
Genesis AI
@gs_ai_ • 10,872 subscribers
Genesis AI is a global full-stack robotics company building general-purpose robots with human-level intelligence.
Videos

We are back. After one year of quiet building. Introducing GENE-26.5, our first robotic brain that takes a major step toward human-level capability. For years, robotics has struggled to learn from the world’s largest and valuable data source: Humans. Solving it means rethinking the whole stack from the ground up: - A robotics-native foundation model. - A 1:1 human-like robotic hand. - A noninvasive data collection glove for motion, force, and touch. - A simulator that turns weeks of experiments into minutes. GENE-26.5 is trained across language, vision, proprioception, tactile, and action. We designed a set of tasks to test how far we can go with this new paradigm. Fully autonomous, 1x speed, one model, same weights. (Enjoy with sound on) We are approaching the endgame for robotics. And this is just a beginning.
Genesis AI2,689,060 Aufrufe • vor 1 Monat

We are back again :) After three weeks of quiet building. Introducing Genesis World 1.0, our latest simulation platform, the second release in our full-stack suite. Open-sourced. Robotics is still bottlenecked by the 1× speed of the physical world. Every model, checkpoint, and data recipe eventually needs to be tested on physical hardware, slowly, expensively, and with limited coverage. One hour in reality can become 100 days in simulation. That is how robotics model iteration moves from a wall-clock bottleneck to a compute problem. To make this work, simulation has to be both fast and trustworthy. Over the past year, we rebuilt the entire stack: a GPU-accelerated cross-platform compiler, penetration-free multi-physics contact solvers, unified rigid and deformable physics, and a photo-realistic renderer purpose-built for physical AI applications. We built Nyx, a high-performance path-traced rendering engine for robotics application. Genesis World 1.0 achieves near realtime performance with our latest development for penetration-free IPC solver, supporting various types of deformables beyond rigid bodies. It supports contact-rich, dexterous manipulation simulation across different embodiments: unitree, sharpa, wuji, genesis hand and various types of grippers. Under the hood is Quadrants, our effort in pushing forward cross-platform GPU-accelerated computation. Quadrants started as a fork of Taichi, and we rebuilt most of the critical parts for optimizing simulation workloads, giving 10x faster launch time and up to 4.6x runtime performance compared to the initial Genesis release. Together, they bring us to an unprecedentedly low sim-to-real gap, enabling zero-shot real-to-sim model evaluation and much faster iteration of GENE. All available today. Genesis World 1.0: Quadrants: Nyx:
Genesis AI281,780 Aufrufe • vor 15 Tagen

4/ Rubik’s Cube solving has been a long-standing challenging benchmark for robotic manipulation. The task requires fine-grained control under the geometric and kinematic constraints imposed by the cube itself. Prior state-of-the-art is still the single-handed solver from OpenAI’ in 2019. For the first time, we can solve a Rubik's Cube using two hands together, powered by GENE.
Genesis AI45,969 Aufrufe • vor 1 Monat

3/ Carries laboratory experiment with mm-level precision and complex tool usage.
Genesis AI35,585 Aufrufe • vor 1 Monat
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