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Shadow Nick

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Co-founder @CloseAI_hq | AI has already taken over the world | Team: @WowmaxExchange

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MARVEL JUST PLUCKED $5,000,000 OUT OF THEIR VFX BUDGET TO BUY OUT A 20-YEAR-OLD WHO REBUILT SPIDER-MAN IN 120 HOURS Disney spent $250,000,000 and forced 400 animators into crunch to render a masked, miserable hero. A broke student booted a single neural engine and built a maskless, overjoyed superhero in 5 days with zero render software. Marvel panicked, realized his pipeline beat their internal renders, and dropped a $5M buyout. Here is the exact technical stack that forced a $150B studio to write the check: > ZERO MOCAP HARDWARE - Driven by open-source spatial pose estimators. No physical tracking suits or clean plates required. > MID-AIR FACIAL LOCK - Locked consistent face features across high-speed lighting using a hyper-focused ControlNet depth harness. > LIQUIDATED CGI PIPELINES - Replaced 3D environments, manual keyframes, and render farms with real-time latent frame interpolation.

MARVEL JUST PLUCKED $5,000,000 OUT OF THEIR VFX BUDGET TO BUY OUT A 20-YEAR-OLD WHO REBUILT SPIDER-MAN IN 120 HOURS Disney spent $250,000,000 and forced 400 animators into crunch to render a masked, miserable hero. A broke student booted a single neural engine and built a maskless, overjoyed superhero in 5 days with zero render software. Marvel panicked, realized his pipeline beat their internal renders, and dropped a $5M buyout. Here is the exact technical stack that forced a $150B studio to write the check: > ZERO MOCAP HARDWARE - Driven by open-source spatial pose estimators. No physical tracking suits or clean plates required. > MID-AIR FACIAL LOCK - Locked consistent face features across high-speed lighting using a hyper-focused ControlNet depth harness. > LIQUIDATED CGI PIPELINES - Replaced 3D environments, manual keyframes, and render farms with real-time latent frame interpolation.

186,104 просмотров

OPUS 5 + HIGGSFIELD TURNED RETRO MARIO INTO A HYPER-REALISTIC NEXT-GEN SHOOTER I built this entire concept without relying on traditional game engines, hiring expensive 3D artists, or waiting through a decade-long development cycle, simply because I decided to take a harmless 8-bit childhood platformer and ask a single question: what if it was rebuilt today as an aggressive AAA tactical FPS? this is what came back. 00:00 - the pixelated 2D platformer abruptly morphs into a photorealistic tactical arena right as the camera swings into action 00:03 - the hero pulls up a custom assault rifle featuring a glowing 'M' emblem while racking live ammunition in sharp first-person view 00:06 - I strafe behind a crumbling brick wall to spray full-auto rounds directly at terrifying, realistic Goomba-monsters charging forward 00:09 - a final grenade launch hits a burning Bowser castle while real-time hit-markers flash continuously across the screen The sequence delivers true first-person bodycam immersion complete with heavy weapon recoil and a fully functional tactical HUD tracking ammo, health, and minimap positioning. Every single frame was generated seamlessly in real time without a single 3D model being crafted by hand. While Nintendo spends tens of millions of dollars dragging out massive production cycles, I pulled this entire demo off in one afternoon using a single text prompt and zero lines of code.

OPUS 5 + HIGGSFIELD TURNED RETRO MARIO INTO A HYPER-REALISTIC NEXT-GEN SHOOTER I built this entire concept without relying on traditional game engines, hiring expensive 3D artists, or waiting through a decade-long development cycle, simply because I decided to take a harmless 8-bit childhood platformer and ask a single question: what if it was rebuilt today as an aggressive AAA tactical FPS? this is what came back. 00:00 - the pixelated 2D platformer abruptly morphs into a photorealistic tactical arena right as the camera swings into action 00:03 - the hero pulls up a custom assault rifle featuring a glowing 'M' emblem while racking live ammunition in sharp first-person view 00:06 - I strafe behind a crumbling brick wall to spray full-auto rounds directly at terrifying, realistic Goomba-monsters charging forward 00:09 - a final grenade launch hits a burning Bowser castle while real-time hit-markers flash continuously across the screen The sequence delivers true first-person bodycam immersion complete with heavy weapon recoil and a fully functional tactical HUD tracking ammo, health, and minimap positioning. Every single frame was generated seamlessly in real time without a single 3D model being crafted by hand. While Nintendo spends tens of millions of dollars dragging out massive production cycles, I pulled this entire demo off in one afternoon using a single text prompt and zero lines of code.

15,838 просмотров

IT'S MONDAY MORNING. YOU'RE ASLEEP Your trading agent has already opened three positions, adjusted risk exposure twice, and closed a profitable trade. Before you reached for your phone. $100,000 simulated capital. 72 hours of full autonomy. $6,000 prize pool. Zero coding required > no-code agent builder, if you can describe how you think about markets, Bloome builds the agent > four specialized agents running simultaneously: research, technical analysis, risk management, execution > scoring rewards discipline, a 7% return with clean risk management beats a 14% return with chaos > 1,000 invite slots, competition activates at 50 participants, the field is still small right now > first place: $3,000 · second: $2,000 · third: $1,000 · payouts go out June 12 this isn't a trading bot competition it's a test of whether you can think systematically about markets and encode that thinking into an autonomous system the old model: sit at a screen, make emotional decisions, compete against algorithms that never sleep the new model: build the algorithm → let it run → go to sleep

IT'S MONDAY MORNING. YOU'RE ASLEEP Your trading agent has already opened three positions, adjusted risk exposure twice, and closed a profitable trade. Before you reached for your phone. $100,000 simulated capital. 72 hours of full autonomy. $6,000 prize pool. Zero coding required > no-code agent builder, if you can describe how you think about markets, Bloome builds the agent > four specialized agents running simultaneously: research, technical analysis, risk management, execution > scoring rewards discipline, a 7% return with clean risk management beats a 14% return with chaos > 1,000 invite slots, competition activates at 50 participants, the field is still small right now > first place: $3,000 · second: $2,000 · third: $1,000 · payouts go out June 12 this isn't a trading bot competition it's a test of whether you can think systematically about markets and encode that thinking into an autonomous system the old model: sit at a screen, make emotional decisions, compete against algorithms that never sleep the new model: build the algorithm → let it run → go to sleep

29,466 просмотров

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