AnimGraph2 has way too many game breaking bugs because wtf is this??
391,689 次观看
adding these littlefuckass popups to the trails when its time to update the map to work with ag2
272,819 次观看
new update caps how many subtick inputs you can make in a single tick the cap is low enough for basic strafes to be ignored when jumping, strafing and moving your mouse at the same time... what were they thinking with this one..
889,129 次观看
soon you can larp as smileybs in movement buh
188,506 次观看
addeding some new settings for the mouse_pad element soon pan mode, trail length and trail highlight on m1
210,671 次观看
ive rewritten movement hub from scratch the entire map is now procedurally spawned from within the script including triggers and playerclips it will now save your PB per map, trail color and !mute settings +new timer/velo hud
264,443 次观看
that one cs2 dev every tuesday
246,961 次观看
"Fixed a case where movement button changes were ignored while adjusting view angles at very high frame rates"
369,280 次观看
thank you for letting this one slide
78,014 次观看
on the other hand jumping onto lowground gives you way more jumpheight than before making jumps that required a jb possible without one
154,421 次观看
interesting,,. on sv_legacy_jump 0 (new) if the hop occurs at roughly the same height as your jump apex you will get the full 55.83u jumpheight (same as from a non hop jump) meaning if you initiate your jump early/low enough you will be able to hit the van jump semi consistently
70,450 次观看
my favorite thing about new train
142,667 次观看
Added a rewind feature to Movement Hub while at it you will be able to stop rewinding freely and on resume you should regain the trajectory and velocity you had at that point in time. this idea came to my head while showering.
79,294 次观看
Release Notes for 6/01/2024 [ MAPS ] Nuke: * Updated textures to fit the June theme
146,332 次观看
Minecraft but with Source Movement
123,694 次观看
on another note surf feels much better if you disregard the fact that 50% of your inputs get eaten