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Quick explainer for the forced perspective trick I posted yesterday, left in an example at the end that shows how you can exaggerate it - and how it can easily fuck up if you don't compose correctly #gamedev
13 条评论

Razel4 天前
This is such an interesting technique. Thank you for explaining it @Gsimone 🙏

shawn.5 天前
yooo this is cool

gsimone5 天前
Ominous uh?

shawn.5 天前
almost as if an undead could pop out

Steen5 天前
sofa king cool

gsimone5 天前
I just now got what you meant with sofa king lmao

Steen5 天前
bah lmao this one really stuck with me

Egor5 天前
This is why I've been avoiding 3D but hoping to get into it more, really cool explainer

gsimone5 天前
Wdym? What part seems scary?

longiy5 天前
Applying this effect selectively to objects wild. From my testing it works smoother when applied to everything

Deep Vein5 天前
that fail at the end teaches more than the trick itself

gsimone5 天前
It’s the one thing that needs to be considered or fixed if this can work

Deep Vein5 天前
yeah one bad camera angle and the whole illusion folds lol

