
eugenio8a8
@eugenio8a8 • 11,155 subscribers
I helped fix the CS2 spray CS2 Data/Mechanics Analysis CS2 updates coverage PC optimizations: https://t.co/HstDAfbSNH @SkinPlaceOff Affiliate | @RazedESport
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Everyone remembers NiKo’s infamous Deagle miss at Stockholm 2021. But was it really a choke? So after he finally got his major i decided to test it. I recreated the shot and ran 100,000 shots simulations to see what actually happened. The result: only a 23.4% chance to hit.
eugenio8a8779,363 views • 3 months ago

I ran a simulation in my viewer with 5,000 shots to estimate the chance of Roland "ultimate" Tomkowiak hitting that nasty jumping Deagle shot. The spread values, positions, and angles were all taken directly from the demo. Result: about 1% chance of hitting that shot. Team Liquid
eugenio8a8426,121 views • 4 months ago

1/8 More on CS2’s new Silent Reload: Hold reload for ~0.2s to activate it. You can trigger it at any point during the reload, but you must keep holding to stay silent Only the silent portion runs at 2x duration, so activating it early gives the longest reload, up to ~2x total.
eugenio8a845,324 views • 1 month ago

CS2 – AWP Accuracy Case Study After scoping in, the AWP takes ~1.77s to reach full accuracy while standing. And yes, I’m not joking: the video below shows the crosshair’s accuracy/spread radius (in pixels) along with the real values displayed in the top-left corner.
eugenio8a8167,892 views • 11 months ago

For anyone who thinks armored aimpunch was only added in the recent update: They added visual aimpunch. The normal aimpunch was already applied server-side, but no visual feedback Video from before the update, using loopback 0 and Nospread The blue markers are server-side hits
eugenio8a878,212 views • 5 months ago

So G2 HOLMES posted a crazy shot here on X yesterday, and because I had nothing better to do, I asked him for the demo to measure the odds of hitting that crazy jump shot. Out of 10K simulated shots, 304 landed on the head, making it ~ 3% chance of getting that kill.
eugenio8a817,707 views • 2 months ago

CS2 – The Problem of Movement dependency on FPS In the video below, a macro holds a movement key for exactly 750.000 ms at different FPS values. The result is clear: lower FPS produces less precise final movement, while higher FPS gives much more accurate positioning.
eugenio8a833,963 views • 11 months ago
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