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GuyWithThePie

@guywiththepie10,323 subscribers

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A cool thing about Mario Kart World is that getting hit is heavily physics-based. This means you won't get hit the same way every time, and you'll retain some momentum instead of coming to a complete stop. If you're lucky you can hit a vehicle at full speed and come off fine.

A cool thing about Mario Kart World is that getting hit is heavily physics-based. This means you won't get hit the same way every time, and you'll retain some momentum instead of coming to a complete stop. If you're lucky you can hit a vehicle at full speed and come off fine.

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I've only now started playing Bananza, and this might actually not be true? The opening to the Banandium Refinery track sounds an awful lot like DK94's Airplane track. If intentional, this is the first musical reference this game has ever gotten outside of MvDK's "Hurry!" track.

I've only now started playing Bananza, and this might actually not be true? The opening to the Banandium Refinery track sounds an awful lot like DK94's Airplane track. If intentional, this is the first musical reference this game has ever gotten outside of MvDK's "Hurry!" track.

31,676 görüntüleme

Rigby's "OOOOHHH!" is actually one long thing like in the trailer, which makes Mordecai's short, looping one even weirder.

Rigby's "OOOOHHH!" is actually one long thing like in the trailer, which makes Mordecai's short, looping one even weirder.

50,639 görüntüleme

I'm trying not to let it get to me too much, but this is something you really have to see in action on an actual 4K screen to understand why I'm unhappy with this. The upscaling method really does high-contrast characters no favors. Look how jittery K.K.'s nose and paws are here.

I'm trying not to let it get to me too much, but this is something you really have to see in action on an actual 4K screen to understand why I'm unhappy with this. The upscaling method really does high-contrast characters no favors. Look how jittery K.K.'s nose and paws are here.

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I ❤️ 2D sections that don't lock the player's Z-axis

I ❤️ 2D sections that don't lock the player's Z-axis

13,561 görüntüleme

Rando "Sonic finally got rid of it"

Rando "Sonic finally got rid of it"

15,535 görüntüleme

Videos

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This hits harder now.

GuyWithThePie

101,385 görüntüleme • 6 ay önce

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The replies

GuyWithThePie

76,566 görüntüleme • 7 ay önce

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Rando "Sonic finally got rid of it"

GuyWithThePie

15,535 görüntüleme • 9 ay önce

Daha fazla içerik yok.