
Jim Fan
@DrJimFan • 499,742 subscribers
NVIDIA Director of Robotics & Distinguished Scientist. Co-Lead of GEAR lab. Solving Physical AGI, one motor at a time. Stanford Ph.D. OpenAI's 1st intern.
Shorts
Videos

We scaled a robot model natively to 8,000 timesteps of context, 5 minutes worth of muscle memory, with constant inference cost. Robot policies used to live their lives a few frames at a time (< 0.1 sec), instantly forgetting what just happened. We pushed to 3 orders of magnitude beyond SOTA. Introducing RoboTTT. Test-Time Training (“TTT”) carries a tiny model *inside* the model. Every incoming sensor reading triggers one gradient step on that tiny core, so the history keeps getting compressed into its weights. The hidden state has a fixed size (literally a small neural net), so the robot can “grok” arbitrarily long experience with little overhead. Learning continues indefinitely after deployment. We can then put an entire video in context as prompt! RoboTTT enables one-shot in-context learning from human video: in circuit board assembly, a human demonstrates a never-seen configuration once, and the robot imitates it faithfully. Humans drop things all the time, but we pick them up so fast that we don’t even notice. That reflex to fix is half of our physical competence. RoboTTT shows self-improvement on the fly: the robot is skilled at recovering from its own errors mid-episode, and each fix enters its context to inform the next move. The TTT core distills a general-purpose, failure-to-correction mapping from the training data. One more thing. What excites me the most is a new Context Scaling Curve: from 128 to 8K timesteps, closed-loop performance hill-climbs steadily with no sign of saturation. 8K-context pretraining beats 1K by 62%. What LLM enjoys, robotics should too. Soon, even 1M context is not a fantasy. Deep dive in thread:
Jim Fan254,440 görüntüleme • 3 gün önce

Today, we enable AutoResearch in the physical world for the first time! Introducing ENPIRE: we give 8 Codex agents a fleet of robots, an allocation of GPUs, and generous token budget. We set them free with a simple goal: solve the task as quickly as possible, keep the robots busy but stay safe, don't waste precious compute. Make no mistake. Then humans step aside and our watch begins. The robot fleet starts to come alive: they learn to look for visual clues, reset the scene, practice novel skills, tinker with control stack, read papers online, debate, reflect, get stuck, and try again directly on the hardware. All we did is to give Codex an API to the world of atoms, and the rest is emergence. ENPIRE is able to solve high-precision tasks like tying zip-ties, organizing fine pins, and installing GPUs all by itself. We also discovered a new type of "physical scaling": 8 robots exploring in parallel improves significantly faster than fewer ones. A part of our NVIDIA GEAR lab now self-improves tirelessly over night. We just read the reports in the morning. /goal: we all take a holiday and Jensen wouldn't even notice ;) We will be open-sourcing everything, so you can host your self-running robot lab at home too! Deep dive in the thread:
Jim Fan664,759 görüntüleme • 1 ay önce

Today, we give robots a /skills library that self-evolves and compounds indefinitely! Introducing ASPIRE: a robot solving its 100th task is no longer as clueless as solving its first. Coding agents observe multimodal sensory traces from simulation and real robots, launch an evolutionary search over control programs, and distill the best know-how into an ever-expanding library. ASPIRE is a new type of continual learning: "training" is skill refinement instead of gradient descent. "Trained model" is a repo of sensorimotor skills instead of floating weights. “Distributed training” is a panel of agents each practicing a different skill instead of sharded minibatches. Here's the beauty: ASPIRE gives the tired terms "sim2real transfer" and "cross-embodiment transfer" a whole new meaning. Bridging the sim-to-real gap is notoriously brutal. An end-to-end policy has to swallow both the visual shift (sim looks toyish next to a real camera) and the subtle contact physics it never quite gets right. ASPIRE sidesteps the mess, because it doesn't ship pixels or weights across the gap, but ships the know-how. The robot still has to practice in the real world, not zero-shot, but it gets there way faster because it isn't rediscovering the strategy from scratch. Same for going single-arm to bimanual hardware, which usually requires new data and retraining from zero. ASPIRE achieves up to ~10x cut in "transfer learning” tokens (yes, tokens are the new unit of *training* compute ;) Check out our gallery of 150+ tasks and 90+ skills the robots taught themselves, all on the website! Kind of wild that we can ship the "learned weights" as an HTML page rather than a GGUF. We'll open-source the full stack so your own robot library starts compounding from ours! Deep dive in thread:
Jim Fan199,983 görüntüleme • 18 gün önce

I promise this will be the best 20 min you spend today! Robotics: Endgame, the sequel to my last year's Sequoia AI Ascent talk, "Physical Turing Test". I laid out the roadmap for solving Physical AGI as a simple parallel to the LLM success story. Be a good scientist, copy homework ;) And stay till the end, more easter eggs and predictions for your polymarket! 00:30 DGX-1 origin story at OpenAI, I was there in 2016 signing with Jensen and Elon. Heading to the Computer History Museum! 01:42 The Great Parallel 03:31 Robotics, the Endgame 03:39 Why VLAs fall short 04:32 Video world models as the 2nd pretraining paradigm 06:09 World Action Models (WAM) 07:46 Strategies for robot data collection and the FSD equivalent to physical data flywheel for robot manipulation 11:06 EgoScale and the Dexterity Scaling Law we discovered recently 14:00 Physical RL: bridging the last mile 15:39 DreamDojo: an end-to-end neural physics engine for scaling RL in silico 17:00 Civilizational Technology Tree and my predictions for the near future. Spoiler: it's closer than you think. Thanks to my friends at Sequoia for inviting me back to AI Ascent this year! I had a blast! Last year's talk is attached in the thread if you missed it.
Jim Fan663,350 görüntüleme • 2 ay önce

What if we set GPT-4 free in Minecraft? ⛏️ I’m excited to announce Voyager, the first lifelong learning agent that plays Minecraft purely in-context. Voyager continuously improves itself by writing, refining, committing, and retrieving *code* from a skill library. GPT-4 unlocks a new paradigm: “training” is code execution rather than gradient descent. “Trained model” is a codebase of skills that Voyager iteratively composes, rather than matrices of floats. We are pushing no-gradient architecture to its limit. Voyager rapidly becomes a seasoned explorer. In Minecraft, it obtains 3.3× more unique items, travels 2.3× longer distances, and unlocks key tech tree milestones up to 15.3× faster than prior methods. We open-source everything. Let generalist agents emerge in Minecraft! Welcome you all to try today: Paper: Code: Deep dive with me: 🧵
Jim Fan3,822,275 görüntüleme • 3 yıl önce

I made Physical AutoResearch sound simple (conceptually), but it took a village to pull off and lots of design thinking into the robot /loopcraft. The hardest part is everything we need to setup *before* pressing Enter. Here's a behind-the-scene tour: 1. Safety harness Letting 8 robots run unattended overnight means safety has to be more than a hint in the system prompt. ENPIRE hardwires it in 2 layers: (1) hard kinematic limit that trips an immediate task failure and auto-resets as soon as a robot leaves its safety envelope, and (2) a torque-limited compliant gripper so a bad contact or misaligned insertion ends in a safe stall, instead of crushing the robot or the object at hand. We make safety more conservative than usual so humans can sleep tight. In reality, we still need a few human operators to watch over the "robots of loving grace". 2. Definition of /done An agent that can edit its own reward will game it for sure. ENPIRE fixes the goalposts before the fleet can move them. Here's the recipe: Collect a few minutes of success & failure demos -> Ask agent to write code using computer vision tools to classify success and measure against groundtruth -> Agent hill-climbs on classifier until reliably good -> This classifier becomes the real-time reward function that directly computes on sensor streams -> *Freeze* the reward function before AutoResearch. It's sacred, enshrined in a Gym env that no one can touch. 3. System telemetry design Robot-seconds is by far the scarcest resource, followed by GPU-seconds, and finally tokens. We instrument all three and surface them to ENPIRE for live resource awareness rather than letting it hill-climb in a vacuum. We define: - Mean Robot Utilization ("MRU"): the fraction of wall-clock time when the robot is actively executing an experiment. Otherwise the hardware is sitting idle and waiting for the next code commit. - Mean Token Utilization ("MTU"): tokens consumed per minute, our proxy for how hard the agent is actually thinking. A low MTU means the agent is stalled, waiting on a robot rollout to finish instead of doing research. - GPU utilization: fraction of wall-clock time when GPU is active. ... and evaluate on two budget-to-outcome metrics: 1. Tokens-to-Success: token budget the fleet burns to complete /goal. 2. Time-to-Success: wall-clock time to /goal
Jim Fan104,394 görüntüleme • 1 ay önce

Font design is about to get a huge upgrade. Traditionally, given the same font, the letter ‘A’ looks identical everywhere. How about a smart & magical font that draws ‘A’ differently based on the semantic meaning of the word? Smells like Stable Diffusion? Deep dive with me: 🧵
Jim Fan3,830,288 görüntüleme • 3 yıl önce

Can GPT-4 teach a robot hand to do pen spinning tricks better than you do? I'm excited to announce Eureka, an open-ended agent that designs reward functions for robot dexterity at super-human level. It’s like Voyager in the space of a physics simulator API! Eureka bridges the gap between high-level reasoning (coding) and low-level motor control. It is a “hybrid-gradient architecture”: a black box, inference-only LLM instructs a white box, learnable neural network. The outer loop runs GPT-4 to refine the reward function (gradient-free), while the inner loop runs reinforcement learning to train a robot controller (gradient-based). We are able to scale up Eureka thanks to IsaacGym, a GPU-accelerated physics simulator that speeds up reality by 1000x. On a benchmark suite of 29 tasks across 10 robots, Eureka rewards outperform expert human-written ones on 83% of the tasks by 52% improvement margin on average. We are surprised that Eureka is able to learn pen spinning tricks, which are very difficult even for CGI artists to animate frame by frame! Eureka also enables a new form of in-context RLHF, which is able to incorporate a human operator’s feedback in natural language to steer and align the reward functions. It can serve as a powerful co-pilot for robot engineers to design sophisticated motor behaviors. As usual, we open-source everything! Welcome you all to check out our video gallery and try the codebase today: Paper: Code: Deep dive with me: 🧵
Jim Fan2,674,056 görüntüleme • 2 yıl önce

We trained a humanoid with 22-DoF dexterous hands to assemble model cars, operate syringes, sort poker cards, fold/roll shirts, all learned primarily from 20,000+ hours of egocentric human video with no robot in the loop. Humans are the most scalable embodiment on the planet. We discovered a near-perfect log-linear scaling law (R² = 0.998) between human video volume and action prediction loss, and this loss directly predicts real-robot success rate. Humanoid robots will be the end game, because they are the practical form factor with minimal embodiment gap from humans. Call it the Bitter Lesson of robot hardware: the kinematic similarity lets us simply retarget human finger motion onto dexterous robot hand joints. No learned embeddings, no fancy transfer algorithms needed. Relative wrist motion + retargeted 22-DoF finger actions serve as a unified action space that carries through from pre-training to robot execution. Our recipe is called "EgoScale": - Pre-train GR00T N1.5 on 20K hours of human video, mid-train with only 4 hours (!) of robot play data with Sharpa hands. 54% gains over training from scratch across 5 highly dexterous tasks. - Most surprising result: a *single* teleop demo is sufficient to learn a never-before-seen task. Our recipe enables extreme data efficiency. - Although we pre-train in 22-DoF hand joint space, the policy transfers to a Unitree G1 with 7-DoF tri-finger hands. 30%+ gains over training on G1 data alone. The scalable path to robot dexterity was never more robots. It was always us. Deep dives in thread:
Jim Fan293,117 görüntüleme • 4 ay önce

Announcing DreamDojo: our open-source, interactive world model that takes robot motor controls and generates the future in pixels. No engine, no meshes, no hand-authored dynamics. It's Simulation 2.0. Time for robotics to take the bitter lesson pill. Real-world robot learning is bottlenecked by time, wear, safety, and resets. If we want Physical AI to move at pretraining speed, we need a simulator that adapts to pretraining scale with as little human engineering as possible. Our key insights: (1) human egocentric videos are a scalable source of first-person physics; (2) latent actions make them "robot-readable" across different hardware; (3) real-time inference unlocks live teleop, policy eval, and test-time planning *inside* a dream. We pre-train on 44K hours of human videos: cheap, abundant, and collected with zero robot-in-the-loop. Humans have already explored the combinatorics: we grasp, pour, fold, assemble, fail, retry—across cluttered scenes, shifting viewpoints, changing light, and hour-long task chains—at a scale no robot fleet could match. The missing piece: these videos have no action labels. So we introduce latent actions: a unified representation inferred directly from videos that captures "what changed between world states" without knowing the underlying hardware. This lets us train on any first-person video as if it came with motor commands attached. As a result, DreamDojo generalizes zero-shot to objects and environments never seen in any robot training set, because humans saw them first. Next, we post-train onto each robot to fit its specific hardware. Think of it as separating "how the world looks and behaves" from "how this particular robot actuates." The base model follows the general physical rules, then "snaps onto" the robot's unique mechanics. It's kind of like loading a new character and scene assets into Unreal Engine, but done through gradient descent and generalizes far beyond the post-training dataset. A world simulator is only useful if it runs fast enough to close the loop. We train a real-time version of DreamDojo that runs at 10 FPS, stable for over a minute of continuous rollout. This unlocks exciting possibilities: - Live teleoperation *inside* a dream. Connect a VR controller, stream actions into DreamDojo, and teleop a virtual robot in real time. We demo this on Unitree G1 with a PICO headset and one RTX 5090. - Policy evaluation. You can benchmark a policy checkpoint in DreamDojo instead of the real world. The simulated success rates strongly correlate with real-world results - accurate enough to rank checkpoints without burning a single motor. - Model-based planning. Sample multiple action proposals → simulate them all in parallel → pick the best future. Gains +17% real-world success out of the box on a fruit packing task. We open-source everything!! Weights, code, post-training dataset, eval set, and whitepaper with tons of details to reproduce. DreamDojo is based on NVIDIA Cosmos, which is open-weight too. 2026 is the year of World Models for physical AI. We want you to build with us. Happy scaling! Links in thread:
Jim Fan225,239 görüntüleme • 4 ay önce

We’ve seen a gazillion startups using OpenAI APIs to do “co-pilot for X”. What’s next? Enter *physical* co-pilot! Here’s a compelling demo: you improvise by playing a “low resolution” piano, and the co-pilot compiles it real-time to Hi-Fi music! It unleashes our inner pianist.🧵
Jim Fan1,548,558 görüntüleme • 3 yıl önce

Today is the beginning of our moonshot to solve embodied AGI in the physical world. I’m so excited to announce Project GR00T, our new initiative to create a general-purpose foundation model for humanoid robot learning. The GR00T model will enable a robot to understand multimodal instructions, such as language, video, and demonstration, and perform a variety of useful tasks. We are collaborating with many leading humanoid companies around the world, so that GR00T may transfer across embodiments and help the ecosystem thrive. GR00T is born on NVIDIA’s deep technology stack. We simulate in Isaac Lab (new app on Omniverse Isaac Sim for humanoid learning), train on OSMO (new compute orchestration system to scale up models), and deploy to Jetson Thor (new edge GPU chip designed to power GR00T). Announced in Jensen's keynote, Project GR00T is a cornerstone for the “Foundation Agent” roadmap of the newly founded GEAR Lab. At GEAR, we are building generally capable agents that learn to act skillfully in many worlds, virtual and real. See if you can spot "GEAR" in the video ;) Join us on the journey to land on the moon.
Jim Fan1,076,844 görüntüleme • 2 yıl önce

I know your timeline is flooded now with word salads of "insane, HER, 10 features you missed, we're so back". Sit down. Chill. Take a deep breath like Mark does in the demo . Let's think step by step: - Technique-wise, OpenAI has figured out a way to map audio to audio directly as first-class modality, and stream videos to a transformer in real-time. These require some new research on tokenization and architecture, but overall it's a data and system optimization problem (as most things are). High-quality data can come from at least 2 sources: 1) Naturally occurring dialogues on YouTube, podcasts, TV series, movies, etc. Whisper can be trained to identify speaker turns in a dialogue or separate overlapping speeches for automated annotation. 2) Synthetic data. Run the slow 3-stage pipeline using the most powerful models: speech1->text1 (ASR), text1->text2 (LLM), text2->speech2 (TTS). The middle LLM can decide when to stop and also simulate how to resume from interruption. It could output additional "thought traces" that are not verbalized to help generate better reply. Then GPT-4o distills directly from speech1->speech2, with optional auxiliary loss functions based on the 3-stage data. After distillation, these behaviors are now baked into the model without emitting intermediate texts. On the system side: the latency would not meet real-time threshold if every video frame is decompressed into an RGB image. OpenAI has likely developed their own neural-first, streaming video codec to transmit the motion deltas as tokens. The communication protocol and NN inference must be co-optimized. For example, there could be a small and energy-efficient NN running on the edge device that decides to transmit more tokens if the video is interesting, and fewer otherwise. - I didn't expect GPT-4o to be closer to GPT-5, the rumored "Arrakis" model that takes multimodal in and out. In fact, it's likely an early checkpoint of GPT-5 that hasn't finished training yet. The branding betrays a certain insecurity. Ahead of Google I/O, OpenAI would rather beat our mental projection of GPT-4.5 than disappoint by missing the sky-high expectation for GPT-5. A smart move to buy more time. - Notably, the assistant is much more lively and even a bit flirty. GPT-4o is trying (perhaps a bit too hard) to sound like HER. OpenAI is eating Character AI's lunch, with almost 100% overlap in form factor and huge distribution channels. It's a pivot towards more emotional AI with strong personality, which OpenAI seemed to actively suppress in the past. - Whoever wins Apple first wins big time. I see 3 levels of integration with iOS: 1) Ditch Siri. OpenAI distills a smaller-tier, purely on-device GPT-4o for iOS, with optional paid upgrade to use the cloud. 2) Native features to stream the camera or screen into the model. Chip-level support for neural audio/video codec. 3) Integrate with iOS system-level action API and smart home APIs. No one uses Siri Shortcuts, but it's time to resurrect. This could become the AI agent product with a billion users from the get-go. The FSD for smartphones with a Tesla-scale data flywheel.
Jim Fan991,628 görüntüleme • 2 yıl önce

We trained a robot dog to balance and walk on top of a yoga ball purely in simulation, and then transfer zero-shot to the real world. No fine-tuning. Just works. I’m excited to announce DrEureka, an LLM agent that writes code to train robot skills in simulation, and writes more code to bridge the difficult simulation-reality gap. It fully automates the pipeline from new skill learning to real-world deployment. The Yoga ball task is particularly hard because it is not possible to accurately simulate the bouncy ball surface. Yet DrEureka has no trouble searching over a vast space of sim-to-real configurations, and enables the dog to steer the ball on various terrains, even walking sideways! Traditionally, the sim-to-real transfer is achieved by domain randomization, a tedious process that requires expert human roboticists to stare at every parameter and adjust by hand. Frontier LLMs like GPT-4 have tons of built-in physical intuition for friction, damping, stiffness, gravity, etc. We are (mildly) surprised to find that DrEureka can tune these parameters competently and explain its reasoning well. DrEureka builds on our prior work Eureka, the algorithm that teaches a 5-finger robot hand to do pen spinning. It takes one step further on our quest to automate the entire robot learning pipeline by an AI agent system. One model that outputs strings will supervise another model that outputs torque control. We open-source everything! Welcome you all to check out the paper, more videos, and try the codebase today: Code:
Jim Fan908,690 görüntüleme • 2 yıl önce

We are looking at the future of VR, YouTube & Google Street View. This is zip-NeRF, a 3D neural rendering tech rapidly approaching the quality of a real, high-res drone flight video. Think of NeRF as transporting reality into simulation. Metaverse will finally work this time.
Jim Fan1,260,378 görüntüleme • 3 yıl önce

I'm observing a mini Moravec's paradox within robotics: gymnastics that are difficult for humans are much easier for robots than "unsexy" tasks like cooking, cleaning, and assembling. It leads to a cognitive dissonance for people outside the field, "so, robots can parkour & breakdance, but why can't they take care of my dog?" Trust me, I got asked by my parents about this more than you think ... The "Robot Moravec's paradox" also creates the illusion that physical AI capabilities are way more advanced than they truly are. I'm not singling out Unitree, as it applies widely to all recent acrobatic demos in the industry. Here's a simple test: if you set up a wall in front of the side-flipping robot, it will slam into it at full force and make a spectacle. Because it's just overfitting that single reference motion, without any awareness of the surroundings. Here's why the paradox exists: it's much easier to train a "blind gymnast" than a robot that sees and manipulates. The former can be solved entirely in simulation and transferred zero-shot to the real world, while the latter demands extremely realistic rendering, contact physics, and messy real-world object dynamics - none of which can be simulated well. Imagine you can train LLMs not from the internet, but from a purely hand-crafted text console game. Roboticists got lucky. We happen to live in a world where accelerated physics engines are so good that we can get away with impressive acrobatics using literally zero real data. But we haven't yet discovered the same cheat code for general dexterity. Till then, we'll still get questioned by our confused parents.
Jim Fan398,026 görüntüleme • 11 ay önce

We RL'ed humanoid robots to Cristiano Ronaldo, LeBron James, and Kobe Byrant! These are neural nets running on real hardware at our GEAR lab. Most robot demos you see online speed videos up. We actually *slow them down* so you can enjoy the fluid motions. I'm excited to announce "ASAP", a "real2sim2real" model that masters extremely smooth and dynamic motions for humanoid whole body control. We pretrain the robot in simulation first, but there is a notorious "sim2real" gap: it's very difficult for hand-engineered physics equations to match real world dynamics. Our fix is simple: just deploy a pretrained policy on real hardware, collect data, and replay the motion in sim. The replay will obviously have many errors, but that gives a rich signal to compensate for the physics discrepancy. Use another neural net to learn the delta. Basically, we "patch up" a traditional physics engine, so that the robot can experience almost the real world at scale in GPUs. The future is hybrid simulation: combine the power of classical sim engines refined over decades and the uncanny ability of modern NNs to capture a messy world.
Jim Fan566,544 görüntüleme • 1 yıl önce