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I've been working with caustics for a while in #webGPU and one of the issues I find is that it's hard to handle caustics for complex scenes. It's easy for planes, you can save photons in a texture using either compute and atomics, or additive blending with the rasteriser. 🧵

17,985 次观看 • 1 年前 •via X (Twitter)

10 条评论

Hat 的头像
Hat1 年前

(2) but for a more generic case the photons should be gathered using a 3d texture, which means it requires to use a compute shader. This means that the shader requires to use atomics to account for each photon that arrives to a voxel, sadly atomics only allow to use i32 or u32.

Hat 的头像
Hat1 年前

(3) the thing is that the shader could use up to four different buffers to account for the RGBA channels required to save the accumulate photons, but that makes the shader run really slow. It becomes the bottleneck in the shader, and it can not be solved in the rasteriser.

Hat 的头像
Hat1 年前

(4) but one solution that might be helpful is to encode the RGBA photon data in a single I32 value, the idea is to use the 32 bits to encode when a single photon hits a voxel, and update the corresponding channel (R or G or B). This allows to save up to 255 photons.

Hat 的头像
Hat1 年前

(5) That way the compute shader only requires to implement a single atomic call which is much faster than 4 atomic calls on different buffers. The buffer is copied to a 3d texture which is used for filtering and final gather of the photons for each surface required in the scene.

caballero alba y marfil 的头像
caballero alba y marfil1 年前

I like your gui with gpu info

Nikita Agafonov 的头像
Nikita Agafonov1 年前

Man, I hope you share this wonder of yours with the github repo!

Hat 的头像
Hat1 年前

let me clean it and I'll post it with the corresponding repo. I'm working on another project right now, but I'll keep this in mind.

哈草战士 的头像
哈草战士1 年前

Holy shit, that looks impressive

ALIM 的头像
ALIM1 年前

repo pls 😢🥹 i want to tweak it

tino tibaldo 的头像
tino tibaldo1 年前

This is impressive. The dispersion and transparencies look so smooth and pleasant to see. What's your GPU, though?

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