GameDev / Artist / Technologist • Architectural background • Chasing low poly vibes • Developing DEEP STATE - Wishlist on Steam 👽👇
Shorts
After being on the back burner for a few months the texture regions are finally working Lets us draw shapes directly on textures to tag areas by material type, each having unique bullet hole decals, impact sfx, particles, and other surface-specific behavior 👽
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Years in the making
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Noticed this anomaly in my take cover animations 🍑
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Free-aim pistol WIP🔫 (cursors and red box are debug visuals and won't be visible in-game)
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Not through destruction, but creation, will we be undone
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Saw this and now I long for claustrophobic low-vis gasmask vibes
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Dynamic vertex light test 🛠️
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blood test 💉🩸
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Me after three weeks of cleaning up mocap
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Wishlist DEEP STATE on Steam 🚨👽 Music by Sav 🔥 #indiedev