
Guido Rosso
@guidorosso • 19,186 subscribers
Founder/CEO @rive_app. Cofounded with my twin @luigirosso.
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BMW invested in Rive for 3 reasons: faster time to market, lower cost, and higher-quality experiences. I built this unofficial demo with the Rive CLI in 24 hours. The same experience runs natively on a car GPU, a phone, a kiosk, a console, and of course the web:
Guido Rosso37,541 görüntüleme • 4 gün önce

Built Rocket Squadron with the Rive CLI and Opus 5.5 A shooter on rails: 2D characters flying through a 3D world. Vector, raster, and 3D, all in one Rive file. Plays natively on desktop, mobile, consoles, and of course on the web. If it has a GPU, Rive runs on it.
Guido Rosso35,892 görüntüleme • 13 gün önce

Gamedevs, looking for a Unity or Unreal alternative? Rive ships an engine that's MIT open source. No royalty, no runtime fee, no per-install fee. First-class design, animation, rigging, and UI tools built in. Runs on web, mobile, consoles, even vehicles. A quick tour 🧵
Guido Rosso91,000 görüntüleme • 1 ay önce

Almost 6 years ago we set out to make a platform where designers, animators, and coders skip the mockups and prototypes and build the real thing together: full games, apps, and experiences. Today the Rive Editor gets all our major v1 features. The vision is here 🚀
Guido Rosso42,142 görüntüleme • 23 gün önce

Rive's new GPU layer for 3D, shaders, and custom effects. Now in Early Access. 👇
Guido Rosso116,383 görüntüleme • 4 ay önce

A Rive customer asked us how to convert their 3D files to vector. So I built this demo to show you don't have to. Instead of baking the 3D into a frame-by-frame vector sequence (the way they'd done it for Lottie in the past), you can keep the real 3D and just make it look vector. The 3D models are standard glTF files, loaded straight into Rive and rendered on the GPU Canvas with flat three-tone shading and outlines. It looks like illustration, but it's still 3D: you can spin it, animate it and relight it, all in real time. The phone screen is a live Rive artboard with real components, layouts, text, data binding and state machines, mapped onto the 3D phone. You can use it in 3D: scroll the app, tap the tabs, it all just works. I built it with the Rive CLI, then pushed it to the Rive Editor, where all of Rive's interactive design and animation tools are there to keep iterating on it. Oh and the whole thing is 344 KB.
Guido Rosso11,327 görüntüleme • 11 gün önce

Another view of this, built with the Rive CLI. Rive now has a text-based format, so agents can write Rive files directly. That makes Rive the best format for agents to build interactive experiences that run on web, mobile, consoles and vehicle hardware natively.
Guido Rosso23,834 görüntüleme • 1 ay önce

Rive CLI concept console menu, inspired by the epic OG Xbox. We encourage you to think bigger about what can be built with Rive. You can create experiences that break out of typical paginated/scrolling UI, with a mixture of vector and 3D graphics, all in one fluid scene. This entire scene is a Rive file and it can run natively anywhere: consoles, desktops, mobile, smart TVs, vehicles. If it has a GPU, Rive can run on it.
Guido Rosso12,072 görüntüleme • 15 gün önce

Yes, this is the goal. Rive is a new way to build user interfaces for all software. Products, apps, games, and web.
Guido Rosso215,005 görüntüleme • 1 yıl önce

To show off the power of the new Rive renderer, we built a game entirely with vector graphics.
Guido Rosso270,371 görüntüleme • 3 yıl önce

Build interactive data-driven characters with Rive by millie
Guido Rosso59,593 görüntüleme • 8 ay önce

People often ask if Rive is a design tool, an animation tool, or a competitor to Figma, After Effects, or Lottie. It’s none of those. Rive is a new way to design, build, and ship user interfaces with animation. It combines an interactive design tool, a new stateful graphics format, a lightweight multi-platform runtime, and a blazing-fast vector renderer. This end-to-end pipeline brings interfaces to life with motion. It gives designers and devs the tools to build award-winning interactive experiences across apps, games, websites, products, and vehicles.
Guido Rosso59,850 görüntüleme • 1 yıl önce

Love the new site update Figma! The new interactive Rive animations are awesome! 🚀🚀🚀
Guido Rosso117,033 görüntüleme • 3 yıl önce