: it will now pull nearby enemies! Also, now you can hold the button to do extra slashes at the cost of more mana. #screenshotSaturday #indiedev #gamedev

16,525 Aufrufe

Flame Reave: at its core, a Heal that also deals damage. It's riskier, as you can miss. But if you're confident you won't get hit, go all in! Charging it up will empower both its healing and damage. #metroidvania #gamedev #indiedev #indiegame

Flame Reave: at its core, a Heal that also deals damage. It's riskier, as you can miss. But if you're confident you won't get hit, go all in! Charging it up will empower both its healing and damage. #metroidvania #gamedev #indiedev #indiegame

10,240 Aufrufe

Envy those pesky wizards with their magic shields? You can have one too with the Shield rune. It protects against any amount of damage, but needs time to recharge (cooldown lowered for the purpose of demonstration) #screenshotSaturday #pixelart #metroidvania

Envy those pesky wizards with their magic shields? You can have one too with the Shield rune. It protects against any amount of damage, but needs time to recharge (cooldown lowered for the purpose of demonstration) #screenshotSaturday #pixelart #metroidvania

19,036 Aufrufe

Divinum Demo is OUT NOW on Steam!! ⚔️ Play through the early story in the prologue, and try a content-packed combat slice in the challenging combat trial mode! #indiedev #pixelart #metroidvania #screenshotsaturday

Divinum Demo is OUT NOW on Steam!! ⚔️ Play through the early story in the prologue, and try a content-packed combat slice in the challenging combat trial mode! #indiedev #pixelart #metroidvania #screenshotsaturday

79,556 Aufrufe

Testing a low HP indicator for enemies. Some enemies can enrage in this state, and some of the player's tools can also interact with it. Do you think the "almost stunned" or the stunned state itself needs a similar indicator above the head? #indiedev #gamedev #metroidvania

Testing a low HP indicator for enemies. Some enemies can enrage in this state, and some of the player's tools can also interact with it. Do you think the "almost stunned" or the stunned state itself needs a similar indicator above the head? #indiedev #gamedev #metroidvania

22,234 Aufrufe

With hand-drawn sprites, giving every enemy a hit animation costs a solid chunk of time, more so if it varies for grounded and aerial state. But it's worth it: the impact feels just so much better. Here's one for comparison! #pixelart #indiedev #animation #wishlistwednesday

With hand-drawn sprites, giving every enemy a hit animation costs a solid chunk of time, more so if it varies for grounded and aerial state. But it's worth it: the impact feels just so much better. Here's one for comparison! #pixelart #indiedev #animation #wishlistwednesday

38,081 Aufrufe

At the core of Divinum's combat design is rewarding aggressive playstyles and versatile use of the full arsenal of abilities and attacks. #indiedev #pixelart #gamedev

At the core of Divinum's combat design is rewarding aggressive playstyles and versatile use of the full arsenal of abilities and attacks. #indiedev #pixelart #gamedev

21,763 Aufrufe

With the new dash attack there's even more space for combo variety ⚔️ #indiedev #pixelart #metroidvania

With the new dash attack there's even more space for combo variety ⚔️ #indiedev #pixelart #metroidvania

18,955 Aufrufe

Now there's two versions of Uppercut: tap and hold. One keeps you on the ground, another launches you into the air together with the opponent. #ScreenshotSaturday #pixelart #indiedev

Now there's two versions of Uppercut: tap and hold. One keeps you on the ground, another launches you into the air together with the opponent. #ScreenshotSaturday #pixelart #indiedev

26,880 Aufrufe

Some more combos, featuring the updated charged attack and dash. #screenshotSaturday #metroidvania #pixelart

Some more combos, featuring the updated charged attack and dash. #screenshotSaturday #metroidvania #pixelart

14,172 Aufrufe

Working on sprint, and together with it, a new dash attack -- a powerful option to quickly close the distance and immediately deal solid damage. #screenshotSaturday #indiedev #pixelart #metroidvania

Working on sprint, and together with it, a new dash attack -- a powerful option to quickly close the distance and immediately deal solid damage. #screenshotSaturday #indiedev #pixelart #metroidvania

14,101 Aufrufe

Fine-tuning cave level's background assets, light and atmosphere ✨ #WishlistWednesday #pixelart #metroidvania #indiedev

Fine-tuning cave level's background assets, light and atmosphere ✨ #WishlistWednesday #pixelart #metroidvania #indiedev

14,815 Aufrufe

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