
Emily
@IamEmily2050 • 48,907 subscribers
Any sufficiently advanced technology is indistinguishable from magic. Arthur C. Clarke.
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Can't wait to see Seedance evolution during this year, they have a very solid foundation and rich data.
Emily1,099,224 views • 6 months ago
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Seedance V2 : Zesshi vs Mare Not perfect but this is the worst it will be. オーバーロー
Emily263,779 views • 6 months ago

Seedance V2.5 full announcement, the complete video From ByteDance FORCE conferences.
Emily59,267 views • 2 months ago

Tesla just got granted new patent for robotic Knee join and of course I have to make a video about it 😀 This patent application describes a sophisticated robotic knee joint designed by Tesla to emulate the complex movement of a human leg. The invention utilizes a linear actuator and a specialized linkage system to provide a wide range of motion while maintaining energy efficiency. By integrating processing circuitry and a controller, the system can precisely calculate and execute the necessary torque and displacement for fluid mobility. This mechanical design is specifically tailored for use in humanoid robots, allowing them to perform tasks with a more natural and effective gait. The documentation further includes technical illustrations and simulation data to demonstrate how the joint achieves optimal performance through its unique structural configuration.
Emily50,333 views • 4 months ago

2026 going to be incredible, Kling team cooked with this update, we are almost one step away 🔥
Emily53,791 views • 8 months ago

Grok Imagine 0.9 Keep your prompt short and concise to get the best out of the model. Follow the Structure: [Shot type], [subject description], [action], [location],[lighting/mood], [art style]. Before anyone jumps in and complains, longer video clips, higher quality, better audio and voices, new image model and aspect ratio all coming, let them cook 🔥🔥🔥 Drones show, I hit the limit and did not finsh all the ten prompts, you guys can have fun with all of them. 1. Harbor Koi Show Intel-style drone show over harbor. 500+ drones with RGB LEDs hover in night sky forming 3D koi fish, morph into cherry blossoms. Drones appear as bright dots in formation. Wide shot captures entire swarm, water below. 2. Desert Phoenix Display Outdoor drone light show above desert festival. Swarm of 300+ LED drones creates phoenix shape in night sky that explodes into star burst. Individual drones visible as glowing points. Crowd silhouettes below watch. 3. Alpine Stag Formation Mountain drone show over lake at night. Fleet of LED drones forms flowing aurora effect, transitions to stag shape. Drones appear as colored light points suspended in air. Low angle shot, mist on water. 4. Plaza Clock Show City drone performance above plaza. Synchronized LED drones create clock face that blooms into petals. Ruby, gold, cobalt lights. Wide establishing shot shows swarm of glowing drones hovering in night sky. 5. Cliff Lighthouse Display Coastal drone light show at night. Swarm creates 3D lighthouse with rotating beam pattern. Coral, indigo, mint LEDs. Drones visible as individual bright points forming shape above ocean cliffs. Seagulls fly past. 6. Rainy City Lotus Show Urban drone show above wet city streets. LED drone swarm forms blooming lotus hovering over neon skyline. Cyan, fuchsia, saffron. Individual drones appear as bright dots in formation. Rain visible, reflections below. 7. Temple Garden Display Nighttime drone show over temple. Swarm of LED drones creates two flying cranes, morphs into moon gate. Pearl, jade, amber lights. Drones visible as glowing points in sky. Incense smoke drifts, koi pond reflects. 8. Valley Comet Show Snowy mountain drone performance. LED swarm creates comet trail that transforms into aurora borealis effect. Arctic blue, lilac, silver. Individual drones appear as bright points. Pine trees frame shot, frost in air. 9. Tropical Mandala Display Beach drone show over bay at night. 400+ LED drones spiral into coral mandala pattern suspended in sky. Turquoise, coral pink, lemon. Drones visible as individual glowing dots. Lantern boats float below, palm trees sway. 10. Canyon River Show Desert drone performance over amphitheater. LED swarm braids glowing river pattern across starry sky. Copper, teal, amethyst lights. Drones appear as bright points in formation. Sandstone walls lit, crowd watches below.
Emily49,547 views • 10 months ago

In 2026 creative editing is the most important skill for creators and Agents.
Emily39,609 views • 7 months ago

Seedance V2 15-second cinematic romance, slow-burn emotional tone, one man and one woman only, both adults in their mid-20s, western-style leads, casual luxury wardrobe, dark quiet apartment living room at night, refined romantic tension, natural lip sync, no subtitles, no text on screen. Character continuity: Female lead: adult western woman, mid-20s, elegant natural beauty, long brunette hair with soft loose waves, minimal makeup, emotionally guarded but faintly amused, seated on the sofa. Outfit: soft ivory off-shoulder knit sweater, dark straight-leg jeans, barefoot, understated jewelry. Male lead: adult western man, mid-20s, handsome refined features, slightly messy dark hair, thin metal-frame glasses, calm warm expression. Outfit: charcoal knit sweater over a white T-shirt, dark trousers, sleeves pushed once, relaxed but polished. Environment: Upscale apartment living room, soft sofa, low coffee table, one warm lamp, deep evening shadows, muted neutral palette, intimate silence, shallow depth of field, premium film texture, modern romantic realism. 0-3s: Wide-to-medium slow push-in. She sits in one corner of the sofa with arms folded, looking away. He crosses the room and sits on the edge of the coffee table facing her, leaving a small respectful distance. Hold the silence and tension. 3-6s: Medium close-up on the man. He studies her face, voice low, calm, almost smiling: “I tried very hard to have an ordinary evening.” 6-9s: Close-up on the woman. She turns her eyes to him at last, cool but intrigued, with the faintest teasing edge: “And how did that go?” 9-12s: Close-up on the man. He lets out a quiet breath, gaze steady. He reaches toward a loose strand near her cheek, stopping just before touching: “Poorly. You were in all of it.” 12-15s: Side two-shot. She lightly catches his wrist before he pulls away, not rejecting him, only holding him there. A small unwilling smile appears: “That is not helping me stay angry.” Hold on the shared gaze, the restrained smile, and the unresolved tenderness. Motion and style rules: Slow elegant camera movement, meaningful pauses, micro-expressions, lingering eye contact, almost-touch tension, realistic hand motion, restrained acting, no kneeling, no raised voices, no crying, no extra characters, no exaggerated gestures, no waxy skin, no stiff posing, premium romantic realism, emotionally charged final frame.
Emily18,212 views • 4 months ago

My first try with NotebookLM new update Video overview, very impressive update and crazy potential for future update with Veo4 and Gemini. This is one of the research I did but did not have time to publish yet. Silicon Deities: The Convergence of AI and Ancient Myth. The Anatomy of modern God.
Emily20,464 views • 6 months ago

My first test with the new Gemini Deep Think 3 🔥🔥🔥 Build a complete Three.js scene in a single HTML file that renders a fully 3D interior room indistinguishable from a classical oil painting hanging in a museum. The Painterly Rendering System Write custom GLSL shaders that replace all standard rendering with oil paint simulation. Every pixel must feel painted by hand. The system needs these layers working together. Brushstroke normals. Generate a procedural brushstroke normal map using layered directional noise at varying scales. Large bold strokes for walls and floors following the plane direction. Small delicate strokes for fine details like metal and glass. Circular strokes for rounded objects. The brushstrokes must catch sidelight and cast tiny shadows into their grooves exactly like real impasto paint on canvas. Paint thickness. Use parallax occlusion mapping to give highlights genuine physical thickness. Where the original painter would load their brush with white or yellow to hit a bright highlight, the paint should visibly sit above the surface. In dark shadow areas, the paint should appear thinner, letting canvas weave show through slightly. Color palette. Restrict the entire scene to a historical oil palette. Titanium white, naples yellow, yellow ochre, raw sienna, burnt sienna, burnt umber, raw umber, ivory black, vermillion used sparingly, and a muted blue-grey. No modern saturated colors. All color mixing should feel subtractive and warm. Edge treatment. No hard edges anywhere in the scene. Object silhouettes must soften and blur slightly as if the painter's brush feathered where one form meets another. Implement this as a screen-space edge-detection pass that blurs based on depth discontinuity and overlays brushstroke texture at boundaries. Canvas texture. The entire final image must have a linen canvas weave overlay rendered with its own normal map that interacts with the scene lighting. As you orbit, the canvas tooth should glint differently. This sells the illusion more than anything else. Varnish layer. Apply a post-processing pass that simulates aged oil varnish. A warm amber tint that is slightly uneven, thicker in corners and thinner in center. A subtle gloss reflection that shifts as you move the camera. Very fine craquelure, hairline crack patterns, visible only when you zoom in close. The Scene. A Dutch Golden Age Study. Model everything procedurally with no external assets. A small intimate room with rough plastered walls in thick paint, warm grey-ochre. A single tall window on the left wall. Leaded glass with thick mullions letting in one dominant shaft of warm light. The window glass should have slight imperfections like bubbles and waviness visible in the paint treatment. A heavy dark wood table positioned center-left. On the table place a brass candlestick with a half-melted candle where the wax drips are modeled and painted with naples yellow impasto highlights. A pewter plate with a half-peeled lemon, the peel curling off the edge of the plate, the exposed fruit flesh a jewel of thick yellow paint catching light. A partially unfolded letter with a broken red wax seal. A small glass of dark wine catching a single highlight. A dark velvet cloth draped from the table edge falling in heavy folds to the floor. The velvet should have that characteristic oil painting treatment where shadows go almost black and the fabric catches light in soft broken highlights. The floor is wide dark wooden planks painted with long horizontal brushstrokes. Against the back wall, barely visible in shadow, a tall wooden cabinet with a few old leather-bound books leaning against each other. A single beam of light from the window cuts diagonally across the scene illuminating floating dust motes painted as soft tiny dots of naples yellow, not CG particles. The rest of the room falls into rich warm shadow. Lighting One dominant directional light from the left simulating window light. Warm, strong, with soft VSM shadows. A very subtle fill from the right in cool blue-grey at perhaps 5% intensity. No ambient light. The shadows should be genuinely dark and warm. This is Vermeer lighting. The contrast between the luminous light-struck areas and the deep velvety shadows is what makes the painting breathe. Post-Processing Chain Render pass. Painterly edge softening pass. Canvas texture overlay pass. Varnish and aging pass. Heavy vignette like a dark gallery frame encroaching. Very subtle bloom only on the brightest impasto highlights. Film grain that mimics canvas tooth texture rather than photographic noise. Interaction OrbitControls with very slow damping at 0.02 and limited orbit range so you can look around the painting but not flip it upside down. Slow zoom. The feeling should be like leaning closer to a painting in a museum and discovering more detail. The Standard When someone opens this file and takes a screenshot, people should genuinely argue whether it is a photograph of a real oil painting or a digital render.
Emily20,940 views • 6 months ago
![MiniMax H3 15秒,16:9,24fps,单镜头写实科幻战争短片。Image 1 是唯一的角色、机械、环境、构图、材质和色彩参考。保持同一名成年女性飞行员、同一套泥污白色技术服、同一具紫绿双色生物机械头部、同一片寒冷荒原和相同阴雨天气。不得改变机械头部的轮廓、断角、裂纹、装甲位置、裸露线缆或损坏程度。 从 Image 1 的准确瞬间开始。地面高度的中广角构图,损毁的巨大机械头占据左侧大部分画面,成年女性飞行员跪在右下方泥水中,额头紧压机械下颌,双手撑住冰冷装甲。远处荒原、残骸和低矮山脊保持模糊。镜头以极慢、稳定的贴地推进逐渐靠近她,不绕行、不升高、不切镜头,不把机械头完整展示成英雄镜头。 00:00至00:03.20:她保持额头贴住装甲,像在等待内部传来回应。她的呼吸短促而不规律,肩膀随每次吸气突然抬起,又被强行压住。右手掌贴紧下颌接缝,五指逐渐用力,指尖在湿滑金属上轻微打滑;左手缓慢沿裂缝寻找仍在工作的振动。膝盖深陷泥中,靴尖因用力向后刮出一道短泥痕。雨水沿白发、睫毛、手背和破裂紫色装甲持续流下。 00:03.20至00:06.20:她突然停止呼吸,像是听见了极微弱的东西。她只将头抬离装甲几厘米,把左耳贴向机械面部靠近眼部的位置。不要完全站起,不要转向镜头。她的眼睛因为恐惧而睁大,嘴唇微微张开,但声音卡在喉咙里。机械眼内部出现一次极弱、断续的暗橙色电流,亮不到半秒,随即熄灭。内部传出一个破损继电器尝试接通的声音,然后彻底停止。机械本体绝不复活,不转头,不眨眼,不主动移动。 00:06.20至00:09.30:她终于理解没有回应。下颌先绷紧,鼻翼颤动,眼泪与雨水混在一起。她把右手握成拳,只重重击打机械下颌一次。撞击来自肩部和躯干的真实发力,拳头接触金属后立即失去力量,沿泥湿装甲滑下。她没有连续捶打,也没有夸张甩头。她贴近机械面部,用成年女性低哑、断裂、几乎无法完整呼吸的英语说: [English, adult woman, hoarse, breath breaking] Open your eyes… please. 每个词之间都有无法控制的吸气,最后一个“please”很轻,不要喊叫,不要演成舞台式哭泣。 00:09.30至00:12.60:最后一个词结束后停留0.4秒。机械内部没有任何回应。她再次尝试吸气,但胸口只完成一半动作,喉咙发出短促、压抑的失败声音。她用双手抓住装甲边缘,试图把自己的身体拉近,仿佛可以用身体重量迫使它醒来。双臂短暂绷紧,然后力量彻底消失。她的脊柱向内折叠,额头重新撞回机械下颌,肩膀开始不对称地剧烈颤抖。一声无法压住的低沉哭声从胸腔逸出,但不形成第二句台词。 00:12.60至00:15.00:她没有恢复,也不抬头。左手仍死死抓住装甲接缝,右手逐渐松开,手指一根接一根失去力量,最后停在泥水中。镜头在距离她数步的位置停止推进,保持她蜷缩的身体与巨大死亡机械之间的尺度差。远处一块受损金属残骸被风推动,发出一次空洞摩擦声。最后一秒只剩雨声、她无法平稳下来的呼吸,以及机械内部完全没有运转声的空白。 表演要求:情绪从拒绝接受、寻找生命迹象、短暂希望、确认死亡,发展到身体支撑崩溃。所有情绪必须通过呼吸、吞咽、手指压力、肩部震动、眼神和重心变化表现。不要持续尖叫,不要仰头哭喊,不要面向镜头表演,不要快速抽泣,不要夸张拍打装甲。 物理要求:机械头始终沉重地嵌在泥土中,只允许雨水、松散线缆和极轻的金属沉降产生被动运动。飞行员的双膝始终接触地面,手掌与装甲保持可信接触,不穿模、不漂浮。白色技术服吸水后贴住肘部和膝部,泥浆随动作真实涂抹,不改变服装设计。头发被雨水压湿,仅被侧风轻微推动。 声音:近距离冷雨敲击破裂陶瓷装甲,低速荒原风,湿布摩擦,手套在粗糙金属上的滑动声,机械内部一次失败的继电器接通声,一次沉重但不夸张的拳头撞击。对白置中、距离近、保留呼吸和喉音。前10秒没有音乐。确认机械彻底沉默后,只加入一条极低、缓慢变化的弓弦音,音量低于雨声,不使用钢琴、合唱、预告片重击、英雄旋律或煽情上升。 禁止:机械复活、眼睛持续发光、能量爆发、闪回、灵魂幻影、额外人物、敌人出现、爆炸、武器、文字、字幕、镜头抖动、慢动作、快速剪辑、过度景深变化、服装变形、机械结构重绘、改变天气、改变昼夜或改变 Image 1 的冷灰低饱和色彩。](https://image.24vids.com/tw-2088498595980812373/media/HPvWDJyWsAAjYyw.jpg)
