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@hector_arellano • 1,912 subscribers
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I've been working with caustics for a while in #webGPU and one of the issues I find is that it's hard to handle caustics for complex scenes. It's easy for planes, you can save photons in a texture using either compute and atomics, or additive blending with the rasteriser. 🧵
Hat17,985 просмотров • 1 год назад
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