
Alex Coulombe 🔜 SIGGRAPH
@iBrews • 16,863 subscribers
architect turned #XR-chitect crafting virtual worlds & the spectacles within @agilelens | #UE5 authorized trainer & course creator | https://t.co/ehhU1R9Ool |❤️🔥#uetips
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Captury for body New live MetaHuman Animator app for face
Alex Coulombe 🚀UnrealFestChicago135,821 views • 1 year ago

I call it UnRealityKit. It's a UE5 + RealityKit bridge for Apple Vision Pro. All those things you can't do in Unreal Engine for AVP due to Metal: eye tracking, standard gesture controls, room lighting & reflections, volumes, fully utilizing the M2/M5 chip... all possible now.
Alex Coulombe13,620 views • 1 month ago

I would love an Apple Vision Pro app that lets you easily create your own immersive environments. My grandmother is about to sell her condo which has been my favorite place to visit since I was 3 years old. Many happy memories and it would be wonderful to preserve the sights and sounds of this spot for the rest of my life and come back here any time.
Alex Coulombe 🔜 SIGGRAPH50,894 views • 1 year ago

Just got pretty decent realtime shadows working standalone on Meta Quest with Unreal Engine 5.6 !
Alex Coulombe25,487 views • 10 months ago

The Meta Boba 3 prototype has an impressive field of view (and I like that they let you toggle the Quest 3 comparison) but the lack of graphic fidelity (hooked up to an RTX 5090) made it hard to be super impressed — honestly my Vision Pro when close to my eyes feels about on par. Tiramisu was only a 30 degree FOV but felt like more of a peek into the future.
Alex Coulombe16,531 views • 11 months ago

I took it a step further and used Moon VR Player | Your Private Cinema to watch the trailer in Apple Vision Pro on a giant screen with Quality Boost and Realtime 3D. Yea, I used AI to take an AI generated thing and make it sharper and fully 3D. I kind of hate how much I loved it. Would I watch some of my favorite movies of all time remade this way? Yes I would. Turns out AI is getting to the point where it can do a very good job of taking the spirit of a live action scene and translating it to a compelling animation (at least better than the 1978 rotoscoped version of Lord of the Rings). And it's only going to get better. I absolutely believe this kind of training should be done with consent and licensing fees. Miyazaki hates AI and Lord of the Rings, so this kind of seems like a slap in the face to him. Ugh.
Alex Coulombe 🔜 UnrealFestChicago13,225 views • 1 year ago
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