
eugenio8a8
@eugenio8a8 • 8,697 subscribers
I helped fix the CS2 spray 3 times For PC optimizations book a session at: https://t.co/HstDAfcqDf @SkinPlaceOff link: use promocode "eugenio8a8" for extra 2% on sales:
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I ran a simulation in my viewer with 5,000 shots to estimate the chance of Roland "ultimate" Tomkowiak hitting that nasty jumping Deagle shot. The spread values, positions, and angles were all taken directly from the demo. Result: about 1% chance of hitting that shot. Team Liquid
eugenio8a8424,617 просмотров • 6 дней назад

So, I tested armored aimpunch in CS2 vs CS:GO, and the results might surprise you. Yep, clickbait title. They’re the same. Here’s the video comparison with the AK-47, followed by the graph. Max CS2 value: 0.478784 degrees Max CS:GO value: 0.478100 degrees CS2
eugenio8a892,299 просмотров • 1 месяц назад

CS2 – AWP Accuracy Case Study After scoping in, the AWP takes ~1.77s to reach full accuracy while standing. And yes, I’m not joking: the video below shows the crosshair’s accuracy/spread radius (in pixels) along with the real values displayed in the top-left corner.
eugenio8a8167,851 просмотров • 6 месяцев назад

Zer0.k just shared a video were he says: "CS2 2025-09-17 update makes surfing up to 40% slower" CS2 pls fix
eugenio8a8170,919 просмотров • 8 месяцев назад

People keep asking why spray doesn’t feel as smooth as CS:GO. My answer: until frame pacing is fixed, it won’t. I made an animation of the AK-47 spray magnitude at different FPS to show how the magnitude of the view angles, changes with FPS, as it should. CS2
eugenio8a841,787 просмотров • 7 месяцев назад

CS2 – The Problem of Movement dependency on FPS In the video below, a macro holds a movement key for exactly 750.000 ms at different FPS values. The result is clear: lower FPS produces less precise final movement, while higher FPS gives much more accurate positioning.
eugenio8a833,744 просмотров • 6 месяцев назад
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