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GuyWithThePie

@guywiththepie10,336 subscribers

Art only: @GWTP_art

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A cool thing about Mario Kart World is that getting hit is heavily physics-based. This means you won't get hit the same way every time, and you'll retain some momentum instead of coming to a complete stop. If you're lucky you can hit a vehicle at full speed and come off fine.

A cool thing about Mario Kart World is that getting hit is heavily physics-based. This means you won't get hit the same way every time, and you'll retain some momentum instead of coming to a complete stop. If you're lucky you can hit a vehicle at full speed and come off fine.

1,016,947 views

Rigby's "OOOOHHH!" is actually one long thing like in the trailer, which makes Mordecai's short, looping one even weirder.

Rigby's "OOOOHHH!" is actually one long thing like in the trailer, which makes Mordecai's short, looping one even weirder.

50,639 views

I ❤️ 2D sections that don't lock the player's Z-axis

I ❤️ 2D sections that don't lock the player's Z-axis

13,306 views

I'm trying not to let it get to me too much, but this is something you really have to see in action on an actual 4K screen to understand why I'm unhappy with this. The upscaling method really does high-contrast characters no favors. Look how jittery K.K.'s nose and paws are here.

I'm trying not to let it get to me too much, but this is something you really have to see in action on an actual 4K screen to understand why I'm unhappy with this. The upscaling method really does high-contrast characters no favors. Look how jittery K.K.'s nose and paws are here.

34,193 views

Rando "Sonic finally got rid of it"

Rando "Sonic finally got rid of it"

15,535 views

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