
EXODUS
@EXODUSGame • 24,112 subscribers
You're humanity’s last hope. No pressure there. Step Forward. Your EXODUS begins Early 2027. Wishlist now on PS5, Xbox & PC! ESRB: RP ©Wizards of the Coast, LLC
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We have one final work-in-progress EXODUS gameplay clip to share before our Extended Gameplay Reveal on June 6. This time, a mission briefing where Jun and the crew discuss heading to Tsang, a hostile volcanic world. Sometimes, the most critical missions are the ones where everyone has something at stake. WHAT YOU'LL SEE IN THIS CLIP: ❇️ Jun Aslan with Phaedra and other trusted allies discussing the mission to Tsang 💬 Both Jun and Phaedra having their own reasons for needing to go—two different motivations, one dangerous mission 👥 An example of a moment when you start to understand that you need your crew as much as they need you These work-in-progress gameplay clips are a small window into what’s coming on June 6 when we reveal our Extended Gameplay Reveal at the Future Games Show Summer Showcase. We’ll see you there, Travelers. What are you hoping to see in the Summer Showcase on June 6th? Let us know in the comments! ⤵️
EXODUS31,990 views • 8 days ago

We're excited to show you more work-in-progress EXODUS gameplay today. This time, something more personal: a quieter, in-the-moment conversation with Phaedra, one of your combat companions, while you’re out on a mission together. This is one of many moments between the action where you shape who Jun becomes and how your story unfolds. In this conversation, you'll see: ▶️ Jun Aslan and Phaedra in a corroding Celestial facility, hunting for Remnants 🧬 Phaedra has been infected by a Celestial virus that left her blind 📶 Her drone feeds her environmental data, and strangely, the virus has given her an unexpected ability to interface with Celestial glyphs 🔀 Dialogue options branch in real time as Phaedra opens up about what she's going through These moments are work-in-progress gameplay and a small window into what’s coming this summer, when we debut a longer Extended Gameplay Reveal. Stay tuned for more, Travelers.
EXODUS100,953 views • 1 month ago

We’ve got new work-in-progress EXODUS gameplay to share. ⤵️ This one teases the most volcanically active world in the Malakbel system. Poisonous atmosphere. Sulfuric rivers and geysers. Beautifully toxic. And buried in a crater, the wreckage of a derelict starship. Whatever’s inside could be worth the descent. Or just another ruin lost to time. Only one way to find out. WHAT YOU’RE SEEING IN THIS CLIP: ☢️ Jun Aslan, with companions Elise and Phaedra, passing through a cave with toxic yellow mist and walls coated in condensed sulfur 🌋 A deep volcanic crater with rivers of liquid sulfur and geysers erupting into massive plumes 🚀 A derelict starship half-buried in the landscape, corroded by decades of exposure These work-in-progress gameplay clips are a small window into what’s coming on June 6 when we reveal our Extended Gameplay Reveal at the FutureGamesShow Summer Showcase! Not much longer now – What are you hoping to see? Let us know here in the comments. 💬
EXODUS24,104 views • 15 days ago

We have more #EXODUSGame gameplay to share. This time, home. This week’s work-in-progress clip takes you to Persepolis, the sprawling city on Lidon’s hot pole that Jun Aslan calls home. From above the cityscape, you take in the sheer scale of what humanity has built… and what you’re fighting to protect. Many of you are eager to explore the worlds of EXODUS™. Here’s a glimpse into one of Lidon’s most vibrant cities. WHAT YOU’RE SEEING: As Jun Aslan, you’re stepping onto a balcony above Persepolis. The city below is dense and layered with centuries of human ambition, survival, and adaptation built atop ancient Celestial ruins. Dominating the sky is Galarus, the gas giant that Lidon orbits. It fills the horizon, casting its presence across the moon below. In the distance, the Oupávia Space Tower rises, towering but damaged. It stands as a monument to what the Celestials once created and what time has slowly reclaimed. Using your Precognition ability, you scan landmarks across the cityscape, uncovering the stories behind the structures and the history written into its skyline. Some of it stands proud. Some of it is scarred. All of it shapes who you are and what you’re fighting for. We’ve got more clips coming as we build toward the Extended Gameplay Reveal this summer, so what are you hoping to see? Share your thoughts with us in the comments. ⤵️
EXODUS62,539 views • 1 month ago

This week’s work-in-progress gameplay clip takes you deep within Ghost City — buried Celestial ruins stretching miles below the world above. Down here, tension builds fast. And when things escalate, they escalate quickly. WATCH ⤵️ WHAT YOU’RE SEEING: ⚠️ As Jun Aslan, you’re investigating Ghost City, located miles beneath Lidon’s surface, helping Elise search for a mercenary ally. She’s with you, and Salt the Octopus is never far behind. 📍 Early on, you’ll deploy a Waystation, a lightweight gadget that lets you resupply and acquire upgrades while deep in hostile territory. 💥 Elise leads the push, using her mech to smash through a livestone wall. The impact draws attention fast as enemies converge on your position. Moments later, Elise fires a Knockdown Missile while Salt lofts Ink Mortar to disrupt those holding higher ground. 🦾 Jun’s gauntlet ability, Eruption, is used in multiple ways. In combat, it launches enemies into the air. For traversal, you’ll shape livestone to form a bridge when you need to close in on targets. ♻️ Your loadout adapts with you. The Recycler shifts between Repeater mode for steady mid-range pressure and Shredder mode for high-impact close-quarters damage. And as you push forward, your gauntlet forms a livestone glove and delivers melee strikes up close. Stay tuned for more clips as we build toward the Extended Gameplay Reveal this summer. #EXODUSGame
EXODUS28,306 views • 29 days ago

This week, our work-in-progress gameplay clip focuses on traversal through the Guarding Maze — a collapsed underground Celestial facility where you navigate unstable ruins and massive chasms. We appreciate all the feedback so far. Here’s a look at how traversal is coming together when the environment itself is the obstacle. WHAT YOU’RE SEEING: 👁️🗨️ As Jun Aslan, you’re deep beneath Lidon’s surface in the Guarding Maze, an ancient Celestial facility that didn’t collapse gracefully. Companions Tom and Phaedra navigate with you through passages where the architecture defies what should still be standing. In the background, you catch a glimpse of a Gath, a Celestial-made Changeling. 🦾 You'll see the Eruption gauntlet ability clearing livestone debris from your path. But you’re also shaping livestone itself, forging a beam across a deep chasm. Cross it carefully, or you plunge to your death. ☠️ Down here, the ruins are dangerous enough without enemies. And survival means building the path forward yourself.⠀ We’ve got more #EXODUSGame gameplay clips planned in the lead-up to our Extended Gameplay Reveal this summer, so what are you hoping to see? 💬 Share your thoughts with us in the comments!
EXODUS20,442 views • 22 days ago

Some of your choices in #EXODUSGame start with understanding what you’re up against.
EXODUS20,776 views • 23 days ago



















