
eugenio8a8
@eugenio8a8 • 9,100 subscribers
I helped fix the CS2 spray 3 times PC optimizations: https://t.co/HstDAfcqDf @SkinPlaceOff Affiliate | @RazedESport Use code "eugenio8a8" for 2% extra in sales:
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Everyone remembers NiKo’s infamous Deagle miss at Stockholm 2021. But was it really a choke? So after he finally got his major i decided to test it. I recreated the shot and ran 100,000 shots simulations to see what actually happened. The result: only a 23.4% chance to hit.
eugenio8a8778,039 Aufrufe • vor 26 Tagen

I ran a simulation in my viewer with 5,000 shots to estimate the chance of Roland "ultimate" Tomkowiak hitting that nasty jumping Deagle shot. The spread values, positions, and angles were all taken directly from the demo. Result: about 1% chance of hitting that shot. Team Liquid
eugenio8a8425,748 Aufrufe • vor 1 Monat

For anyone who thinks armored aimpunch was only added in the recent update: They added visual aimpunch. The normal aimpunch was already applied server-side, but no visual feedback Video from before the update, using loopback 0 and Nospread The blue markers are server-side hits
eugenio8a878,212 Aufrufe • vor 2 Monaten

CS2 – AWP Accuracy Case Study After scoping in, the AWP takes ~1.77s to reach full accuracy while standing. And yes, I’m not joking: the video below shows the crosshair’s accuracy/spread radius (in pixels) along with the real values displayed in the top-left corner.
eugenio8a8167,892 Aufrufe • vor 7 Monaten

Zer0.k just shared a video were he says: "CS2 2025-09-17 update makes surfing up to 40% slower" CS2 pls fix
eugenio8a8170,919 Aufrufe • vor 10 Monaten

CS2 – The Problem of Movement dependency on FPS In the video below, a macro holds a movement key for exactly 750.000 ms at different FPS values. The result is clear: lower FPS produces less precise final movement, while higher FPS gives much more accurate positioning.
eugenio8a833,963 Aufrufe • vor 8 Monaten
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