
eugenio8a8
@eugenio8a8 • 11,155 subscribers
I helped fix the CS2 spray CS2 Data/Mechanics Analysis CS2 updates coverage PC optimizations: https://t.co/HstDAfbSNH @SkinPlaceOff Affiliate | @RazedESport
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Everyone remembers NiKo’s infamous Deagle miss at Stockholm 2021. But was it really a choke? So after he finally got his major i decided to test it. I recreated the shot and ran 100,000 shots simulations to see what actually happened. The result: only a 23.4% chance to hit.
eugenio8a8779,363 просмотров • 3 месяцев назад

The new map DE_SPLINTER just dropped today by FMPONE , here’s a quick tour. This might be one of the best-looking maps in all of CS2 .
eugenio8a8653,105 просмотров • 6 месяцев назад

I ran a simulation in my viewer with 5,000 shots to estimate the chance of Roland "ultimate" Tomkowiak hitting that nasty jumping Deagle shot. The spread values, positions, and angles were all taken directly from the demo. Result: about 1% chance of hitting that shot. Team Liquid
eugenio8a8426,121 просмотров • 4 месяцев назад

1/8 More on CS2’s new Silent Reload: Hold reload for ~0.2s to activate it. You can trigger it at any point during the reload, but you must keep holding to stay silent Only the silent portion runs at 2x duration, so activating it early gives the longest reload, up to ~2x total.
eugenio8a845,324 просмотров • 1 месяц назад

CS2 – AWP Accuracy Case Study After scoping in, the AWP takes ~1.77s to reach full accuracy while standing. And yes, I’m not joking: the video below shows the crosshair’s accuracy/spread radius (in pixels) along with the real values displayed in the top-left corner.
eugenio8a8167,892 просмотров • 11 месяцев назад

So, I tested armored aimpunch in CS2 vs CS:GO, and the results might surprise you. Yep, clickbait title. They’re the same. Here’s the video comparison with the AK-47, followed by the graph. Max CS2 value: 0.478784 degrees Max CS:GO value: 0.478100 degrees CS2
eugenio8a892,455 просмотров • 6 месяцев назад

For anyone who thinks armored aimpunch was only added in the recent update: They added visual aimpunch. The normal aimpunch was already applied server-side, but no visual feedback Video from before the update, using loopback 0 and Nospread The blue markers are server-side hits
eugenio8a878,212 просмотров • 5 месяцев назад

So G2 HOLMES posted a crazy shot here on X yesterday, and because I had nothing better to do, I asked him for the demo to measure the odds of hitting that crazy jump shot. Out of 10K simulated shots, 304 landed on the head, making it ~ 3% chance of getting that kill.
eugenio8a817,707 просмотров • 2 месяцев назад

People keep asking why spray doesn’t feel as smooth as CS:GO. My answer: until frame pacing is fixed, it won’t. I made an animation of the AK-47 spray magnitude at different FPS to show how the magnitude of the view angles, changes with FPS, as it should. CS2
eugenio8a841,799 просмотров • 11 месяцев назад

CS2 – The Problem of Movement dependency on FPS In the video below, a macro holds a movement key for exactly 750.000 ms at different FPS values. The result is clear: lower FPS produces less precise final movement, while higher FPS gives much more accurate positioning.
eugenio8a833,963 просмотров • 11 месяцев назад
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