GameDev / Artist / Technologist • Architectural background • Chasing low poly vibes • Developing DEEP STATE - Wishlist on Steam 👽👇
Shorts
After being on the back burner for a few months the texture regions are finally working Lets us draw shapes directly on textures to tag areas by material type, each having unique bullet hole decals, impact sfx, particles, and other surface-specific behavior 👽
222,246 次观看
Years in the making
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Free-aim pistol WIP🔫 (cursors and red box are debug visuals and won't be visible in-game)
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Noticed this anomaly in my take cover animations 🍑
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Dynamic vertex light test 🛠️
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Not through destruction, but creation, will we be undone
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Saw this and now I long for claustrophobic low-vis gasmask vibes