
Shahriar Shahrabi | شهریار شهرابی
@IRCSS • 6,306 subscribers
An Iranian game developer. Creative lead in @realities_io . Made #SuperFlight in @_grizzlygames . Currently making #PuzzlingPlaces link https://t.co/6be1GlsLNV
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Everything on my todo list is done, time to go back and properly make the magic school scene. Tonight I added more scale control for the cliff side and added an extra layer of voronoi noise to the second cliff. This will make it easier to make giant landscapes
Shahriar Shahrabi | شهریار شهرابی20,199 Aufrufe • vor 1 Monat

I can confirm that you can do chores with Quest 3 on
Shahriar Shahrabi | شهریار شهرابی214,719 Aufrufe • vor 2 Jahren

Making the procedural cliffs almost made me gave up. Its so hard 😅If you can allow yourself baking maps, remeshing etc, the problem becomes trivially easy. But without it you are fighting the lack of resolution. Any ways semi happy with my current setup. next is trees
Shahriar Shahrabi | شهریار شهرابی19,891 Aufrufe • vor 3 Monaten

Procedural support beams for the bridge. Again funny how there any thing from gothic, rococo, roman, elven to timur architecture in a single arc. Made a bunch of geomtry nodes for this, a wrapper to wrap these shapes around cruves, spacing them perfectly etc.
Shahriar Shahrabi | شهریار شهرابی13,779 Aufrufe • vor 4 Monaten

Blender+ SDXL + comfyUI = fully open source texturing workflow: 1. cameras in blender 2. render depth, edge and albedo map 3. In comfyUI use control nets to generate texture from view 5. project back and blend based on confidence (surface normal is a good indicator)
Shahriar Shahrabi | شهریار شهرابی12,401 Aufrufe • vor 1 Jahr
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