Product Eng @headroomAI; funsies @pmndrs.
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angry sliders
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Trying some sixth-gen console rendering style in typegpu, in hope of making a game that looks like this at some point. There's a lot of weird shit going on in these, I learned a lot on how ps2/gamecube era rendered games, apparently they were fill-rate monsters. These are a mix between twilight princess, shadow of the colossus, metal gear solid 2/3, very handwaved since I'm not trying to be console-accurate but mood-accurate for sure.