
Eric Lengyel
@EricLengyel • 19,241 subscribers
• Creator of Radical Pie @PieRadical, @SlugLibrary, @C4Engine • Math / gamedev author • #GeometricAlgebra researcher • Former Naughty Dog, Apple, Sierra
Shorts
Videos

This video shows the velocity buffer used to render motion blur during post-processing in the C4 Engine. The screen-space velocity accounts for the motion of the camera, objects, and even vertices for cloth and skinned meshes. This technique is described in FGED2, Section 10.7.
Eric Lengyel19,023 просмотров • 1 год назад

Here's a short video showing atmospheric shadowing in the C4 Engine. It marches along rays and samples the cascaded shadow map to determine how much light is inscattered toward the camera. The results are combined with the scene in post. See FGED2, Section 10.6 for details.
Eric Lengyel12,063 просмотров • 1 год назад
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