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Quick explainer for the forced perspective trick I posted yesterday, left in an example at the end that shows how you can exaggerate it - and how it can easily fuck up if you don't compose correctly #gamedev

12,630 次观看 • 5 天前 •via X (Twitter)

13 条评论

Razel 的头像
Razel4 天前

This is such an interesting technique. Thank you for explaining it @Gsimone 🙏

shawn. 的头像
shawn.5 天前

yooo this is cool

gsimone 的头像
gsimone5 天前

Ominous uh?

shawn. 的头像
shawn.5 天前

almost as if an undead could pop out

Steen 的头像
Steen5 天前

sofa king cool

gsimone 的头像
gsimone5 天前

I just now got what you meant with sofa king lmao

Steen 的头像
Steen5 天前

bah lmao this one really stuck with me

Egor 的头像
Egor5 天前

This is why I've been avoiding 3D but hoping to get into it more, really cool explainer

gsimone 的头像
gsimone5 天前

Wdym? What part seems scary?

longiy 的头像
longiy5 天前

Applying this effect selectively to objects wild. From my testing it works smoother when applied to everything

Deep Vein 的头像
Deep Vein5 天前

that fail at the end teaches more than the trick itself

gsimone 的头像
gsimone5 天前

It’s the one thing that needs to be considered or fixed if this can work

Deep Vein 的头像
Deep Vein5 天前

yeah one bad camera angle and the whole illusion folds lol

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