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We are back again :) After three weeks of quiet building. Introducing Genesis World 1.0, our latest simulation platform, the second release in our full-stack suite. Open-sourced. Robotics is still bottlenecked by the 1× speed of the physical world. Every model, checkpoint, and data recipe eventually needs to be... show more
320,116 просмотров • 4 месяцев назад •via X (Twitter)
Комментарии: 65

If you are interested in learning more about Genesis World, and our thoughts on the role of simulation for robotics research going forward, see our technical blog post:

very impressive! I like how the Yo-yo get simulated here

Thank you @JieWang_ZJUI! 🪀

Congrats, this looks amazing! Was having a conversation with folks from a bunch of great robotics companies last week and the consensus after the last Genesis release was that sim for manipulation was dead. If even the top sim-team had moved away from it, what hope is there? What a short lived conclusion!

♥️ Glad to push the robotics space forward!

Really great job! Loving it

Thank you @DJiafei!

very well done! Congrats to the team for building so many sim features.

Thank you @animesh_garg! Excited for the community to try them out!

Exciting progress!

Thanks Caitlin!

open-sourcing is a smart move. let the community run with it.

We agree 💯

looks like a typo here?

Thank you for noticing this! fixing it

many companies will need it. they just don’t know it yet. congrats again for the launch!

Thank you @uguryektabasak!

I love Elastoplastic thin shell manipulation, i do it every day

Robotics simulation getting that much faster is the kind of compounding progress we track.

Totally!

the execution from this team is unprecedented

Thanks Seth for your continuous support!

Congrats! Great work!

Thank you for checking us out @TX_Leo_Wang!

Keep up the good work. Great move to open source it. Would love to see more profiling for contact rich manipulation.

Thanks Roozbeh!

Keep up the amazing breakthroughs @gs_ai_ 🙌😊

Thanks Eric!

It’s all about scale now, for robotics too! I think this is exactly the right direction: turn the wall-clock bottleneck into a compute problem, while shrinking the sim-to-real gap.

Totally!

I think this is a big deal. Robotics has been bottlenecked by wall clock time for too long. Turning iteration into a compute problem is the game.

Unfathomably incredible.

Thanks Benjamin!

Great lab!

Thanks for your support!

Congrats! The simulation lives again!

♥️

One hour in reality becoming 100 days in simulation is the sentence that changes how you think about robotics entirely

💯

nice

congrats on launch! excited to try :)

Can't wait to see what you build with it :)

Crushing it

♥️

Very cool

Thank you @gabrielnoya7!

Incredible work!

Just in time for some new projects I have cooking

🔥🔥🔥

that yo-yo simulation is insane

Thanks for checking us out! 🪀🪀🪀

would be interested in modeling ethernet cables for our datacenter simulations

Great work for the whole community!

Thank you @huangDi6! We are excited for the community to try them out!

Really cool work! Can wait to experience it. Great contribution to the field.

Thanks Vector! Can't wait for the community to try it out!

Anyone who has worked with Gazebo will probably vouch for how insanely impressive this is

Appreciate it Jai!

this overall looks very impressive

Woah cool

@gs_ai_ This is incredible However, heavy local VRAM /storage limits lock out a considerable segment of population I was thinking about WebGPU/WASM via the Quadrants compiler which could likely enable Local-first, browser-based sandboxes allowing anyone to test instantly

finally a sim stack that actually cuts the bottleneck instead of adding more tools. this is the one ai to rule all robotics workflows

@BenUsesAI1 🦾

Thank you for open-sourcing Genesis World 1.0! 🙌 This is huge for the community — the performance and physics improvements look outstanding. Excited to try it out!

@ZeYUAN324134 💯💯💯 Excited for you to try it out!
